For prototyping I usually use Kenney assets (from kenney.nl). Theres lots of assets for many types of games which lets you rapidly prototype and iterate without worrying about making assets first. For sounds you can use BFXR and just play around. Sometimes playing around with sounds can even lead to new feature ideas :)
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kurtdev
Interesting account of how living a democracy at a company level fails. The power of the people we pride ourselves on at a state level fails to take hold in the workplace.
I found this post by Carlos really interesting. Seeing the file size of the data for the whole world is kind of like seeing the size of all of wikipedia compressed, it fills me with amazement. Much of the things that have been built is in that data. It piqued my interest and got me looking into the OSM data model.
Also, NIMBY Rails is great for train nerds like me, y'all might like it too if you dont already.
The book predates the song and album by about 7 years, so the album name references the book. Postman even mentioned the fact in his 1995 book "The end of education"
Wow, I just love interactive blog posts like this. For grids I can really recommend just playing around with grid areas in a tool like https://grid.layoutit.com/
I've been using the site to plan my grid layouts for a couple of years now and it just makes spacing so much easier
I dont know why but this story always makes me laugh. It is genuinely well written and mixes casual insanity with humour so well that I cannot help but laugh at it every time. Hope y'all enjoy it too!
Oh nice, didn't realize HeartBeast switched to Godot. When I first got into game dev with GameMaker Studio about 8 years ago I used to watch his videos a lot to learn, I guess now I'm gonna repeat that cycle for a different engine. Thanks for reminding me :)
I'm gonna start myself with something I got into again recently. I got back into game development as a hobby a couple of weeks ago (sadly just after Ludum Dare ended) and have since been learning Godot to make the switch away from Unity permanently. So far its ease of use has been a real game changer for me, although I miss having my IDE on a different screen. The goal is to know Godot well enough to take part in the next Ludum Dare next year.
Deconstruct what you already know into smaller parts until you reach "atomic" knowledge (i.e. things that cannot be reduced into other factors). At every step ask yourself "Why is this the case?". Do this enough and you will probably find interesting connections in mundane knowledge as well as the borders of current knowledge
Also if you aren't an expert in your field, what you will want to write has probably been written before. Don't fall prone to your ego or the thought that you have something to share that others couldn't teach as well. Use this to focus on things you find interesting or important and make it easier for others to be interested as well
I feel like the difficulty of finding social networks offline is an effect of the availability of online connections, something that I noticed a lot during the pandemic.
Whenever I talk to people who are much older than me it strikes me how much work and effort goes into the maintenance of their offline social networks. The non-existence (to some older folks) of online social networks doesn't stop them from maintaining relationships, often over the same long distances. It is, like you say, a matter of forming those relationships instead of maintaining them that is getting harder.
Yeah that's what I thought as well, especially when he mentioned how people before would just sit in front of the tv instead of online. Still, I'm not sure if it makes a difference how easily accessible the specific bad habits are. I have a tv at home and can watch it specifically there, but I carry my online bad habits around with me all the time, available at the slightest hint of boredom.
What I ask myself about this article is if and how the outcome would be different almost 10 years on. "Digital Detox" of course is a thing but rarely if ever does it go beyond a couple weeks, maybe a month. Would we now also see this sort of "diminishing returns" that are also described in the article? Would we experience them faster?