I'll trust you on this subject, anal_reactor
HN user
mondobe
Game developer, musician, programmer. https://mondobe.com
The Trevor Project (LGBTQ support/suicide prevention site) has the same thing, triggered by a hotkey (press ESC three times). https://www.thetrevorproject.org/
I've been working on a music-making website since late spring. This is my first real frontend project, and I'm writing it in pure Rust using Leptos (so far, haven't had to write a single line of JavaScript!)
Most of my work so far has been on the actual music-making interface, but I'm beginning work on the backend now. I've only worked with Django before (for a school project at Georgia Tech), so I'll be deep in the `sqlx` documentation for a while.
There's no manual, so use at your own risk (it's similar to tracker programs like FastTracker and OpenMPT): https://mondobe.com/tracker
I think the win criteria is good. I would think about automatically showing the "How to Play" screen on a user's first visit so that they are aware of the criteria.
Very neat! I'd love a feature where I can share my score with a link to the website (although it's possible there already is one and I just missed it).
I'm getting into frontend web development with Rust by making a tracker [1] (not the advertising kind, rather a type of music-making app that was popular with chiptune artists in the '90s).
This is my first time doing anything with frontend more complex than an image carousel, and I have occasionally felt that I'm in over my head with things like multithreading and audio playback, but it's immensely satisfying seeing the app come together.
I am extremely impressed by the Leptos framework [2], and I'm thrilled that I haven't had to write a single line of JS, even when doing DOM interactions or communicating with web workers.
Once I polish up the tracker frontend, I'd like to add a backend and potentially try to release it as a paid app.
You only see hunter2 because I copied and pasted your stars. I just see ****.
Why was the beach using your phone?
I would guess some version of "Daniel Gackle", as seen at the very bottom of https://www.ycombinator.com/people.html
interface Animal {
Circle[13] circles();
// Leftover from Intro to CS, remember to remove
void make_sound();
}Works for 136.0.2 on Windows
Perfect, I was hoping to increase my neuroplasticity.
I hope the incoming administration takes "tomato government assistance" seriously. A lot of my closest tomato friends have fallen on hard times.
Reading the title, I thought this was going to be about a backdoor in the Unix program...
It's like a symphony of watermarks, all playing in harmony.
I do wonder if we'll ever see this type of technology advance far enough that even a textual description (rather than hours of footage of an existing game) could generate something novel and playable. It seems absurd now, but throw enough compute and efficiency gains on it over a few decades, and it might approach the realm of possibility.
Including HN comments, I see...
I have a hard time seeing how this isn't obvious. 95% of everyday AI needs (for the people that even bother to interact with it) are covered by ChatGPT, and most of that is the same stuff that Google was handling before.
From personal experience, the only thing that changed when replacing the "old" Google Assistant with the Gemini-powered one on my Pixel was that it's no longer able to create reminders.
Maybe the quantity of the annoyances don't matter (see YouTube's recent anti-ad-blocking shenanigans), but the fact that the annoyances are mostly constant and known (at least, changing at a much slower rate than you view a new slop website) definitely reduces cognitive load.
Rust really hasn't changed much in the past 6 years.
Even more importantly than this, Rust has a major emphasis on backwards compatibility. The author mentions a "hamster wheel" of endless libraries, but, in Rust, nothing's forcing you to switch to a newer library, even if an old one is no longer maintained.
In general, the complexity of your project is completely up to you, and (at least to me) it seems like a lot of the new features (e.g. generator syntax) are trending towards simplicity rather than complexity.
I read Tristan Donovan's "Replay: The History of Video Games" in middle school (back when my own access to video games was very limited, so I had to resort to reading about them), and it partially influenced me to pursue game development myself.
A lot of my current knowledge about the game industry comes from things I learned in this book (or used as a base for further research later on). Each chapter is a vignette into a different era, technology, and country, up to the indie boom of the 2000s. It's not a life-changing read by any means, but it's an extensive and memorable one.
And you just lost The Game.
Plus, many restaurants have clickable pictures of each menu item. Even if the font isn't readable, you can still get an idea of what looks good.
One of the biggest (and most imitated) channels... on the biggest video-on-demand platform to ever exist... Yeah, not worth being "condescending" over.
There's also a static archive at [1]. It keeps the "Random" feature intact (although I wish it showed 20 or so quotes at a time like the original site, rather than just one)
I wish this was the top comment... I read through the whole archive on bjash multiple times before realizing new ones were still coming out regularly.
After using Canvas for 2 years, I haven't had any problems with Firefox (except for the Lockdown Browser feature our school used to require, which I think is being gradually phased out).
How exactly would they watermark textual content?
*Show HN:
These jokes are getting too complex...