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kylegill

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twitter.com 4mo ago

One Million Checkboxes on SpacetimeDB

kylegill
2pts0
www.kylegill.com 1y ago

The More Important Half of Great API Boundaries

kylegill
1pts0
world.hey.com 1y ago

No full time managers at 37Signals

kylegill
15pts5
www.kylegill.com 1y ago

Lay Your Own Sod

kylegill
2pts0
www.netlify.com 2y ago

Netlify announces discontinuing of Gatsby Cloud

kylegill
2pts0
kylegill.com 3y ago

What Happened to the Inventors?

kylegill
3pts3
blog.checklyhq.com 4y ago

Checkly: Open Sourcing Our Pay Calculator

kylegill
4pts1
klinger.io 4y ago

Managing People

kylegill
293pts96
blog.maximeheckel.com 4y ago

Building a Vaporwave Scene with Three.js

kylegill
2pts0
twitter.com 4y ago

Let's Encrypt: the centralized web2 service used by most Web3 projects

kylegill
6pts0
www.uifoundations.com 4y ago

Show HN: UI Foundations, explaining UI design in an interactive platform

kylegill
12pts2
news.ycombinator.com 4y ago

Ask HN: How short is too short for brief job stints on a resume to you?

kylegill
3pts6
news.ycombinator.com 5y ago

Ask HN: Which team would you join and why?

kylegill
1pts3
www.bbc.com 5y ago

Pigs can play video games with their snouts, scientists find

kylegill
2pts0
kylegill.com 5y ago

Programming a Better Life: why learning to code is a great decision

kylegill
2pts0
astralcodexten.substack.com 5y ago

WebMD, and the Tragedy of Legible Expertise

kylegill
1pts1
www.theopenforce.com 5y ago

Launching Delphi – A PM Reminiscing 25 Years Later

kylegill
3pts0
twitter.com 5y ago

Could Miami Be the New Salt Lake City?

kylegill
2pts0
www.theatlantic.com 5y ago

The Most American Religion

kylegill
4pts0
artsandculture.google.com 5y ago

Blob Opera – A Google AI Music Experiment

kylegill
3pts0
kylegill.com 5y ago

Life Is an Open Source Project and You Are the Maintainer

kylegill
1pts0
chrome.google.com 5y ago

Chrome Extension to Hide Social Media Feeds

kylegill
1pts0
kylegill.com 6y ago

Roads for Success Navigating Docs: a year of learnings working on docs at Gatsby

kylegill
1pts0
github.com 7y ago

Sol Journal: open-source, personal journaling platform

kylegill
3pts0
medium.freecodecamp.org 7y ago

Launching a side project in 10 days

kylegill
5pts0
www.producthunt.com 8y ago

CSS playground for Card UI design and inspiration

kylegill
1pts0
syntheticapp.tech 8y ago

Show HN: Synthetic – Spotify powered, data-drive music discovery

kylegill
1pts0

I agree, it's also (ironically) sometimes hard to disambiguate the differences between Next.js/Vercel/modern versions of React. I like the latter two! The former has just given me some whiplash.

I find the ending particularly funny, we have a small team where we're often building things in-house that we should probably just buy, or rely on manual processes for.

The fumbling with "oops, there's some test data in here" and the issues with the service worker hit a little close to home from some of our demos I've been a part of.

I've had good and bad managers, and the best ones were always ones that were good at doing something. Even if it was something less related to what I did on the day to day it's nicest when someone levels me up vs mostly being the communication glue between me and the rest of the company.

Vercel is easy to use and comes with batteries

On our team, we deploy our web app through Vercel primarily because of this (maybe there is some hype factor bias in there too?..). Everything else we rely on runs on AWS. We don't necessarily need Vercel for any of the edge computing or serverless environments, but the experience of building, previewing, and deploying our app is FAR superior to AWS's Amplify offering because it just works.

Trialing Amplify for a few weeks led to a world of hurt, leftover build artifacts in our accounts, failed builds left and right, unreliable preview environments, etc.

At a past startup we had many employees organize a grassroots effort to make pay transparent by crowdsourcing a big spreadsheet of engineering salaries. What was found emphasized the disparity between the extremes of the pay distribution.

I think it resulted in better pay for the under-performer (that was pushed up towards the middle of the pay distribution) and worse pay for the top-performer (that was forced down). There were benefits to knowing we were all playing on a level field, but I'm not sure I'm in favor of it now.

I felt like I could be a high performer, and I also had visibility into exactly what I'd be making for the next few years if I stayed there. With that info, I started fielding messages from recruiters who offered to pay 20 and 30k more.

we live in an environment which is not perfect, and the code is meant to contribute to the this environment

That's a really delightful take! Makes me feel like the code I throw at the wall to see what sticks does make a difference in my corner of the world.

When you add that the definition of perfect can be subjective, one person's definition of perfect might have evolved into it by passing through what is now their good enough definition.

When I was the first engineer at one job my manager (who joined after I did) anticipated others saying this kind of thing about me, and told me to always remember that "the reason any of us engineers have jobs is because of your code".

It's a good reminder, and I appreciate others taking care to build others up.

Hey,

As I've worked in design and development, I've found resources that have been most helpful at teaching principles are the ones that can present content in multiple formats, especially ones that are interactive.

I worked on Egghead courses focused on building animations in React that resonated really well with users because what is being taught is so visual. Before that, I worked on the docs for Gatsby.js and designed a lot of tutorials and content, including illustrations and interactive components we embedded in our docs that were also very well received by our community.

I decided to combine some of those things that I love and put them together in a course platform where I could organize and store tips and strategies for good UI design, alongside fundamental principles and theories.

I'm having fun with the project and interested to hear feedback! Thanks!

It's strange to me working at a startup how vastly different the company programs are to support employees at enterprise level companies, the scale of this kind of program dwarfs our entire company many many times over.

Maybe this program will go entirely unused like my $500 yearly education budget though.

I had a similar experience. I tried installing some of their CLI tools and was met with some undocumented errors I didn't want to bother digging through code to figure out.

But there is definitely potential.

I agree! It's something I'm watching with eager eyes, but don't feel like is the first option I'd turn to when making a technology choice.

Another technology that gives me this feeling is FaunaDB [0].

[0] https://fauna.com/

Posts like this remind me how little I fully understand about networking and associated protocols, and how valuable it is to understand them to build things right.

The note about securing static sites with https finally painted the picture for me as to why it's a big deal, even for sites that don't send any data to a db!

Securing the transport layer isn't just about protecting sensitive information, it's also about protecting the integrity of the content

Thanks for sharing! What a neat moment to observe a friendly in-person interaction, reconnected via the internet years later.

To me it seems like this is an example of how "the explosive expansion in access to opportunity facilitated by the internet" isn't limited to business opportunity.

My friend was the one with the working pokedex and boy was I jealous. Lots of Pokemon nostalgia thinking about all the gizmos and toys I bought, trading cards, video games, marbles, action figures, you name it.

Fun time to be nostalgic since tomorrow is the 25th anniversary too.

That's a fair point. Perhaps my statement paints too broad a brush. I get paid to work on open source software, so I agree it's not only worth doing because it's fun and meaningful.

I guess I feel lucky hitting the sweet spot of enjoying the work I get to do on open source and be paid for it at the same time.

I was referring to the gif on the GitHub README here: https://github.com/flameshot-org/flameshot/#preview (sorry if I was vague)

In this project's case, it showcases a lot of features as they're actually used, rather than some bullets that say what it _should_ do. In general, I appreciate a gif like this for explaining because it boils down some essential features into one easily digestable clip. It's a preferable medium for me over a long YouTube video or text explaining how something works.

Haha an important detail! Looks like they're trying to make an easily installable version for Mac. I see commits in the log about MacOS as well as a note that mentions building it yourself:

There are no macOS port of flameshot now that can be easy installed. But you can build flameshot by yourself and use it.

This looks really neat, it's amazing what an animated gif or video can do for a README to help to understand what a thing is meant to do.

If I were more of a hacker and hadn't already paid the best 25 bucks I've ever spent on CleanShot X [0] I'd be all over this.

[0] https://cleanshot.com/