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mortuus

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I bet they're doing better with the ads now that they are asking users if they are relevant. It would be interesting to see some numbers in this area.

Occasionally there are amusing ads on Hulu which I find enhance my viewing experience. Also, the ability to purchase exclusive advertising throughout the show almost guarantees some level of engagement from viewers.

A recent episode contained Microsoft Office 2010 ads which I found to be a little repetitive/annoying and yet I now know _a lot_ more about some of the potential benefits of upgrading.

Multiple comments have suggested that this page has elements reminiscent of scam-related web pages, of the type where you are clearly being sold to.

Warning flags that come to mind: overuse of large fonts, very long pages with repetition of content within the page, copy clearly designed to sell (with particular emphasis on benefits to you the reader), big red arrows that guide your attention

I consistently warn family members to be wary of claims made by organizations using these tactics. The reason I do that is because they seem to work.

Does anyone have access to data or a link to research on these tactics?

Seems like an interesting idea to push into an education system.

This is concept behind harder versions of classes (e.g. honors, AP) where you can increase the difficulty level if you have shown you are capable. However, the timeline is too long. Perhaps content tracks that included advanced reading/homework assignments and exams could be used to keep students engaged.

Would embedding game-like achievements (next track unlocked, toughest unlocked, stump/teach the teacher etc.) be of benefit here or just a distraction?

Has anyone had experience with teachers/professors that use these concepts?

this bias tends to come up frequently on HN (often as a reminder that this community shares more articles about businesses that succeed than those that fail), so many may recognize it (and upvote it) --- it's sort of like saying tl;dr and summarizing the article it it's own way.

fta: "One area where we are seeing real-time analytics improve content companies is in article headlines. For most of us, an article headline is all we use to decide whether or not to read on, so having a good one is definitely important. The Huffington Post is ahead of the game here. They use analytics to run A/B split tests on their important articles – in real-time. The Huffington Post initially shows 2 headlines for the same story, after 5 minutes of testing they discard the less popular one."

How common is this kind of behavior on the web? Are many news outlets doing this kind of split testing?

Can anyone recommend a 'getting started' with A/B testing guide (for blogging)?

Thanks for sharing, had to look the term up.

roughneck (drilling): "A low-ranking member of the drilling crew. The roughneck usually performs semiskilled and unskilled manual labor that requires continual hard work in difficult conditions for many hours. After roughnecks understand how the rig operates and demonstrates their work ethic, they may be promoted to other positions in the crew."

"This might actually refer to roughneck duties, or to one of the other crew positions, such as lead tong operator, motorman, derrickman, assistant driller or even driller."

http://www.glossary.oilfield.slb.com/Display.cfm?Term=roughn...

Do you have experience with this? Likes/dislikes of the job?

MySpace started getting a lot of negative coverage in mainstream media in terms of personal safety (bad people out there). (e.g. http://www.ktvu.com/news/7783930/detail.html)

Facebook's earlier negatives were more in line with employers screening you out of jobs or tracking your use (http://mashable.com/2009/08/10/social-media-misuse/)

Now with privacy being the big story, this may evolve to more of what you suggest, though there are already horror stories: http://www.dailymail.co.uk/news/article-1256552/Facebook-sta...

It's not clear what drives the stories/cultural view, though 146's comment about having a viable alternative seems to be important in actually causing people to quit a service.

Who are the 'facebook enemies'?

- the enemy and equipment art is great

- the journal feature is fun, I wish more games had something like this. you might be able to introduce quests/statusrewards around information contained in the journal (like GoblinCrusher --- punishes at least three goblins/day)

- would prefer to choose a character name (and perhaps an avatar) than to use my own name and image

- too many refreshing pages, my favorite part of the game is the play button, because it's fast, and all of the action happens without pages refreshing

- hard to tell what was equipped / how to equip something, I kept clicking the image because I interpreted the actual button as a decorative bullet)

- 1 action every fifteen minutes is not enough, (I have to stop playing 30 seconds after I finish the tutorial??) This is probably where you are losing people. The speed decrease really threw me off.

- the battle news is an interesting feature, though with the current content I'd definitely want to set the default to skip the play by play and just give me the result

- could not understand the battle system, what do the numbers mean, and how does the max come into play?

- one of the top results on Google for LevynLight was for an autoplaying macro.

- initially thought the game name was pronounced Levy N Light when I saw it as one word