Glad to have "helped" here! :)
Offer still stands if you run into other bugs that aren't in our issue tracker.
HN user
Glad to have "helped" here! :)
Offer still stands if you run into other bugs that aren't in our issue tracker.
Yes, I run it daily on Ubuntu.
Zed support engineer here, that sounds like a bug!
I have `zed --version` working on my Windows machine:
PS C:\WINDOWS\system32> zed --version
Zed 1.0.0 5ec84a926ef83865afb92d2a3d1ca3b419572cf9 – \\?\C:\Users\mrg\AppData\Local\Programs\Zed\Zed.exe
If you're up for it, we can pair next week to get a proper bug report filed
That's a useful metric to track. Could you explain how you measured those numbers?
Hey, support engineer at Zed here.
If you have a reproducible setup for a bug we don't know about, we'd love to get a proper report of it.
You can schedule 15mins with me here: https://calendar.app.google/fyLQkqvne7EdvR8XA
This sounds like a perf bug we'd like to get a hold of.
I'm a support engineer at Zed - would you like to pair for 15mins so we can file a proper report?
REPL tab completions let's gooooo
Author here, that's great to hear!
Well, if you're looking for good REPL resources, I just happened to have done a 3 hour Julia REPL Mastery for a previous JuliaCon.
https://www.youtube.com/watch?v=bHLXEUt5KLc
I should shrink this a more bite-sized version at some point.
No clue! We'll see how they play out in time I guess.
I'll agree on several counts (as a physicist too!):
* Rust's tooling lets you have a base-floor of what is acceptable code that is much more palatable than non-top tier Julia codes. There's a world of difference opening a random crate's code in Rust that has been linted/clippy'd/check'd by the compiler rather than a random Julia package that a coworker/colleague just fired up. This tooling is getting better and better in Julia and I'd be interested to hear which Julia projects you worked on were really hampered by TTFX and refactoring woes. Hard agree on the footguns - I want the VSCode plugin to be better at detecting dead code, it cost me weeks on a project lately.
* I'm also excited for some notion of interfaces to come to Julia. Perhaps it will be a 2.0 thing, but there's still lots of design stuff to figure out.
* We have different understandings of "productive" for different focii then - I still find it painful to do the equivalent of `rand(1:10, (20, 20))` in Rust and I can get STEM people to be productive with Julia before you can even finishing saying "borrowchecker".
I didn't switch!
At least for some scientific computing codes, but I did learn a lot of Rust along the way and extended my knowledge into (some) embedded and systems programming. Learning has been fun and the Rust people have been very friendly.
Author here!
Precisely, the most natural symbiosis for a Julia + Rust combo seems to fill a hard-realtime, critical safety or embedded niche with offline simulation.
The Py03 and maturin story is something that we haven't brought to Julia yet and I'd love to have some time to work on a tighter integration story there. For example, getting a hot-reload with Revise.jl and a bindings generator that watches file changes and recompiles and the fly so that a Julia REPL gets updated with the new definitions would be so enviable.
I haven't spoken to Tim Holy to see how to string that together but many of the pieces are there.
Right, back then there weren't as many Rust-inclined people in the Julia community and I felt like writing a trip report for my Julia friends.
Now I've done a "From Julia to Rust" workshop at the latest JuliaCon and an accompanying survival guide, so that still ongoing work.
Yup, this was exactly my reasoning.
Author here, long time no see Steve!
When I wrote this, my main takeaways were numerical computations with arrays, which don't tend to use for loops in Rust, and which require grokking iterators for maximum performance and rayon-parallelism boons.
To a Julia audience, seeing this style of iterator chaining is quite a new flavor to think about composing computation, so I wanted it was with that audience in mind that I wrote this.
Thanks! Fixed.
Author here!
I have no idea why this blog is making the rounds again and I've learned a lot of Rust since, see my (badly benchmarked!) presentation at this year's Scientific Computing in Rust 2024:
https://www.youtube.com/watch?v=bdsBhqKOe7A
and a PR I sent in for the Rust compiler to speed it up for some low hanging fruit:
https://github.com/rust-lang/rust/pull/110477
I'll have to revisit this blog at some point and see what I should update, as well as a "From Rust to Julia" post for those that want to venture into that world as well.
Author here!
Oh, that's a neat crate, I'll check it out.
I'd be interested to see if you have benchmarks of your dynamical systems solver in Rust vs the ones implemented in Julia. They've done great work!
I wanted to get too fancy and I tried * LoopVectorization.jl - @turbo choked on the loop * a direct llvmcall to use AVX512 pop count - I malformed the types for the instruction * Defining the `db` as
db = [rand(Int8) for _ in 1:64, j in 1:(10^6)];
to avoid the vec of vecs structure,
and then
function my_cluster!(db, query, k) db .= query .⊻ db popcounts = mapreduce(count_ones, +, db, dims = 1) results = reshape(popcounts, last(size(db))) partialsortperm!(results, results, k) @views results[begin:k] end
...which I couldn't get to be faster than your version. If you use the `partialsortperm!` and reuse the same cache array, I suspect you'll get good speedups, as you won't be sorting the array every time. This is a classic `nth_element` algorithm.
The above is not the most amazing code, but I suspect the lack of indexing will make it ridiculously friendly for a GPU (Edit: Nope, it chokes on `partialsortperm!`).
I'm guessing the manual loopy approach should be just as good but I battled hard to get it somewhat competitive here in 6 lines of code
#@be my_cluster!(X2, q1, 5) Benchmark: 3 samples with 1 evaluation 42.883 ms (17 allocs: 15.259 MiB) 45.711 ms (17 allocs: 15.259 MiB) 46.670 ms (17 allocs: 15.259 MiB)
#@be k_closest(X1, q1, 5) Benchmark: 4 samples with 1 evaluation 27.994 ms (2 allocs: 176 bytes) 28.733 ms (2 allocs: 176 bytes) 29.000 ms (2 allocs: 176 bytes) 30.709 ms (2 allocs: 176 bytes)
I also didn't try using `FixedSizedArrays.jl` as Mose Giordano recommended in my livestream chat.
Dom! Fellow Julian here!
I loved this post <3 The hamming distance is one of my favorite demos of the conciseness of Julia:
hamming_distance(s1, s2) = mapreduce(!=, +, s1, s2)
I'm a bit swamped at the moment but I'll a response article later - they're still some juicy perf on the table here.
Thanks for the post, such a good showcase.
Big congrats to all the team at Ferrous Systems :D
Disclosure:
My colleagues rock :)
Congrats to Louis and the team, great work!
no u
Wholeheartedly agree. I've been trying to come up with a simple metric to measure the composability of a language's ecosystem, and so far the simplest that I've come up with is to find the largest 25 libraries and try to run all their "hello world's" in the same file.
Open to suggestions on a better metric.
The book arrived today! But yeah I might skim the Tour of C++ - thanks for the *ptr!
Added this great quote by Uncle Iroh as a TLDR to the article.
That's fair, but I'm only interested in learning C++ insofar as it helps me understand Julia's internals.
I think I did Stroustrup's "Principles and Practice Using C++" for about 12 chapters a while ago; I might revisit it later thanks to your comment.
What is the focus on numerical computing that you think Julia is missing? The ecosystem seems plenty healthy to me. (Maybe PDEs... but those are so close!)
It's not uncommon for good Julia codes to smoke Fortran codebases, like the DiffEq verse or with staged programming, see Steven G. Johnson's keynote at JuliaCon 2019:
Well, my book on Learn LLVM 12 by Kai Nacke should have arrived today, so I'm not out of the C++ woods just yet.
Thanks, cheers to you too!
Even if there was no technical knowledge to be learned from (which there is), the social governance model is good to keep an eye out for. Some innovations come from social relations and rethinkings - I'm glad the Rust community is pushing the envelope in the way that they are and I wish for their experiment to keep on growing.