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kousun12

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An overengineered interactive notebook exploring the differential geometry, materials science, fluid dynamics, and manufacturing topology of the Tostitos Scoops™ tortilla chip — arguably the most structurally sophisticated snack food ever mass-produced.

Made on my Zo Computer

[dead] 8 months ago

A project that I am working on. Like claude code but for more than coding. Your own stateful, computational environment where an agent can do instrumental computing to help you get things done, build mini apps (preferring local dbs and indexes), and set up automations. Networking built in (stable URLs), system level snapshots / rollbacks, fluid compute (temporarily switch the system to super specs / GPUs). Drive the agent with any of the latest foundation models.

[dead] 3 years ago

Fan out a transcription job by splitting by silences, then using Modal Labs to fan out compute containers to process in parallel. Use it either as a CLI for local file transcriptions or deploy it to a server-less endpoint in one command.

Agree on most of this; most systems I've used so far feel a bit clunky (Houdini has by far been the most sophisticated system I've worked in), and my sense is that if it had more mindshare / attention, the paradigm could actually be pretty fluid. Using most node-based tools today (including eternal), I get the admonition that it's like using text edit to write python compared to a pro at using pycharm.

The timeline thing is really key. Houdini does it in a sort of clever way where "time" as a variable is exported globally to any node that wants to use it, and the timeline feature is a consequence of using the time variable in any of your functions. i.e. it's not jumping you to a point in the program's execution, but rather acting as a controller for all time-dependent functions. sort of like exporting a time uniform to graphics shader