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moshberm

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 intern class of 2015, NYTimes Intern Summer 2013, GitHub.com/MosheBerman

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What happens if Google decides to send Go the way of the RSS reader, the SMS search, and the dinosaur?

Cocos2d (at least when I was using it) engendered some really bad anti-patterns in regards to memory management and architecture. MBTileParser doesn't just offer a way to show graphics onscreen, but it considers the MVC architecture in a way that cocos2d doesn't. (When I started, cocos2d was somewhere between 0.9 and 1.1. The state of the engine has very likely improved since, but that's why I wrote this.) Cocos2d didn't even support ARC back then.

The performance of MBTileParser is fantastic. I've profiled map loading to take under 300 milliseconds. I wouldn't necessarily use this for an action game, but for RPGs, this is more than sufficient.

With a UIKit engine, you don't have to deal with OpenGL and UIKit fighting for performance.

This wasn't about efficiency for me. When I wrote this, I didn't know OpenGL, but I already knew how to work with UIKit.

I started with processing TMX files and Texture Packer files, just to see if I could get UIKit to load them. Once I had that working, I added virtual controls, basic dialog, and basic game state.

You're right, sorry. I've gotten better at this sort of release since posting this repo. I'll add some screenshots to the project.

[dead] 13 years ago

A friend of mine started making these wickedly cool sculptures out of the tops soda/pop soda cans. He's been posting to FB for a while, but he just opened a website. I think it's amazing, so I'm sharing it here.