I've had to deal with google's review process for docs add-ons and play store apps. It was a demotivating experience, disrespectful, inhumane and unfair. The idea that this will be the only way to be allowed to create things for android is so depressing. Putting hundreds of hours of effort into an app to hear back a vague "does not comply with some rule" is such a let down. This has been my main motivation to degoogle.
HN user
lecarore
Full stack dev from France, indie hacker, author of ciboulette.net, Mermaid.js Google Docs plugin, Breakout 71. https://lecaro.me
In chat on the iphone, ios users see fellow ios users with blue bubbles, but see android peasants with green bubble. There's social pressure to "be blue like everyone else" and the author caved in.
This feels very vibe coded : pretty design, but half the features are buttons that don't work.
Trello has been existing for years, it's a very flexible way to organize information. Markdown isn't new either. I'd say there's a trend to simpler software that works locally, but that might simply be my bubble.
Hey, thanks for relaying my posts ;) The app is now avaliable for testing there : https://kanbanmd.lecaro.me/
Hello HN, it's a bit early to release this, but I thought the day was fitting for the release of an offline only project management alternative :)
Thanks for the feeback, very welcom of course. I have to ctrl+f for "hours ago" to find recent messages in the conv, HN is taking some time to tame. For the coins merge, it's already the case, coins sometimes contain more "points" than they seem, once you have at around 300 coins on screen. I suspect the pause/lag could be js garbage collection, there's still a lot to do concerning reuse of particles and coins to avoid sipping on the ram every frame.
Hi Mick,
1. I'll improve the onboarding, but it's a balance between too much text and too little. I think i'll "unlock" some things like the default perk, extra upgrades by playing better, etc.. after a while, and explain them at that time.
2. You can click menu/unlocks/perk name to try the perk, but only for one level. Maybe i could instead start a normal run with that perk.
3. clicking the score at the top right lets you see what perk you have and restarts the game. The button didn't work at some points, but in the latest version (web) it definitely works. Again, it's a "missing tutorial" issue, more than "missing features"
4. The game indeed has a dominant strategy, I haven't reached 66k high score at all, but I can see some perks work better than others. I was thinking about a challenge of not using a perk. So, high score without multiball. High score without hot start. This would make alternative strategies more interesting to develop. Another option would be "hard mode", where the bricks take more hits, perks are rarer, missing resets the level score, missing a coin reduces score... some new level of challenge basically.
I think all those points can wait a bit though, except the ball stuck one, where i'd love to have more details. If you play on web, you can turn game recording on in the menu, and share the video of any odd behavior. This bug is at the top of my todo, but I also have a job and it's not easy to reproduce, so it might take a little while to fix it.
The stats are kept in localstorage, but i forgot to ask for permanent storage, i'll add this to the todo.
Thanks. I guess one perk i could add is "3 random perks" where you have to figure out what you got haha. The flashing lines you see are signaling that you missed the bricks and didn't hit any. That will reset your combo. If you manage to never miss in a level, you'll get and extra upgrade and choice. If you miss less than 3 times, you'll just get an extra choice.
Merci for the feedback.
A/ I had a current level display before, but now the menu is in its place. I guess once you pass level 1 i could display your current level instead of "menu" at the top right. I also want to show the score and multiplier, i'll have to do hard choices. B/ Yes, letting users pick the next level is a great perk, it's a bit of a code change but not that hard, i added it to the possible new perks list. C/ This perk already exists (menu/unlocks/+1 level) but you need to score a bit to get it.
I've played a lot of nova drift where the is a lot of complexity to the upgrades system in-run. In previous versions of breakout 71 you would permanently unlock perks level by level but that was a lot of code and not contributing much to the fun, so I got rid of it and you for example just unlock all 3 levels of "extra level" at total score 13000 (all run scores summed).
I did restrict some perks about ball to ball interactions (ball_repulse_ball, ball_attract_ball to having first picked the multiball perk) because otherwise they'd do absolutely nothing.
The misses, coin catch % and level clearing speeds are already tied to an in-game behavior of having more options and being able to upgrade more than once after a level, so I don't know if I'd also add another thing that depends on it. Keyboard users (where it's really hard to not miss 50% of shots) will be mad :)
I never heard of Mario style time unlocks, that sounds like silly fun. You get something for finishing the level in a sepecific amount of seconds, no matter how many minutes?
I'll give it a try. Itch quarantined your page, i'm not sure why. I don't care because my gaming pc is airgapped but you might want to look into it. When clicking download i got this :
WARNING: This Page Has Been Quarantined
Our system has flagged this page for additional review due to potential suspicious behavior from the page owner.
If someone has asked you to download from this page and you don't fully trust them, or their behavior isn't what you recognize, then we don't recommend downloading this file until our team has reviewed the page.
Password-protecting files or pages is a technique often used by scammers in an attempt to block virus and other security scans from detecting malware. Do not trust password-protected files unless you fully trust the uploader.
Learn more about the "Try my game" Discord scam.
In the meantime i found the best way to play on iphone safari is to tap aA/hide toolbars. The histograms shown are your top 10 games. I limited the list because after a while the earlier games and 10 seconds run just pollute the histogram by stretching the interval. A separate list of just the score could be nice, but i don't know if it's so interesting to know you player 30 or 40 games better than the current one before, right ? The goal being to reach high scores, i thought i'd show how they compare to their best version of themselves. There's no global leaderboard because i don't want to maintain such a server and the game is trivial to cheat in.
That's the spirit, I actually also play it while tests runs. I used to play nuclear throne for such short intermissions, i liked how quickly it started up, the lack of filler, variety and limited run length. I just tried to get a similar feel from a breakout game.
Keyboard play is now supported. Use left/right arrow to move puck, shift+arrow to move it faster, space to start/stop, M for menu, S for score menu, and up/down arrows and space/enter/escape to navigate menus.
Bug fixed, nice catch, thanks !
Pointer lock is now a thing, you can turn it on in the menu.
Thanks for taking the time to leave me feedback. I'm not sure which version of the game you played, I'll assume it's the v3. There are unlocks, tied to the total score accumulated. "Double ball and more multipliers" are unlockable upgrades. There are 7 levels per run and the upgrades stack during your run. Those levels are picked randomly from a pool of 91 unlockable levels (admittedly, some are a bit basic). I will indeed add a bit more text, but every word comes with the cost of making the experience more like a book and less like a game.
Thank you :)
Pointer lock is now in the options, it also hides the cursor, let me know your thoughts.
Pointer lock is now in the options, it also hides the cursor, let me know your thoughts. Fullscreen mode should be toggled with the F key, or in the menu.
Thanks, i put a lot of thought in the neon effects. Yeah, i'll have to explain that in some clearer way. The "You caught 0 coins out of 0 in 0 seconds" is definitely a bug, happened to someone else too, do you mind trying to reproduce it ?
Thank you. I plan to make a paid package version later, but keep it exactly the same as the free version.
Yeah I try to show that I care about feedback. Plus, it makes further feedback more interesting.
Thanks for the precision. Never heard of that game. It's also made by reflexive entertainment, the makers of Ricochet Infinity, another breakout game. The (game) world is small.
I assumed that the game was so old the concept was up for grab, but there might be some obscure patent. Given how many successful commercial games were made based on this concept, I'd assume the patent trolls would have killed the genre if there were any with valid patents to show. I might be wrong ^^
The last blocks are indeed a bit boring, but : - you can use upgrades like "puck controls ball", "Easy Cleanup" and "Wind" to make it easier - managing to clear everything without missing the bricks is rewarded with more upgrades and options, which let you progress much faster. I'll consider bricks falling from the top for an "end boss" level that just gets harder and faster over time until you inevitably lose the ball.
Yeah, I'll try to alleviate that by making the pause take more and more time to happen when repeatedly use it in a level.
Oh, that could be really cool, like a last level that starts scrolling down and go faster and faster until you die. But that's for a future major version of the game.
Thank you. I didn't try chrome on android much so I'll see how that goes. I'm going to guess that clicking the upgrade buttons was enough for chrome to allow me to play sounds, but clicking a canvas wasn't. Coins were initially just glowing colored circles but nobody understood they were coins, i went a bit too much to the other side, i'll find the right look eventually :)