HN user

lachgr

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accessurl.com 9y ago

Accessurl – Share accounts without giving away your password

lachgr
5pts2
flarum.org 10y ago

Flarum – Next-Generation Forum Software

lachgr
2pts0
info.meteor.com 10y ago

An early look at SQL in Meteor

lachgr
1pts0
spyfall.meteor.com 11y ago

Spyfall

lachgr
1pts1
very-busy-andy.tumblr.com 11y ago

What happens when your profile pic shows up on the first page on Google

lachgr
54pts9
vaultproject.io 11y ago

Vault by HashiCorp – a tool for managing secrets

lachgr
6pts1
electron.atom.io 11y ago

Atom Shell is now Electron

lachgr
3pts0
github.com 11y ago

Mu: A PHP microframework in 4 lines of code

lachgr
1pts0
consoleos.com 11y ago

Console OS now available – Android on x86 PC's

lachgr
2pts0
yellowlab.tools 11y ago

Yellow Lab Tools – test web pages for performance and code quality issues

lachgr
4pts3
www.gradient-animator.com 11y ago

CSS Gradient Animator

lachgr
3pts0
www.indiegogo.com 11y ago

Screeps, MMO for Programmers, starts IndieGoGo campaign, launches singleplayer

lachgr
7pts0
www.kickstarter.com 11y ago

Everykey: The Wristband That Replaces Keys and Passwords

lachgr
1pts0
prepros.io 11y ago

Prepros – compile Less, Sass and much more with live browser refreshing

lachgr
2pts0
zurb.com 11y ago

Design Amazing Single-Page Apps with the New Foundation and AngularJS

lachgr
1pts0
thenextweb.com 11y ago

Blind Runner Using Google Glass and iPhone to Run Solo from Boston to New York

lachgr
1pts0
www.google-melange.com 11y ago

Google Summer of Code 2015

lachgr
2pts0
windows.microsoft.com 11y ago

Windows 10 Technical Preview ISO's

lachgr
2pts1
preview.windows.com 11y ago

Windows Technical Preview is coming soon

lachgr
10pts0
github.com 11y ago

Accessible HTML5 Video Player by PayPal

lachgr
1pts0
perf-tooling.today 11y ago

Web performance tooling today

lachgr
1pts0
github.com 11y ago

Rails is not Django

lachgr
2pts0
scotch.io 11y ago

Foundation 5 features that Bootstrap doesn’t have

lachgr
2pts0
www.jetbrains.com 11y ago

PHPStorm 8 Public Preview

lachgr
2pts0
en.wikipedia.org 11y ago

Too long; didn't read

lachgr
2pts0
stackoverflow.com 11y ago

What is your most productive shortcut with Vim?

lachgr
1pts0
pagekit.com 12y ago

Pagekit – new, modern CMS to create and share

lachgr
3pts0
erikflowers.github.io 12y ago

123 Weather Icons, inspired by Font Awesome

lachgr
2pts0
www.indiegogo.com 12y ago

Jibo, the world's first “family robot”

lachgr
3pts0
medium.com 12y ago

Structuring Tests in Go

lachgr
4pts0

whereas a 4X game tends to be more about resource management, research, and building spaceships.

I think those three are represented as well in Stellaris. As mentioned above research is done very well, and presents often dilemmas when you want to research multiple things and you don't know when a certain option will be available again.

Ships can be designed by the player and offer a lot of customisability. Resources are abstracted behind three basic resources so is probably not as deep as other games, but it is in.

I really like the randomness of Stellaris, not only of the research options but also the randomly generated galaxy and AI empires, which means you never encounter the same systems or competitors (unless, of course, you start in the Sol system or let certain empires spawn, which can be chosen at game start).

The article seems to be of someone who doesn't really like the game. Arguably it isn't as fleshed out as other 4X games, but to me it doesn't seem fair to blame it on the random generated content.

Seeing this for the first time today and it looks great! You explain things in depth and also focus on the tools that make it work (not only the pure Rust code). Keep it up, learning Rust is on my todo list and this seems a great project to use it.

I'm really interested to see how this will work out. I switched to Foundation from Bootstrap a while ago, but am considering switching back now that Bootstrap with v4 seems to have catched up with Foundation.

It seems that Zurb also took time to invest in the develop process, so designers/developers don't have to figure the same things out again for every project.

This looks awesome. Being able to program your own civilization without doing all the time-consuming micro-management is a wonderful idea. Almost every multiplayer game in this genre just costs a lot of time (for most games you have to log on every day or so because then certain actions are completed), and I always wanted to be it more strategical while not sacrifiying the possibilites that each "creature" has.

Some people point out that code sharing might be a problem, but I don't think it is. People have to adapt the code to their own environment and as the creator of this game pointed out [1] AI's will have to be efficient to not exceed resources. That will also limit the possibilities of just pasting some nice scripts.

I hope this game will be as awesome as it looks like and I'm excited to try it out!

[1] https://news.ycombinator.com/item?id=8600284

I think this is a logical development. Firefox gets more and more Developer tools by default, but most users will never touch them. So it sounds logical to exclude Developer tools from the default package and instead offer an Developer version of Firefox.

Firefox is my default browser for a long time (switched briefly to Opera, but when they came with the new Chromium-version I switched back because I didn't like it) and I'm very satisfied with it. The developer tools are getting better and better, and I almost never touch Firebug anymore. Also I like Firefoxs tools more than those of Chrome, but that is a question of taste.

I think there is one thing Firefox can really make better for developers and that is addon development. I personally never developed an addon but looked briefly into it and from what I heard was that in comparison to Chrome, developing for Firefox is difficult. I hope there will be progress on this level too.

Meteor hits 1.0 12 years ago

SQL support is on the roadmap [1], along with other great features [2]. By the way, it is also possible to use Meteor mostly for the backend and use a framework like React or Angular for the frontend, although I don't know if there are big advantages with such a setup.

I think Meteor is a great concept because of their seven principles [3], which I haven't seen in any other framework. I haven't worked with Meteor yet but will start a project in short term which uses Meteor, so I'm very excited to see how this works out.

[1] https://trello.com/c/Gf6YxFp2/42-sql-support

[2] https://trello.com/b/hjBDflxp/meteor-roadmap

[3] https://docs.meteor.com/#/basic/sevenprinciples

[dead] 12 years ago

Why do you submit this to HN without even asking on the GitHub issue when this will be fixed or why it isn't fixed? This leads to unnecessary noise. Also I think this isn't a "serious issue", duplications are most of the time filtered out very quickly.

ARMv8 is the upcoming 64-bit compatible architecture. This commit talks about adding support for ARMv8, so it is likely that Android will be adding 64-bit support. Qualcomm has already announced a 64-bit SOC, the Snapdragon 810.

Also, they talk about API level 20 which is one level higher than Android 4.4.

This preview was published after the announcement: http://mattstauffer.co/blog/getting-your-first-site-up-and-r...

Forge is essentially a platform that makes it very easy to provision a Laravel-ready server (though it states it works with other frameworks too). It's a replication of Laravel Homestead (http://laravel.com/docs/homestead) on a server, so you can have the same development and production environments.

I think that all of these type of services are able to access your content. Maybe the don't do so, but unless you run this on your own server, your data is in principle accessible by the service.

But that's limited to Vagrant, with services like Finch any port can be forwarded (though Vagrant Share has more options like ssh).

I think it's good to see some competition in this field as these services can only become better.

Ngrok looks cool, too. The traffic inspection tool sounds really great. It's a pity it's website is down now. If this often happens it's pricing may be good, but maybe are other services better alternatives if you can't always you Ngrok.

I agree. When you don't run your servers yourself it should be a calculated risk that sometimes your server goes down. Of course, if this happens quite often, you should considering going to another hoster, but it can't be guaranteed that one server has 100% uptime with perfect recovery.

If the website of one of my clients goes down, it's not a disaster and it's fine when it's up and running again in a few hours, maybe a day. I understand it's not nice when this happens, but it's the risk you take with essentially outsourcing your hosting.