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mister_mort

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Bitburner, the Javascript-based open source hacking game, has released its major version 3.

It's a cyberpunk-themed idle game, where you crack open servers to loot them and explore their secrets. You can do this manually, but the real fun and challenge is in writing scripts to massively automate the process.

Main repository (including API docs): https://github.com/bitburner-official/bitburner-src

Official Steam page: https://store.steampowered.com/app/1812820/Bitburner/

Web-based version: https://bitburner-official.github.io/

Major features in 3.0.0 include:

- A new type of network with unstable, shifting connections. This new network requires writing programs that spawn, stay resident, propagate and terminate themselves.

- Certain factions now have special campaigns associated with them, which you can choose to assist.

Perhaps this is due to Youtube's alternate titles or A/B/C testing scheme feature?

YT videos have a canonical title, but can have other one assigned randomly (as well as alternate thumbnails). If you're in the B group you might have gotten the B title, but search might only look through canonical titles?

I think IF games tend to be more puzzle games with some story segments. Gamebooks are much closer, but still often have proto-RPG mechanics. (I remember tracking inventory and HP for the ones I played/read through). VNs are much closer to pure story, with some tracking of earlier decision flags for callbacks later in the story.

Managing to recreate Pitboss mode is a neat achievement.

How do you handle the turn time creep problem? If people complete their turns and the game moves to the next 24 hour bloc after the last player submits, the submission window creeps earlier in the day until the deadline until it gets too early for one or more players and they miss a turn. Or do you not immediately process the turns and always stick to the 24H time period even if you have all players?

Did Hotmail offer email redirection at that time? I can't remember whether that sort of thing that would make it easy to switch away was offered.

For a similar fun set of reviews of past predictions of future tech, I recommend looking through Youtube channel "KnowledgeHusk"

Selected videos:

"People in the 80s Making Fun of Predictions From the 60s" - https://www.youtube.com/watch?v=L-B6zeAKAEQ

"2002 Tried To Predict 2025" - https://www.youtube.com/watch?v=BMZ9odjhOnU

"Terrible Predictions About The Future From 2005" - https://www.youtube.com/watch?v=PH9kf9KLVVQ

(and many more can be found in their Retrofuturism playlist: https://www.youtube.com/playlist?list=PLZkkImzuw5q9Kk5KIq1yw... )

What Killed Perl? 8 months ago

Code golf is fun as a challenge, but it's obviously hell to find in a script someone else wrote that you're supposed to maintain.

FFMPEG does autodetection of what is inside a file, the extension doesn't really matter. So it's trivial to construct a video file that's labelled .mp4 but is really using the vulnerable codec and triggers its payload upon playing it. (Given ffmpeg is also used to generate thumbnails in Windows if installed, IIRC, just having a trapped video file in a directory could be dangerous.)

I think this effect might not be limited to video games - I remember when I was learning 3D modelling and rendering a few decades ago I started to break down scenery in my mind automatically, a permanent "how would this be made or faked in a program if you were to do it".

I think excessive concentration on a new skill can just create that pattern in your mind, no matter what the source.

If this is truly per application, the companies that try to boost their chances with the lottery by creating multiple applications for the same person are going to get hit hard. Phantom companies that only exist on paper so people can tweak the probabilities are now liabilities.

We'll see a rebalancing for sure.

Minecraft solves the issue by making the bottom layer of its maps a special kind of block ('bedrock') that cannot be broken with any tool in the game without use of admin-level commands or the 'creative' mode.

Every so often Apple will themselves feature a selection of popular pay-once-and-get-it-all games in the store as an ad capsule.

... actually, I just checked, and if you scroll down enough in the Games tab on your iPhone's App Store app, they seem to be running it now under "Pay Once & Play". Might be worth a look.

You can do it, I did it fairly recently with a phone I did a full wipe of.

You need to manually open the phone entry in iTunes and look for the tones category in there, and drag the files into it. You used to be able to put the tones directly into iTunes, but now it's a matter of dragging the files directly to the phone's tone category itself.

The Telecom guy might have been pulling your leg, but microwave dishes are known to be dangerous if you're in the wrong spot in front of them. (The traditional story is that Percy Spencer noticed a chocolate bar in his pocket get melted by the radar set he was working on. However, the effect had been demonstrated at least a decade earlier.)