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m0nit0r

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Software developer and occasional indie maker. I like building things that are small, useful, and meant to last. Based in Germany.

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I really like the idea of trying to solve an existing problem.

You forget your phone but how do you access a webpage in an emergency?

If this works for you and your personal use case, then everything is fine. But I see a lot of hurdles along the way here.

I would rather think of something like: If my phone hasen't been moved over an X amount of time (locations based or accelerometer) the phone drops a note to predfined receipients with "My phone hasen't moved in 60 minutes, maybe I forgot it somewhere". You can send a location point, but that is just where the phone is.

At least it would solve the point where you have to do something manually.

Coding since coding agents are doing such a decent job has become more orchestrating stuff. Less handy work in the code base but more oversight and "management". In the end you still need the skills to understand how software works and what to look out for. AI needs hardcore guidelines from someone who knows what they are talking about.

Lured me in more than I expected. Sure it's a clone of Vampires or any other similar game. But who can say no to Mechs?

The beginning is a little slow and it takes some time running around and avoiding opponents until you manage to access at least two upgrades. But it's fun and I have it bookmarked.