Framer (https://framer.com) | Remote (EU) | Senior+ Product Engineers
The best professional web builder for your entire dotcom. Used by Perplexity, Twingate, ByteDance, Superhuman and many more. TypeScript / React, Go / AWS.
koen at framer dot com
HN user
koenbok.com
Framer (https://framer.com) | Remote (EU) | Senior+ Product Engineers
The best professional web builder for your entire dotcom. Used by Perplexity, Twingate, ByteDance, Superhuman and many more. TypeScript / React, Go / AWS.
koen at framer dot com
Framer.com | Senior Product / Backend Engineer | Full-time | EU | Remote
We're building the best professional web design platform and are solving lots of interesting engineering problems:
- Freeform collaborative dom based canvas
- Direct manipulation tools and responsive layout features
- PWA building and SSR generation for sub second deployments based on React and ESModules
- World class global hosting platform with ddos protection
- Advanced website optimizations that leverage canvas to delivery
- CMS, Analytics, translation, accessibility and other marketing features
We're a small talented team that's focused on shipping and we're growing very quickly.
koen@[company].com
Framer (https://framer.com/) | Remote (Europe) | Full-time
Senior frontend / backend engineers: TypeScript, React, Go, AWS.
koen at framer dot com
Zed developers, if you read this, please get inspired by Cursors "Fix it" button that you can click on any error. It simply starts a new chat with the code context and error message, suggesting possible fixes.
I'm currently learning Rust and this is such a powerup that I honestly wouldn't know how to learn anything without.
At Framer (framer.com) we actually had a bit lower variance (I think it was closer to 15%) after spending three months of solid engineering, ending up with a dedicated Mac Mini running Chrome.
Apart from the admin overhead (things got stuck on OS updates) we ended up abandoning the setup because the variance was too big to get anything useful out of running tests for every pr.
The most reliable way for us to monitor performance today is to count slow frames (>16ms) across all actual users and divide them by total time spent in app. It’s a rough proxy, but pretty accurate at showing us when we mess up.
Although the page does rely a bit on things that mostly Mac fans will appreciate, I didn’t have the same impression. It’s fun to see how true Panic stays to their craft and it’s great to have the best native benchmark out there to compare to cross platform (web) approaches.
When I was at fb they had an internal email address called oops where you could forward issues like these. So maybe you can ask a friendly employee if that's still the case, and if they can help.
It's good to have a place like that. It's hard that it can take much more then you wish for, from not feeling productive all the way to taking all of the fun out of building. Watch out for that if you can. Also, Berlin is a pretty awesome place pushing some very cool things, both in and outside of venture tech.
Framer - Prototyping | Product Engineer | Remote (Europe) | Full Time | https://www.framer.com
If you like working on component systems, direct manipulation, graphics performance or compilers let's chat.
Framer is growing quickly and we are looking to add more experienced engineers to our team to help empower everyone to build interactive work.
We have blended code and a canvas for rapid prototyping with React. You can code your own components, use our excellent library to add animations and gestures (based on Popmotion) and visually compose them on the canvas.
http://framer.com | Amsterdam, NL | Engineers React / TypeScript FTE onsite
We're building a new kind of design tool that is currently used by the design departments at Google, Facebook, Uber, etc. Our goal is to help most product designers in the world express interactive ideas better, with the help of direct manipulation and code.
We’re looking for experienced engineers to work on things like our direct manipulation interface, code editor, JavaScript animation and physics library, browser and graphics programming, backend sharing platform and transpiler.
Framer http://framer.com
Engineer | Amsterdam, full time, onsite.
Framer is building a new kind of design tool to go from ideation to production. We are looking for multiple talented engineers to join our team.
Our stack is Electron / TypeScript with specialized problems in graphics, editors, direct manipulation, compilers, animation and more.
Email me directly at koen at framer dot com for more info.
Thanks! You're welcome!
PS. I recently rewrote Cactus as a Gulp script. It's called Moonbase: https://github.com/motif/moonbase
Maker of Framer (http://framer.com) here. Cool to see this popping up on HN. We are a code based interactive design tool, and see many designers use/learn code to experiment with math, real data and physics.
Try Kaleidoscope: http://www.kaleidoscopeapp.com/
I like to think we are: http://framerjs.com.
I like this one even better. It gets real dark through some of his setbacks: https://www.youtube.com/watch?v=2v-izDj5n7c
Our prototyping app Framer, also deeply integrates with Sketch.
Framer | Amsterdam | Fulltime, Onsite
Code is the best tool designers are not using. Help us solve it with new creative tools. We're looking for a subset of skills in swift/obj-c/c/javascript/gl. Bonus points if you like working on editors, compilers/ast, animation frameworks, graphics.
Mail me for more info: koen@motif.co
Framer - Amsterdam - Fulltime - framerjs.com
We're building the future of design tools. We think code is the best tool that designers are not using yet, and we'd like to change that. We deal with some really interesting areas like languages/ast/editors/graphics.
Framer | Full Time | Amsterdam Onsite
http://framerjs.com http://framerjs.com/jobs/2015Q1/
Creating the future of interaction design tools.
You should have a subset of skills in JavaScript, Objective-C, C, WebGL, OpenGL, Python, Ruby. Experience with WebKit internals, Graphics Programming, Skia, Physics Engines and Code Parsing are a plus. A strong Computer Science background is also a plus, but we also hire great self-taught people with work to show for it.
Cactus is a static site generator. That is a video about the command line version. The site and docs should do a pretty good job at explaining. Or just download it and check it out for yourself.
Maker here. This is a nice UI based on the open source: https://github.com/koenbok/Cactus/tree/v3
We decided to make it free to fully focus on http://framerjs.com, out prototyping tool: http://cactusformac.com/blog/posts/cactus-and-glueprint.html
I think the competition is Sketch and Pixate.
http://framerjs.com - A new kind of creative tool to invent interaction. We still mostly design digital products with tools that were made for print. We're looking to improve that.
We are trying this for our prototyping tool in the most straightforward way:
- Evaluate and update result on typing
- Inline show errors on typing
Ha only saw it in the readme now :-) Thanks!
This would work really well with Framer: http://framerjs.com
Just added a compatibility table: http://framerjs.com/more.html#compatibility
Code signing was giving us troubles. But I removed the signatures for now. Thanks for posting.