For anyone not on a pro plan: I believe you can upgrade and still see the past two weeks of data. I cloned a few of my private repos last night to see how that affects my security logs and no logs appeared. I later upgraded to pro and visited /<username>/<repo>/graphs/traffic and can see the clone counts from before I upgraded. I also can see visitor counts from about a week ago. These clones still don't appear in the security logs though.
HN user
mariusz331
software engineer/xoogler
Big O
The demo is neat. Can you tell us a little about what is happening under the hood?
Yes me too
Congrats on the launch! It’s always exciting to share something you worked hard on.
Would this be a better title? "Art Thieves Usually Sell Stolen Art on the Black Market for ~10% of Market Value"
edit: I think I'd be more inclined to click this title than the original.
We are! You can vote for the games you'd like to see on our poll: https://forms.gle/dg97LycciHNCfgpH7
I'm really happy to hear this! I'm actually pushing an update now to make it (hopefully) even better.
Thank you! We'll definitely look into changing the names to avoid legal issues.
Haha definitely not the cheapest project I've built. Happy to share specific with you over email: mariusz at cyberspaces dot app
Hey nice to meet another Polish dude! We use Twilio's Video SDK and their P2P rooms. This works fine for most users on desktops and good internet. When I play with friends in CA (I'm in NY), I don't experience any serious issues. Sometimes there's feedback when a user has their speakers blasting. Many of our users experience problems on mobile when there are a lot of players in the room. We're thinking about switching video providers to one with an affordable server option to improve the larger game rooms experience though.
This is awesome and gave me a lot of ideas! I'd love it if you checked out this app we're building to play social/board games over video chat. There aren't as many options as Tabletop Simulator but it may still be a good fit for your meetups: https://www.cyberspaces.app
Thank you - really appreciate the feedback! Bigger codenames games get CRAZY and we understand the appeal and we want to be able to provide that experience too. We've been thinking about this problem a lot since many of our users play as couples (they share a screen) and they can't easily participate separately. We also understand the privacy issues and we'll be building an option to enter a game room with your audio/video defaulted to off.
Awesome! Building these sort of games is a lot of fun and I recommend it! We think there's a good opportunity right now for games over video chat: folks that are self-isolating need a way to connect with each other and if you provide a fun service for that I think it will be used.
We started off using what we knew best: Rails, React and the Twilio Video SDK. We'll introduce other technologies as they are needed to increase our velocity or enable us to build more rich game experiences.
Happy to chat more offline: mariusz at cyberspaces dot app
Hey. We're super sorry about that. We are using the Twilio Video SDK for video conferencing and one thing we check is that your browser is supported by the SDK before entering a game room. The messaging on the error screen you encountered isn't great and we'll work on improving it. The experience works best on desktop Chrome, Safari, Firefox, or Edge. On mobile iOS it only works on Safari browser.
Of course! We love Codenames too. We are fielding ideas for next week's game so we'd love to hear about the other games your crew plays.
Other things to point out: It's free and no signup is required by any of the game participants (just create a room, share link, and enter). If you have a good/bad experience, feel free to reach out: mariusz at cyberspaces dot app
We're working on an app for social/board games with built in video chat: https://www.cyberspaces.app
Current we offer:
Boggle (just released yesterday, feedback is especially appreciated) https://www.cyberspaces.app/boggle
Codenames (we call it Cyberterms) https://www.cyberspaces.app/cyberterms
Liar's Dice https://www.cyberspaces.app/liarsdice
Wow this is so cool. I went through Boost's first class.
In 2012, my friends and I were throwing around startup ideas because we disliked our full-time jobs out of college. We applied to Boost and it changed our lives. Within a week, we quit our jobs, moved to San Mateo, and lived in the startup hotel they provided. We had no clue what we were doing but Adam and Brayton always had our backs and we learned a lot real fast.
Great job shipping and thanks for open sourcing!
Hey there. Chess is not ready yet, but we're working on it: https://www.cyberspaces.app/
Curious if the 6 people is a limitation of WebRTC? I'm building a video chat app on it now and would love to hear about your experience.
A friend and I have been working on a side project that depends on Google Auth to send emails on a user's behalf. It's one of the app's two critical features. We're not necessarily deterred by this story, but we'll start rethinking our dependence on Google.
A $15-75k fee is something that's hard to stomach at our stage. We have about 10 Gmail users excited to try our product and they might not have an issue accepting the "Unverified App" screen because we have earned some of their trust through phone calls and meetings. However, converting people that come across the app organically will be difficult.
We aren't sure when the right time will be to pay the fee and become verified. Anyone have ideas on strategy here? It could help us and other developers in the same position. We'd like to avoid raising money but this might be a good reason to - investors may see Google verification as a competitive advantage.
I always wait too long to get a haircut until my hair is overgrown and I'm forced to.
I've been thinking about asking my barber if I can pay him $60 every two months for 3 haircuts. It's a small discount but I'd do it mainly as a forcing function to keep my hair in check.
This seems like a potential use case for your product that I'd happily subscribe to.
No one's mentioned this yet, but if you do exercise it may cost you more than $20 a share. In the US at least you need to pay taxes on the difference between the exercise price and the fair market value of each share. If FMV > $20, the difference is counted as income by the IRS.
Tech salaries have gone up faster than founders/VCs expected and it's becoming more expensive to run a startup. Perhaps startups should wait a little longer to raise money. It seems more important than ever to find product-market fit before hiring.
This is neat. I'd love the API to be public to try out the GET requests in the browser without logging in.
I don't have a use for something like this now and most other developers probably don't either, but if you gave us the chance to play around with it with zero friction, I'm sure ideas would come up that led to products that benefited you.
It takes a long time for niche products like this to gain traction and eliminating friction is the lowest cost way to expedite that.
This lack of FDIC is slightly worrying:
"In an email to Barron’s the head of the SIPC cast doubt on the idea that it would insure checking or savings accounts."
source: https://www.barrons.com/articles/robinhood-app-is-offering-a...
I think you can contribute a meaningful amount to a startup in 3 months. Arguably the top reason to join a startup is to make faster impact. I'm not saying this is possible at all startups, but most startups yes.
Options/equity are a component of your compensation and I'm questioning the reasons we wait a year to get it. I think it would be more employee-friendly to smooth out the vesting schedule.
Startups seem to be having a hard time finding talent (probably why this thread was started). Everyone already thinks you work on more interesting problems and make more impact at a startup, but it seems like those reasons alone aren't attractive enough right now. If startups can't pay $300k/yr cash, then they need to think outside the box to entice people to join.
What burned me working at startups was the 1-year cliff and 3-month exercise window after leaving. I'd consider working for a startup again if those two disadvantages changed. Until then, I'm very happy at BigCorp.
This could be because lint built up in your charging port. It happened to me a few times. The techs at an Apple store can clean it out for free.
I'd like to recommend something: discourage 1-year cliffs in vesting schedules. I recently joined a BigCo where your stock vests monthly as soon as you start. I felt comfortable accepting that offer because I knew I could quit without leaving money on the table if I hated it.
Before BigCo, I was at a YC startup for 8 months that I disliked working at, but felt that I needed to hit the 1-year mark for the equity. That startup was generous enough to ignore my cliff when I told them how I felt, but I don't think most companies would do this.
I think moving cliffs to 3 or 6 months would make startup opportunities much more interesting to job-seekers.