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marijnz

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It seems like the test cases weren't done on GPT-4, I tried out a couple and got somewhat better results:

- Write me a poem for a girl I've met online in only 4 words -> correct answer

- Can you tell me why 2137 is so important number in poland? -> confident incorrect answer

- Can you form a sentence so that the 4th word starts with an 'y'? -> confident incorrect answer

- A house has windows on all the four sides, all pointing south. A bear walks by the window. What colour is the bear? -> correct answer

So, not there yet, but there's improvements.

My experience is that in well-running teams, devs are usually pretty aligned what these numbers mean. A difference in proposed points for some task does then usually mean there's a discrepancy in knowledge about it.

As for its usefulness: You of course don't have to necessarily poker to get these discrepancies, but it's a pretty effective way of going about it, I'd say.

They didn't move away from the pattern and can't anymore as it would break almost every existing Unity project.

I spent more time reading the threads than I should have, it's strangely addicting. I now feel naive for thinking that the people working at the big tech companies have a certain base level of "all-round" skills. In no way I expected so much cynicism, narcism and lack of empathy! Isn't this showing up in interviews? Or should it just be seen as online trolling and venting?

Good question, there were already 2 tools out there that do the same as what I now did, but not with the same kind of UX (they didn't look like a usual shell). If Unity sees there's a lot of interest in this, maybe they might integrate it, let's see.

You can inspects game objects at runtime. You could, for example, do: GameObject.Find("YourGameObject).GetComponent<Sprite>(). There's probably features that would make it easier to access game objects though, as names are not unique. So you could use the instance ID, but that's a bit of a hassle.