Of course it's incomplete. Any explanation of nutrition that doesn't include mention of at least calories, macronutrients and micronutrients isn't useful for understanding what's actually going on or being able to make an effective nutrition plan.
HN user
jsharpe
We don't even know if Homer was real. XD
I can see why people would be irritated by 1 and 2 and they happen to me too, but I have just reframed how I think about them.
If someone jumps on something I'm struggling with, I take it as an opportunity to really pay attention to what they're doing and try to learn. They might just be way stronger, but they probably also have some better technique ideas.
For #2, I just take it as a slightly awkward attempt to reach out and socialize. Advice isn't harmful. At worst it's a mild spoiler (oh well), or just wrong (then ignore it). At best it's a great chance to learn something.
I'm awkward and it's rare for me to start a conversation, so I just take someone else talking to me as an opportunity to connect without having to make the awkward first step, and try to spend a minute or two (at least) talking with the person.
I love when I'm climbing alone and working on something really hard for me and some random people just start cheering as I get near the top. :)
Measuring tech skill by how many tabs you have open is like measuring carpentry skill by how disorganized your workshop is.
I think the real answer is that Sora-style AI slop videos just aren't as addictive as we thought they'd be.
I let my kids have access to the app in the hope they would be inoculated against being obsessed with AI video and it actually worked. They got bored in like 2 days.
It simply doesn't compare well with handcrafted short form videos that are already plentiful on TikTok (which I absolutely don't let my kids watch).
If you're interested in making and finishing a game, there is no good argument to be made for writing your own engine unless you have some very very specific rendering requirements (e.g. you want your game to be in hyperbolic space or something, or have 3D portals).
In every other case by writing your own engine you'll be wasting your time on a million already solved problems instead of actually, you know, making a game.
If you're interested in game engine development, or graphics programming, and not so much in finished games, then you can write some engine code as an educational exercise, though.
Contrariwise, it's possible (but harder) to have no sense of taste and merely copy what most would regard as "good taste" and be perceived as having "good taste."
Not only possible, but exactly what AI does. :)
Exactly. This idea comes up time and time again, but the cost/benefit just doesn't make sense at all. You're adding an unbelievable amount of complex tooling just to avoid running a simple formatter.
The goal of having every developer viewing the code with their own preferences just isn't that important. On every team I've been on, we just use a standard style guide, enforced by formatter, and while not everyone agrees with every rule, it just doesn't matter. You get used to it.
Arguing and obsessing about code formatting is simply useless bikeshedding.
What a strange position this is (from the link): "the future of work is being more than one deviation from the statistical norm"
This by definition can apply to only 16% of people who are at least one deviation above the mean.
What about the other 84%?
I feel this may be an appropriate place to link this video: https://www.youtube.com/watch?v=XkDJueqppHo
I feel the exact same way. I see a lot of benefits to writing by hand, but it is just so unbelievably, painfully SLOW, compared to my typing.
Exactly my thoughts! Thanks for putting it so clearly.
Yup, that's a really good point. I kind of wish I had marked ambiguous words on a first pass, and then taken a bit of a different approach for a second pass of just the difficult ones.
I don't, unfortunately. I'm trying to avoid having a dedicated backend for this so there are Google Analytics but they don't allow that granular of a metric.
That definitely could be something interesting, but I'd probably need a decently larger player base to get enough data, considering how many words are possible.
I did consider this but the effort of doing a full dictionary pass is a lot to ask for marginal improvement and I don't know anyone quite as obsessed as me who would do it. Paying someone would be possible, but finding the right combination of "willing to do it for pay" and "I trust their judgement" is hard.
In practice, the way I approach this is by reacting to complaints from players who either don't know words I included or were disappointed I didn't include a particular word.
Those are rookie numbers. I have often set my alarm for 40+ minutes before I "need" to be awake because I know that I will snooze the alarm several times before being conscious enough to force myself out of bed.
This is called an equation but I don't see an equals sign anywhere. Is it implicit somehow? Or am I missing it?
Another example is open world games. They have to keep world coordinates centered on the player because for large worlds, the floating point inaccuracy in the far reaches of the world starts to really matter. An example of a game that does this is Outer Wilds.
"Standard monthly rate" above that section of the fee table.
They want 20% of that, PER MONTH.
Charging a monthly fee on game installs is absolutely wild, considering that most games on Steam are one-time purchases. The personal fee (for first world countries) is $0.20 / month. If you charged $10 for the game, you'd be losing money after only 50 months (around 4 years).
College students don't have to, since they don't meet this criteria to be charged the monthly fee: "Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs."
That said, wow. Charging a monthly fee on game installs is absolutely wild. The personal fee (for first world countries) is $0.20 / month. If you charged $10 for the game, you'd be losing money after only 50 months (around 4 years).
Those relatives/friends/neighbors may very well have a healthier relationship with the news than you do. For a certain set of people (me included), news is addictive and destructive to my life, but for others, it's something they can peruse once a day.
Besides which, it's not like a majority of people will ever quit the news. You alone doing it is not doing anyone else a hardship. It's not like anyone is thinking, "Ugh, I have to keep scrolling twitter so that I can keep my news-less friend in the loop."
To be fair, Eric Hansen's win was probably because of a Magnus Carlsen mouse slip. He made a totally nonsensical move and then immediately resigned.
Regulation will take time to catch up. We manage to create and approve a flu vaccine every year, and that's likely because the general process has been approved, and so each iteration is fast tracked. I don't think that's the case with mRNA vaccines yet.
I'm curious what improvement, if any, is seen from using the fan on the range hood while using the gas stove/oven. Since I heard about this issue, I've been using it every time I use the stove or oven, and it does make a different to the subjective gas smell around the house, but I don't know if it impacts actual NO2 levels.
It's not that close. The moon is 384,400km away, and JWST will be 1.5 million km away (i.e., around 4x as far as the moon). It would be a pretty serious undertaking to get to it and get back.
There's some rumination in this article on how difficult it is to get rid of gifts.
I find Marie Kondo's advice on this very practical: https://konmari.com/gifts-that-dont-spark-joy/
“The true purpose of a present is to be received.”
"... You don’t have to keep using the gift forever. If you try using the item and decide that it still doesn’t suit you, thank it for the joy it brought when you first received it – and bid it farewell. The true purpose of a present is to be received, because gifts are a means of conveying someone’s feelings for you. When viewed from this perspective, there is no need to feel guilty about parting with a gift that ultimately doesn’t spark joy."
Completely agree. As a user, I often find FAQ pages to be the single most useful documentation pages.
I rarely read the entirety of the documentation for something, but I usually will read the entire FAQ for something I'm interested in. It has a far higher usefulness-to-length ratio than most documentation, since if done properly, everything in the FAQ was useful to somebody (or hopefully many people).
It's also arguably the best format for certain types of information. For many things, there are "obvious" questions one would ask about them (e.g. "Does this take into account X?", "What about Y?"). When I think of these when reading about something, I'll check the FAQ, and it's often presented right there. It ends up being by far the easiest way to get answers to these types of questions.