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memoryhole

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I believe that is the point. Choose the right serialization strategy to fit the job. Most projects default to JSON regardless of how suitable. At some scale that should be revisited since the human-readable / performance trade-off equation can change.

Netflix on an NES 11 years ago

We plan on releasing a technical post later this week with the details. In the meantime, if you are curious about the platform checkout the forums and wiki at http://nesdev.com

Netflix on an NES 11 years ago

This is exactly what we did. The video frames were converted to tilesets and stored in the rom image. For playback, the memory mapper (MMC3) is used to swap between the frames without having to rely on too much CPU. Luckily Guy figured out the MMC3, otherwise we'd have only had enough space for a few frames.

Correct as well about the colors. It would have been nice to better utilize them, but we didn't have enough time to do that properly.

Netflix on an NES 11 years ago

Hey, I'm Alex, one of the two developers in the video. You are correct, the short video you see is pre-converted and stored statically.

In fact, the original plan we had was to stick a raspberry pi in the cart to handle networking and video conversion. Due to time and resource constraints we ended up building a standalone rom.

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