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lesbaker

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In addition to everything that was said Web browsing was second-to-none on the Passports. Wide screen had the most horizontal real estate I've seen in a pocket device and the browser was cutting edge at the time in terms of HTML5/standards compliance, if I recall correctly. I'll miss it greatly (had a Z10, Passport, and Passport Silver).

Looks like this is slides from a talk Walter Bright gave which has been posted to YouTube [1]. It helps with some missing context.

For example, I wondered why in the slides he felt implementing contract programming in D was a miss; it seemed like a strong selling point for the language. According to the talk (around 1:34:30), however, he felt that contract programming was relatively unpopular/unused in D and that "assert" covered most of the use cases for it.

[1] https://www.youtube.com/watch?v=p22MM1wc7xQ

This is along the lines of what I wanted to say. Going from the main screenshot, there's a lot of low-hanging fruit (in addition to what you said) that could be done programmatically like making the ground tiles look non-uniform or adding some "noise" to the land/water boundaries. Even some decals such as rocks or flowers on the ground would do wonders. The point is that there is big-bang-for-the-buck things that game developers can do with existing assets and I feel this may have been missed in the discussion.

That's why I always used the selenium UI script as a starting point when I was doing web app QA. It was easier in my experience to take the generated output and eliminate unnecessary steps and clean up the selectors than to start from scratch.

I think you make a good point -- the "mod-ability" of Eclipse simultaneously makes it attractive to people who like to customize their dev environment to the max and is a big weakness. Some people just want an out-of-box experience that just works.

As an example, I barely remember (since it was a while back) having to find and configure Maven support. Search for the plugin (think it was called m2eclipse). Then add the plugin repository to a list inside the update dialog. Then select the appropriate bundle. Then figure out where the new menu options are (right-click on the POM? on the project?) I also remember not fully grokking the workspace concept (Why can't I work with the checked-out project directly?) This was two/three years back so I'm sure Eclipse may have improved a lot in the meantime.

Take it for what you will -- the point is not to get into Eclipse vs. other IDE discussion, but that having a lot of stuff ready to go and discoverable matters a lot to Joe Developer (and to the person trying to onboard him).

SteamOS 13 years ago

Some responses say SteamOS is not open source, in the press release, it says "Users can alter or replace any part of the software or hardware they want." So I'm guessing if not open-source, the user would download a disk image, then go in and change the configuration, install media-center front-end software, etc, after the fact?

Regardless, I'm very interested, but just curious how easy and flexible it will be.

When you have a family plan with multiple lines, even the first level block text messaging plans add up quickly. (I'm on Verizon in the USA).

I feel the whole text message surcharge system is just a racket, so any way I can beat that is fine by me.

It looks interesting but for $30, there's just not enough meta-info for me as to what all it contains. I'm guessing it walks through the construction of the examples mentioned (landing page, blog). But is there an overview of the different classes, and when to use them? Customization ideas? Advice on migrating a site from version 2 to 3?

I believe a table of contents would be a huge help in knowing what it covers. I don't think I will purchase personally (especially at the $40 non-discounted price), but I've wanted a good Bootstrap-specific book for a while. If you had a mailing list for the book I would subscribe, especially to watch for further editions or promos.

There also seems to be an impermanence to commenting on a video, especially one that's popular, because responses (unless sufficiently up-voted) don't stick around, and there's no way to easily search through them.

So a YT comment stream takes on a party line vibe and (IMO) there's not much point taking the time to write something thoughtful.

Mainly when I have commented is on videos on niche subjects when I'm reasonably sure the video poster/artist/producer will see it.

[dead] 13 years ago

Conway asserts that the referenced post says "you are the victim here". But I think he (Jason Freedman) says that a subset of people who have extreme difficulty ("...it’s more than just the normal struggle to wake up in the morning") getting up may have Delayed Sleep Phase Syndrome and not know it. As someone with an autoimmune disease that affects my sleep, I don't think physiology can be glossed over.

As well, I don't think he (Jason) was trying to create victims; he links to his advice and ends by saying "it is on you to decide to do something about it".

But having trouble getting up in the morning is not being a sissy, not for everyone.

It's a lot harder for me to navigate the doc pages too because I'm scrolling a lot, lot more and the "sub-topic" nav-bar is gone (e.g. "Base CSS" page had "Typography", "Code", "Tables", etc.)

Like you, I still appreciate the new functionality and continued development.

EDIT: Went back and the styling of the docs changed again (was I hitting a cached page?). The subtopic navigation is back and on the left now. Still takes a while to scroll but it's an improvement.