users want the results intelligently synthesized into a text response with references rather than as raw results.
The reason I pay for Kagi is that I specifically don't want this to occur.
HN user
users want the results intelligently synthesized into a text response with references rather than as raw results.
The reason I pay for Kagi is that I specifically don't want this to occur.
It would be possible to employ an expert doctor, instead of writing a script.
It's not pointless, because you get to select exactly the design pattern that is best for the situation. Other languages may decide this for you.
You don't need to comment out the print function - it could gate its behavior on a comptime-known configuration variable. This would allow you to keep your debug variables in place.
After you've been writing zig for a while, seeing `.{}` in an argument list intuitively means "default arguments".
Thanks again for resinator! I recently used it to ship a small win32 utility (https://github.com/kcbanner/multi-mouse) and it worked perfectly.
It's fairly obvious they are asking if the content was licensed
Did you read the comment you replied to?
Because refactoring requires understanding, which LLMs completely lack.
It's obvious from context here that the refactoring that was mentioned was specifically around concurrency, not simply cleaning up code.
The package manager is designed to download archives (.tar.gz) of packages, not the composite files.
TurboSearch: A MSVC extension frontend for the excellent command line utility, The Silver Searcher (Ag).
https://marketplace.visualstudio.com/items?itemName=CaseyBan...
Price: $12
I use this tool myself daily as my main search tool inside MSVC. I built it because I was frustrated with how slow other tools were, and before I built this I would use ag in my console instead.
I've sold one copy, but I solved my own problem so I'm happy!
I've been using https://glogg.bonnefon.org/. The mark / matches feature is really handy. However there are a few bugs with highlighting and it hasn't been updated in a while. Will have to check this out!
Can you explain what would satisfy your criteria?
Check out good-scroll: https://github.com/io12/good-scroll.el
You can configure a custom refresh rate.
Javalin has been powering one of my projects for years now without issues. Really great framework. Thanks!
I built TurboSearch, an ag frontend for MSVC: https://kcbanner.gumroad.com/l/turbosearch
I was frustrated with how slow and clunky all the existing solutions were for regex searches. The built in file search in MSVC has a UI that wastes a tonne of space (and the search itself is unuseably slow). Constantly changing to a terminal to run ag/grep and then open the file manually in MSVC was a pain, so I learned how to build an extension and put a GUI onto the command line tools I was already using.
Tools like Visual Assist are great if you want actual symbol indexing, but the searches (of a UE4) codebase can take 30-60s. TurboSearch can run a regex search of the entire engine in ~6s and searches of just the game code take ~200ms.
I have only sold one copy, but I use it every day and it's a core part of my workflow. I thought there would be more interest in it when I built it, but since I've gotten so much use out of it myself, the time spent building it was well worth it.
I think you may have quite a large blind spot here.
The games industry is primarily Windows based.
"This is the story of a clever trick that's been around for at least 35 years, in which array values can be left uninitialized and then read during normal operations, yet the code behaves correctly no matter what garbage is sitting in the array. Like the best programming tricks, this one is the right tool for the job in certain situations. The sleaziness of uninitialized data access is offset by performance improvements: some important operations change from linear to constant time."
https://research.swtch.com/sparseI haven't benchmarked it, but it could probably just be a drop-in replacement as I believe the arguments are compatible. Would be interesting to try!
I built a Visual Studio extension that wraps ag (the silver searcher), because I was constantly flipping to the terminal to use it to search the UE4 codebase I work on. The built in MSVC text search is egregiously slow, and even tools like Visual Assist (which search via indexing symbols) take forever to run on the entire engine.
It can do a full regex search on the entire UE4 codebase in about ~6s on my SSD. Searching just the game's codebase takes ~200ms, enough to feel instant. The speed is all credit to the developers of ag, I just put a convenient interface on it.
I use it essentially as a navigation tool and it's a core part of my workflow, but haven't gotten any paying customers. I initially had hoped to sell a few copies, but since it has completely solved my own problem and probably saved me hundreds of hours of waiting for slow searches, I'm happy.
https://marketplace.visualstudio.com/items?itemName=CaseyBan...
"SQL is a query language. Why would Google treat it like code?"
Because...it's a programming language, and therefore...it is code?
I feel like UX improvements would be best driven by user feedback, not inferred from telemetry.
They mean that you read it once, then spawn more threads than you have actual cores. Those threads then need to context switch back and forth to do work.
This library can leverage data parallelism to increase throughout vs the scalar versions. ie. One instruction performs 4 operations instead of one. If the problem you are solving is suited to this parallelism, you could get a significant speedup.
I suppose "Buy Now!" refers to buying a license.
I hope the part about "pesky retailers" not accepting contactless payment methods was sarcasm.
Working with purchased assets is not so simple; there is no consistent art direction when you buy things from different sources. This usually requires an artists to do a pass and make all these disparate assets work together.
Simply saying "just buy cheap assets" completely misses the point here.
In most C++ game engines the standard library is almost never used, for performance reasons.