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klangdon

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I build stuff, usually virtual stuff. More details at https://kevinlangdon.com

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Thanks for the feedback. Great that you are teaching your child to code. For education purposes, I think our first step will be exposing the code that the AI is generating and then next allowing editing it.

It is true we need to be more clear on the game credits.

Currently you can create 20 games with cost of the ball. Then it is $5USD to create 10 games and $6USD per month for unlimited games.

You can remix/improve any of those games for free. The cost of this component is a little unknown to us.

We really are only looking to only cover our AI token costs on game creation. This will likely change if we add text only ability to create games. Right now the realtime/voice part of it is like 80% of our cost.

Start with: “how will I sell it?” This will frame “how do I start?” If you can’t answer how to sell it, then focus on learning and fun. If you are one of the lucky few that has a vision for both sales and hacking, then hack around that sales funnel, from the very start.

Startup Studios 6 years ago

Great article. I have personally have been working this way for years. The author mentions that this has been successful in the last decade, but I think the best example of this approach is much older with Edison and General Electric.

Startup Studios 6 years ago

I have been doing this for years. Currently doing it with Sperry Labs (https://www.sperrylabs.com). I have found that when an idea takes off into a successful product, the entire studio ends up going that direction until exit, then you just start over with a new studio. But I have seen successful exits with Brightcove, oobgolf, and AirCare Labs. And successful products with Dynasign, ServiceCapture, Callbot, and Play Impossible Gameball.

We have been playing around with this idea that comparative learning is much more meaningful than rote memorization. Then when the pandemic hit and so many kids were forced to learn from home, we decided to push harder and publish something. Sortzy States is the product of that effort and would love your feedback on it as both a learning tool and a fun game.

Play Impossible | https://www.playimpossible.com | Lewisburg, PA | Sr. Mobile App Developer | Full-time | REMOTE

Play Impossible is an active play company that injects digital magic into games and sports. In early 2017, we are launching the Gameball, a multi sport smart ball with accompanying mobile games. Play Impossible is looking to grow it’s team of talented individuals excited to build a real-world product that motivates kids, and adults, to get up off the couch.

Watch our first product video at https://www.playimpossible.com

Play Impossible is seeking a talented Android and iOS developer to build mobile apps that will connect with our wireless products. The developer will be responsible for the prototyping, architecture, implementation, and deployment of native applications that are functional, beautiful, and fun. The position will report to our Chief Technology Officer and work closely with our user experience designer, firmware developer, and electrical engineer.

Developers will be allowed to work remotely, but will be required to regularly meet at the Play Impossible research and development offices in Lewisburg, Pennsylvania.

Full job description at: https://www.playimpossible.com/team/SrMobileDevDescription.p...

Apply by email to kevin at company website.