Love the concept and execution! After finishing today’s I am going backwards to play the archive :)
If anyone else likes simple but fun word games, I made one for iOS here: https://apps.apple.com/app/id1248738929
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Love the concept and execution! After finishing today’s I am going backwards to play the archive :)
If anyone else likes simple but fun word games, I made one for iOS here: https://apps.apple.com/app/id1248738929
If you like particles, you may enjoy this generative art project I made last year: https://www.artblocks.io/project/424
Nice use of smooth union SDFs :)
I did a similar thing in 3D here: https://generator.artblocks.io/62000470
hi victor, good to see you here! hope you're well :)
Matt has some good courses:
Nice, I did a generative art project last year exploring similar ideas: https://www.artblocks.io/project/62
JMBL: Delightful jumbled word puzzles (iOS) - http://bit.ly/jmblgame
I love word games, especially Scrabble. I've always wanted a game that is like a rack of Scrabble tiles I can swipe around to try to make a word.
This is great! Will you be supporting the different type of inboxes e.g. "Important first"?
I also have an implementation [0] that shows the paths of the boids. Based on the parameters, some very interesting patterns emerge!
JMBL, a word game for iOS (https://apps.apple.com/us/app/jmbl-word-puzzle-game/id124873...)
Not at the moment, but in the overflow menu there is an option to "Remove Results" where you can remove false positives from a set of results.
Looks and feels great! Makes me reconsider using HTML5 for a similar word game I've been working on.
Very clever! Some feedback:
* Text can get truncated sometimes: http://f.cl.ly/items/1G3L1F2D3P032T2F3m3E/Screen%20Shot%2020... * Is it possible to change the actual menu bar color? The overlay kind of makes it hard to make out the other items in the menu bar. Maybe an opacity setting would help.
Nice work!
Small bug: "Q" is getting recognized as "O" on a few boards I've tested.
No app for that (yet).
Thanks! I have a couple other apps available:
http://itunes.apple.com/us/app/led-light-for-iphone-4-free/i... http://itunes.apple.com/us/app/good-word-free-words-friends/...
I worked with the same designer for these apps. I've noticed great design and UX really helps!
I ended up doing the processing server side - performance on older devices was shockingly slow.
It's using OpenCV's template matching function. I tried to use other OCR libraries but OpenCV ended up yielding the most accurate results.
Made this over a handful of nights and weekends. To use, take a screenshot of the Draw Something drawing you are trying to guess and import it into the app. That's all!
TextMate bundle is quite nice as well: http://fgnass.posterous.com/jslint-in-textmate
Very nice. Reminds me of what http://ban.jo/ is doing on mobile.
Looks great. Is there any way for analytics ignore clicks from the creator? Just got an inflated click count while testing out different templates.
Works well with this Chrome proxy switcher: https://chrome.google.com/webstore/detail/caehdcpeofiiigpdhb...
Looks very similar to http://www.sinuousgame.com/
Love it.
...and a beautiful day in Cupertino for the on-campus beer bash.
Works on Mac laptops in Chrome (tilt your machine) and iOS 4.2 devices.
I recently added Appirater in an update to one of my apps and I believe has really helped gather positive reviews.
Getting the timing right is a bit tricky - I've opted to prompt the user after ten uses at a point where interaction with the app won't be obstructed by the alert.
As a side note, I think that the alerts should be shown only once. I was using another app that would prompt every other time to rate and the default dismiss button was "Remind me later"...very annoying.
congrats, guys!
The iAd revenue from my flashlight app has continued to do quite well.