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mkrecny

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http://myles.io twitter.com/recborg

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www.credal.ai 2y ago

The Benefits of AI Audit Logs for Maximizing Security and Enterprise Value

mkrecny
1pts0
www.pymnts.com 4y ago

Walmart’s FinTech Hazel Acquires Even and One to Build Finance Super App

mkrecny
2pts1
www.zdnet.com 5y ago

Palantir guns for startups, launches Palantir Foundry for Builders

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2pts0
strangebinary.com 5y ago

Show HN: Strange Binary – a cellular automata game

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13pts15
medium.com 5y ago

Palantir and Gaia-X

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1pts0
cusp.chat 6y ago

Show HN: Cusp – ephemeral, anonymous group SMS that you can paywall

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2pts5
community.convv.com 7y ago

Communiteering

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1pts0
news.ycombinator.com 9y ago

Ask HN: Where is AI/ML actually adding value at your company?

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385pts195
myles.io 10y ago

Breaking Up with Code

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myles.io 10y ago

Becoming Non-technical

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2pts0
news.ycombinator.com 11y ago

Ask HN: What do you use to model things?

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1pts1
improbable.io 11y ago

Improbable.io

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1pts0
myles.io 11y ago

The Bookshop in 2015

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3pts0
yett.co 11y ago

Show HN: Yett – Stellar network stats

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27pts1
devcoin.cc 12y ago

Show HN: Devcoin

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2pts0
news.ycombinator.com 12y ago

Ask HN: Freelance client won't pay. What now?

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1pts5
devcoin.cc 12y ago

Devcoin : a Bitcoin-based currency for technical help

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1pts0
www.theconceptsproject.com 12y ago

Understanding Binary

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4pts0
coin.myles.io 12y ago

Litecoin to Chinese Yen Arbitrage

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3pts0
myles.io 12y ago

Why I stopped being a startup programmer

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4pts0
twitter.com 12y ago

"Bitcoitus"

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dl.dropboxusercontent.com 12y ago

I got this Cease and Desist for scraping someone's site

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twitter.com 12y ago

Terrorist Binary

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twitter.com 12y ago

Meanwhile in JavaScript...

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twitter.com 12y ago

New Twitter Profile UI copies Facebook

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myles.io 12y ago

"Before we talk about investing.."

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vimeo.com 12y ago

Show HN: Twetris

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3pts0
eccouncil.org 12y ago

Certified Ethical Hacker Council Hacked

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1pts0
news.ycombinator.com 12y ago

Ask HN: Best SaaS splash pages?

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1pts0
github.com 12y ago

Show HN: Query Youtube from the browser.

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Show HN: 18 Words 14 days ago

one thing I noticed playing this:

way easier with fingers on the keyboard (vs selecting characters with mouse)

just typing out seemingly possible words per muscle memory / subconscious impulse

Below is an email exchange I had with Stephen Wolfram about Strange Binary in September '20.

Hi Stephen -

You changed and enriched my worldview when I read NKS over ten years ago in college, and I'm excited for your latest project. I imagine you don't have time to answer emails like this, but wanted to share a side-project, and ask three questions.

Strange Binary is a 'game' that allows you to explore the computational universe in an aesthetically pleasing way. It's not clear what the goal of the game is for the player - but it has the side-effect of building some small amount of computational intuition in the player.

Essentially you navigate through 2D toroidal cellular automata, by toggling the system rule up or down randomly in 'dynamism' (a parameter that reflects how many system rules mandate a change).

As you navigate, the system state (ie 'on' cells) is ported into the new system. This is aesthetically fun, but probably un-useful. It's sort of like having objects that couldn't have formed in universe A show up in universe B.

If you have a chance to read this, or look at Strange Binary, I'd love to know if you have any heuristics for thinking about how to make discovered systems useful beyond fun and aesthetics. From the point of view of building intuition, what other system parameters would you expose to players? Have you ever trained something like a neural net with many steps of system data - with a view to something like pockets of reducibility across similar systems?

Thank you if you were able to read!

Myles

Myles ---

Thanks for being in touch, and apologies for a slow response…

About your game. I think it’d be useful to be able to see the effect of a “simple seed” for each rule. It’d also be nice to see the “spacetime” structure, rather than just the 2D+time version movie. I’m not sure that your universe A -> B thing is bad; it’s kind of reminiscent of successive layers in neural nets.

Plucking systems from the computational universe and having them be useful is, I think, a core challenge of future technology. In a sense, my lifelong effort on computational language is about making a bridge between human goals and what’s computationally implementable. But how best to go from “computation in the wild” [e.g. in your game] to things we humans find “useful" is a big (and important) challenge.

A few perhaps relevant writings: https://writings.stephenwolfram.com/2011/06/music-mathematic... https://writings.stephenwolfram.com/2017/05/a-new-kind-of-sc... https://writings.stephenwolfram.com/2019/05/what-weve-built-... https://writings.stephenwolfram.com/2020/10/our-mission-and-...

We’ve done quite a few experiments on finding pockets of reducibility using neural nets. The results haven’t been too impressive so far. Though as I think about it, I don’t believe we’ve really done cross-system studies of the kind you’re suggesting. In other words, are there “generically useful” abstractions/reductions that work across lots of systems? Or, conceivably, if you have an “oracle” for one neural net, that can compute with one system, can “just the neural net” be useful for another system? But viewed this way, one’s approaching the question of whether inside a neural net one can have something like a CA. And usually the more sophisticated the computational behavior, the more difficult it is to train. You should try to figure this out!

Looks like you’re quite busy with tech projects, but I’d encourage you to consider our Summer School if you can spare the time. By the way, rather to my surprise, our physics project may provide a new, very practical approach to blockchain-like systems … so there may yet be a way to merge your tech and science interests….

Best wishes and happy holidays,

— Stephen

Creator here. There is no defined objective. Perhaps that disqualifies it from being a 'game'. One hope I have had is that the game could be used to discovering interesting (turing complete or otherwise) rules that may have information processing capabilities beyond the game. Vague I realize. The timeseries at the bottom is just measuring the number of 'on' cells.

Thanks for the feedback!

This kills my back button. What are you storing in the URL?

The URL stores the system rule - the idea being that you can share it. The URL changes over time as you play because playing edits the system rule.

J and K toggle down and up the 'dynamism' in the system. It's semi-random in the sense that you can't control what new system you get when you press J or K, but you will get a system that has either less or more dynamism than the current system. Dynamism is a property of the system - roughly how often 'things change' per the system rule. EG a conditional in the system rule that necessitates an off cell becoming an on cell is a 'thing changing'.

I built the first version of Cusp about a year ago. It was a tool to help people host fasts (as in not eating).

Quickly I came to the conclusion that ephemeral micro-communities are bigger than just the fasting use-case.

Cusp is exploring ephemerality in communities. Can we have more meaningful real-time connections when the experience is ephemeral by design? Can we have hyper-granular topics when the experience is ephemeral by design?

I also wanted to explore the thesis that micro-community curators/hosts should be able to get compensated for the value they provide. Thus you can optionally charge people to join groups.

Hope y'all enjoy and let me know what you think.

We're only now just waking up to the reality that type-2 diabetes can be reversed w/ carbohydrate restriction, even though the data to support that has been around for decades. I don't think a decade is an unusual latency for the medical institution to lay idle on.