HN user

m0dE

195 karma

you can reach me at jaeyun@gmail.com

Posts25
Comments81
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www.reddit.com 12d ago

I made a Pirate MMO with Fable and the game is only 5MB

m0dE
19pts5
www.arrr.fun 17d ago

ARRR: Pirate MMO vibecoded by its players

m0dE
5pts2
baserace.fun 8mo ago

BaseRace: 50-Player Online Turn-Based Strategy Game

m0dE
1pts0
news.ycombinator.com 2y ago

Show HN: Horror Game Using Generative AI

m0dE
1pts1
github.com 2y ago

Show HN: I'm open-sourcing my game engine

m0dE
318pts86
news.ycombinator.com 3y ago

Ask HN: People are cheating in Job Interviews using my app. Am I in trouble?

m0dE
7pts15
chatsuggest.com 3y ago

Show HN: Hack Investor Pitch Using ChatGPT

m0dE
1pts0
www.modd.io 4y ago

Show HN: I Made a HTML5 Multiplayer Game Engine

m0dE
5pts1
news.ycombinator.com 7y ago

Ask HN: Adsense banned me while owing me 30k. What could I have done?

m0dE
23pts11
news.ycombinator.com 8y ago

Show HN: Salmonz.io – Multiplayer Game made in 5 hours

m0dE
3pts0
rejects.io 8y ago

Rejects.io

m0dE
2pts1
www.modd.io 8y ago

Show HN: Modd.io – one minute game maker

m0dE
1pts0
www.youtube.com 8y ago

How to make deathmatch game in 15 minutes using modd.io

m0dE
1pts0
www.modd.io 8y ago

Show HN: Modd.io – Make HTML5 multiplayer games in browser

m0dE
3pts1
www.sktch.io 9y ago

Show HN: Sktch.io

m0dE
7pts3
www.krew.io 9y ago

Show HN: Krew.io

m0dE
1pts5
www.krew.io 9y ago

Krew.io

m0dE
1pts0
www.braains.io 9y ago

Show HN: Braains.io

m0dE
23pts12
news.ycombinator.com 9y ago

Ask HN: My game is growing fast. What should I do?

m0dE
26pts25
www.braains.io 9y ago

Show HN: Braains.io – HTML5 Zombie MMO

m0dE
4pts3
www.props.tv 10y ago

Show HN: Props.tv – Give props to breakdance videos

m0dE
2pts1
bboym0de.wordpress.com 12y ago

Online dating sites are flawed

m0dE
2pts2
bboym0de.wordpress.com 12y ago

How Boosted Boards f***ed its Early Adopters

m0dE
1pts0
www.pairmaker.com 12y ago

Show HN: Pairmaker: Chatroulette + Machine Learning

m0dE
3pts2
news.ycombinator.com 13y ago

Ask HN: Splitting a company between 2 co-founders.

m0dE
4pts2

I built a procedurally generated pirate MMORPG using Fable.

The entire game is pretty much built using Claude Code. The procedural world generation, gameplay systems, multiplayer features, and much of the supporting game logic. One thing I found especially interesting was how compact the final output became.

The entire game is only 5MB, with no image, 3D model, or sound assets. Everything is generated through code.

The game supports up to 250 players and includes a large world with different landscapes, vegetation, thousands of items, cosmetics, animals, monsters, and ships.

Players can chat, trade, form parties, play poker and blackjack, visit shops and taverns, hunt, forage, fight monsters, participate in world events, sail, upgrade ships, install cannons, and recruit crewmates.

It is free to try in the browser at play.arrr.fun

[dead] 13 days ago

ARRR.fun is a procedurally generated MMORPG built primarily with Fable. Not a single image, 3D model, or sound asset was used.

It features a massive world with diverse landscapes and vegetation, thousands of unique items, cosmetics, animals, monsters, and ships, with full multiplayer support for up to 250 players.

Players can chat, trade, play poker and blackjack, visit shops and taverns, hunt, forage, fight monsters, and participate in world events. They can also sail across the world, upgrade their ships, install cannons, and recruit crewmates.

We launched six days ago, and thousands of players have already played.

Thanks for checking it out!

[dead] 2 years ago

Hello all, I made a crypto trading bot using ChatGPT + Python and I wanted to share it with you. I don’t know quant or Python, but it took me 1 day to build it thanks to ChatGPT.

It's a fun little side project and it's definitely not stable nor reliable.

Thanks for the question. We consciously decided to make our engine more opinionated compared to other modular alternatives, because we want to be extremely fast at developing 2D multiplayer games. For example, I made a simple MMORPG in 2 hours (https://www.youtube.com/watch?v=GZVsxkALR5U).

I believe that there's an inverse correlation between ease-of-use and level-of-customization. We chose the former to address the gap between casual game devs and multiplayer games which are known to be difficult to build.

I wouldn't recommend you modify the JSON directly, as it's quite illegible and bloated. There are actions in modd.io that allow you to modify the map directly. One creator in our community is dynamically generating the map using ChatGPT. He's building a hide & seek sends a prompt to generate 2D map JSON then loads it in the map every time the new game round begins. I'd share the game, but he hasn't published it yet.

Also, there is a community member who's building an interpreter for our game JSON such as https://pypi.org/project/pymodd/

We have an active community who are creating between 150 to 300 new games every day. Having a low-barrier of entry for both game devs & players def helps. (No download/signup required)

Co-founder here. Additionally, you are able to set different stream mode for each entities and script actions which allows you to customize your players’ multiplayer experience. For example, doing a lag compensation by syncing player unit positions (between server and client) but not rotation nor bullet positions

I think Roblox’s business model is similar to that of sweatshops’ in a sense that they’re enabling minors to earn money when there are no better alternatives. Is that truly a bad thing? From westerner’s perspective, a sweatshop might be an exploitation but for the workers’ perspective it’s the best opportunity available to them.

The only major technical update from its initial announcement a year ago is that they're no longer hiding the transmitter behind the participant's ear. (and pigs!) Other than that, the whole thing seemed like a recruitment attempt, but that's fine. I fully support mission, and I'd love to work for them if given opportunity. To apply: https://jobs.lever.co/neuralink