Thanks for the feedback - I'm looking into both. WRT physics I think the elasticity of most of the table is too low, so you lose your lateral momentum whenever you collide with a wall. Needs some tweaking.
HN user
megamouse
Gaming aficionado. Lab mouse running in the corporate wheel by day, part of an indie team by night.
Campbell, CA
Email me: info@mousemob.com
I'm not and I don't know what happened there. The number of fake-looking reviews went up to ~40 a few days after posting this Show HN, and then started disappearing shortly after. From my developer console stats they seem to have the same exact (older, uncommon) Android version as well, so pretty sure it's a single source. Not sure what kind of scam this is.
This was a weekend hobby project. I thought this would be interesting to HN for a few reasons:
- It's written in Haxe, a programming language which cross-compiles to other languages, and uses the cross-platform NME and OpenFL frameworks. So from the same code base, I can compile for mobile, desktop, Flash or HTML5. I love this language, AMA about it.
- Developed using the open source cross-platform HaxePunk game engine: https://github.com/haxepunk/haxepunk which is undergoing a revival.
Would love to hear what you think!
I've experienced this bug in Python 2 using "pool.map" and "pool.apply", but KeyboardInterrupt does work if you're waiting for a finite amount of time. So as a workaround you can use "result = pool.map_async(...); result.get(sys.maxint)". A little hacky but functional.