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knackers

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Aussie developer in NYC.

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https://github.com/cdlewis/snowboardkids2-decomp

A matching decompilation of snowboard kids 2 for the n64. Why this game? Well it's awesome but also I wanted to work on a decomp project from scratch. I've written several blog posts about my experience for those interested. I hope to do more in the future, probably with less of an AI focus.

* Using Coding Agents to Decompile Nintendo 64 Games https://blog.chrislewis.au/using-coding-agents-to-decompile-...

* The Unexpected Effectiveness of One-Shot Decompilation with Claude https://blog.chrislewis.au/the-unexpected-effectiveness-of-o...

I recently switched from frontend to a backend/ml role at a large tech company.

At a high level the work is pretty similar. Instead of working with design/product you work with data science/product. The conversations do tend to skew more technical. I remember we talked a lot of about user experience on my old team whereas now it's more about the stability of our services/pipelines and the maths behind the models and features.

One thing I'd call out is that, as an engineer, you're largely responsible for productionising what the data scientists come up with. There can be varying degrees of collaboration on the modelling depending on the team/project but at the end of the day you're there to make the thing work in the real world.

Compared to other engineering jobs, I think the work tends to be more experimental, i.e. can you quickly write code to test an idea.

If you're interested in trying it out, go for it. There's a tendency to silo engineers (backend, web, mobile, etc) but code is code and you can ramp on the concepts in a few months :)

On the other hand, if you're loving frontend there's nothing wrong with staying there. The depth is definitely there but you might need to change teams/companies to keep growing.

Went through this exact process last week. Did they really need to remove CommonsChunkPlugin? Feels like breaking stuff for a slightly nicer API. If this were React we would've had a deprecation warning for a few versions.

Thanks for the link unwind/paulrouget2.

I think it went a little over my head. What role does about:blank actually play? I'm assuming that the wild behaviour and parsing difficulty is the result of it performing some special function (beyond just returning a blank page).

It will be interesting to see what the practical effect of this is over the long term. The new SOP says that certain processes involving software will still be patentable, which seems remarkably similar to the Supreme Court's finding in Diehr.

I like the Github description: 'Isometric minimal-code style game at html5 canvas and javascript'. I guess Diablo is being used as a shorthand for that.

Interesting app, I have a few points:

* When I watched the intro video it didn't quite fit in the fancy box (required a scrollbar). Given the size of the video, this seems unnecessary. (Chrome on Macbook Pro)

* I'm sorry if this sounds harsh but I wouldn't consider using this product unless it could sync with Google Calendar or give me some way to import (and export if necessary) my existing events.