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manu29d

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I had a recent interview where it literally went like this:

He: "Hi. My name is [X] from [Y:company]. We were scheduled for an interview now."

Me: Yes.

He: "Ok. Am I audible?"

Me: Yes.

He: "Cool. [Answer this question]"

Me: baffled screeching

He talked about a lot of things then including "How does Node.js manage it's asynchronus thread? Where is the sequence of functions to run stored in the memory?". In the end I asked him what was a general day like. To which (no kidding) his reply was:(sad tone) "It's Friday 6pm. Everyone is having donuts and here I am taking this interview".

Well, if you're more concerned about your donut, thanks I guess. I got rejected after this round.

Location: Mumbai, India

Remote: Yes, please

Willing to relocate: Yes (Visa Sponsored, Pune, Mumbai, Hyderabad)

Technologies: Ruby on Rails, Node.js, Angular, MongoDB, Nginx, Docker

Résumé/CV: manu29d.github.io

Email: manu29.d@gmail.com

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I'm looking for backend work, Ruby on Rails preferred. I have experience in the e-commerce, SaaS and B2B media domains. I've worked on Shopify, custom Rails CMS and engines, written my own micro-CMS in Rails. Experience ranging from design to deployment (Github/Gitlab/Bitbucket, CI, docker, Nginx), BDD (Rspec), A/B testing.

Upon googling "micromax market share", the first article that comes up was written on March 16th, 2016 [1]. That shows a dwindling market share. Other articles share same opinion. Although, the company has funded a new campaign[2] and the new Canvas series of smartphones from them look promising while maintaining a low price point.

[1] http://www.dnaindia.com/money/report-how-did-micromax-lose-n... [2]: https://www.youtube.com/watch?v=c62z2bIZfC0

PS: Apart from a handful of friends who own Micromax phones, I have no interest in the company whatsoever.

Pixar in a Box 10 years ago

I played around with Blender when I was in college back in 2012-2013. Cycles render was just introduced back then. Blender and it's community has come a long way since then in this short span of time.

My starting point was http://www.blenderguru.com/ (for general tips and tricks), reading about ray tracing(for understanding why my renders were not up to the mark), anatomy of physical shapes(for sculpting) and watching a lot of behind the scene VFX breakdown videos(to understand their construction). Frankly, my humble computer back then was not capable of running 3DS Max or Maya.

Apart from this, a lot of articles regarding photography helped. A keen attention to detail and huge amounts of patience is required(while watching your renders take hours if you have the wrong graphics card).

Oculus Rift 11 years ago

They really didn't think about people with specs or is it just that they're not marketing that aspect?