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jstogin

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Thanks! At the moment, we're focusing on the ML role, but please feel free to send an email explaining your background and interests. We can keep that in mind as we grow.

Float | Remote (US) / Chicago, Boston | Full-Time | https://www.float.trading

Float is a tech startup founded by mathematicians with a bold vision: to build real-time vector embeddings that capture the instantaneous state of the world's financial markets. We aim to reflect every market, every supply chain, and every relevant piece of financial data. Our tech will combine cutting-edge AI/ML techniques with real-time processing of streaming data.

If you’re interested in training GPT models from scratch on a domain other than natural language, this is a great opportunity.

We're hiring for one role right now: Machine Learning Engineer

We're looking for experience with pytorch and an ability to reason about models mathematically. Experience with c++ is a plus.

Please email us (hiring at float dot trading) and mention HN in the subject.

Float | Remote (US) / Chicago | Full-Time | https://www.float.trading

Float is a tech startup founded by mathematicians with a bold vision: to build real-time vector embeddings that capture the instantaneous state of the world's financial markets. We aim to reflect every market, every supply chain, and every relevant piece of financial data. Our tech will combine cutting-edge AI/ML techniques with real-time processing of streaming data.

If you’re interested in training GPT models from scratch on a domain other than natural language, this is a great opportunity.

Roles: Data Scientist, Software Developer, Machine Learning Engineer

Please email us (hiring at float dot trading) and mention HN in the subject.

There are theoretical and potentially practical implications for this work. Black hole stability can be considered a kind of stress-test for General Relativity as a theory. If we believe the universe has rotating black holes, then we expect a valid theory to predict they are stable (or at least not catastrophically unstable). So a stability result helps validate the theory by at least showing there's one fewer way to refute it.

Some parts of the proof may actually be more insightful or practical than the result itself, but they don't get discovered or understood in detail until someone sits down and attempts to prove the result. If I had to guess, the most likely truly practical implication might be that some of the insights within the proof could help with numerical simulations of black holes. And if they help with numerical simulations of black holes, they might also help with numerical simulations of other PDEs that are more relevant in engineering.

It probably wouldn't be too surprising if at least one error was lurking somewhere in those 900 pages. But if such an error were found, the authors would almost certainly be able to address/patch it very quickly. They have very good intuition for the "hard" parts of the problem and focus so much on those parts that it would be highly unlikely to overlook a critical error.

I have wondered this as well. In theory, I want to say yes. But in practice, at least in this subfield, there are so many unimportant details that might make this really difficult.

It's not a perfect analogy, but some parts of the proof feel more like neural networks than procedural algorithms. So instead of verifying the composition of two procedural algorithms g(f(x)), you have something more like g(nn(f(x))), where nn is some sort of ML model / neural network. Interestingly, we are starting to see progress in importing ML models as libraries (eg Huggingface), so maybe that can carry over someday? I don't know.

Another challenge is simply a practical one. You would need someone heavily interested in both black hole mathematics and formal proof verification to be able to do this. Both of these require years of training.

Some graduate students will likely spend a substantial part of their PhD understanding this paper. They will learn a lot in the process, and then they can contribute by either extending the result or finding a way to simplify a part of the proof. Or if they have a (very) related interest, they may be able to adapt some of the techniques to the problem they're interested in. Slowly over time, through this process, the knowledge might diffuse to other less related areas.

I see a number of people commenting on the size of the proof (roughly 900 pages) which is not uncommon in this particular sub-field of PDEs. For context, I had the distinct privilege of studying under Sergiu Klainerman for my PhD on this topic. My own dissertation was about 600 pages. From my personal experience, I have come to understand a few factors that contribute to large proof sizes. 1. A lot of work is on inequalities involving integrals with many terms. These are difficult to express without taking up substantial space on the page. Some inequality derivations themselves might take multiple pages if you want to go step-by-step to illustrate how they are done. 2. Writing a proof of this size is not unlike building a medium-to-large size codebase. You have a lot of Theorems/Classes that need to fit together, and by employing some form of separation of concerns you can end up with something quite large and complex. 3. Verifying this kind of proof isn't usually done all at once. A lot of verification happens on the individual lemmas before they're pieced together. Once the entire paper is written, verification is more of a process where you rely on intuition for what the "hard parts" of the proof are and drilling down on those. But when writing the paper, you must of course account for all the details regardless of whether they are "easy" or "hard", and there can be many.

Having said all this, I have not read their paper and it has been 5 years since I was in this space. This is a truly remarkable accomplishment and the result of decades of hard work!

I'll end with an amusing anecdote. A fellow grad student, when deciding between U of Chicago and Princeton for his PhD program was pitched by a U of Chicago professor who once said something like "Of course you could go to Princeton and write 700 page papers that nobody reads." When this story was shared during a conversation over tea at Princeton, another professor retorted, "Or you could have gone to U Chicago to work with him and write 70 page papers that nobody reads!"

This looks fantastic!

In particular, 1. You provide UI widgets (generated from your JSON schema, I presume) to generate the YAML and preview the result so the user can start building without having to invest so much time in learning your schema. 2. You represent web components in a structure (YAML/JSON) that is easy to manipulate with code. 3. Your project is open source so others can build on top of it. I'm amazed how almost every no/low-code project I have seen so far has some form of lock-in with expensive monthly rates when you finally want to deploy.

I recently started building something similar and was actually hacking on it past midnight last night only to wake up and see your post on HN (haha). But fortunately I haven't invested too much time in it--I'm going to rethink my hobby project and perhaps work on something that incorporates what you've done.

Bravo!

I definitely agree that this kind of tool is complex to build. We have our own model, which I have developed over a few earlier iterations of what we have available now, and we use it to draw all the objects to the canvas.

Generally speaking, there are two types of changes that we deal with. There are the changes that are very important, which don't happen very often, and then there are changes that are not very important but happen quickly. For example, when a user drags an object, each movement of the mouse is of the second type, while the final release is of the first type.

We make a distinction between what a user sees and the underlying "document" that a user is editing. When a user moves an object, we don't update the document until the user releases the move. However, we do send data to other devices so that anyone who is watching still sees the object being moved.

This is definitely something we hope to do. Since we're still getting started, it's a matter of prioritization (not if, but when). We would love to hear more from you about your needs and that could help us expedite the feature. Could you please email us at contact@scratchworktool.com?

Along similar lines, we've been trying to plan an API for developers to use with our product. I'd love to hear if anyone has ideas.

Thanks! I started making this after I bought a Macbook Air to replace my old Lenovo tablet PC. I really missed being able to draw precisely on a computer (which was possible with the tablet PC) and standard mouse input just doesn't do it for me.

Compared to other whiteboard apps, we're really focusing on alternatives to drawing with a mouse. My favorite feature (and possibly our most distinguishing feature) is the webcam scanner. It makes it really easy to scan a sheet of scratchwork and then rearrange terms and delete mistakes on the computer. Plus, it doesn't take a long time to draw the expressions, because you can do that with just pen and paper.

Hi everyone, I’m John from Scratchwork (scratchworktool.com). This is a project I started as a math PhD student, because I was frustrated by how difficult it is to share ideas (mainly equations and diagrams) with other people on a computer. I designed Scratchwork to make it easy to draw complicated ideas by hand. For example, you can use your webcam to scan your drawings from a sheet of paper and they will be extracted and added as digital objects on the virtual board. These drawings can then individually be selected and moved around, deleted, etc. We’re also working on tablet apps, starting with the Samsung Galaxy Tab A with S pen, a relatively affordable tablet with an inductive stylus. As with basically all whiteboard apps, multiple people can work at the same time and see each others’ changes in real time. There is support for embedded video calls, which is admittedly somewhat buggy at the moment.

As the demo video illustrates, we have plans to support recognition of math expressions, allowing you to calculate by simply selecting some of your drawings and then applying operations such as simplify, differentiate, integrate, etc. The current implementation is not available publicly yet, and this is not our highest priority at the moment, but the eventual goal is to make it very easy to do calculations without needing to type equations.

This project is still a work in progress, but I would love to hear your thoughts and suggestions. Definitely sign up for our beta program. Also, please be aware that we are not permanently storing data yet, and many features are only partially implemented. Finally, we’re looking to expand our development team, so if you like this project and are looking for something new to work on, contact us at contact@scratchworktool.com.

Enjoy!