HN user

joshbuddy

681 karma
Posts19
Comments72
View on HN
coffeetime.games 11mo ago

Show HN: Unzip – Daily Word Game

joshbuddy
2pts0
pluralistic.net 1y ago

Apple vs. the "Free Market"

joshbuddy
2pts0
www.boardzilla.io 2y ago

Show HN: Boardzilla, a framework for making web-based board games

joshbuddy
574pts105
news.sky.com 2y ago

Music streaming service SoundCloud tunes up for sale

joshbuddy
90pts38
fortune.com 4y ago

Kazakhstan internet shutdown sheds light on a big Bitcoin mining mystery

joshbuddy
28pts5
www.mcvuk.com 4y ago

Xsolla fires 150 employees based on big data analysis of their activity

joshbuddy
69pts82
github.com 9y ago

Euphrates, super fast MySQL RDS to Redshift copier

joshbuddy
2pts0
www.bbc.com 10y ago

Inmates must pay a fee for each night spent in jail

joshbuddy
2pts2
www.wethebuilders.com 11y ago

Crowdsourced 3d printing as art

joshbuddy
1pts0
medium.com 12y ago

In the weeds, being overwhelmed and finishing things

joshbuddy
2pts1
medium.com 12y ago

PHP is beautiful, and so are you

joshbuddy
1pts0
joshbuddy.github.com 13y ago

Spoiler Alert – JQuery plugin for sensitive content

joshbuddy
99pts42
github.com 13y ago

Spoiler alert (js effect for hiding text & images)

joshbuddy
2pts0
engineering.gomiso.com 14y ago

My journey though open-source and fun JSON tricks

joshbuddy
3pts1
github.com 14y ago

Reload anything with Ak47

joshbuddy
1pts0
www.rubyflow.com 14y ago

Gitdocs: Open-source Dropbox using Ruby + Git

joshbuddy
85pts29
reneerb.com 14y ago

Renee, the friendly rack-based framework

joshbuddy
80pts37
www.pbs.org 14y ago

Google+: Social Media Upstart 'Worse Than a Ghost Town'

joshbuddy
17pts11
github.com 14y ago

My alternative to Selenium, meet Ghostbuster

joshbuddy
4pts0

Well, Cory recently said in a podcast we can use it to mean "product got worse", so I've become less pedantic on this point fwiw. (I think it was in the episode of Adam Conover from about a month ago)

Fwiw, we're only using Discord for disposable communication. We have a docusaurus site up for the docs, and otherwise all the development is taking place on Github. Discord seems very popular with the board game crowd, so it was kind of the first place we went to try to reach gamers before we started reaching out to developers.

What do you prefer to discord for disposable communication? Certainly open to suggestions.

Oh wow, thanks, I'll check this out.

We were doing something more like merely recording the game moves and applying them to arrive at the game state (having deterministic per-session rng). It's a good way to do it, but for the same of simplicity, this time around we just record the whole json blob per move. It simplifies undos and it also lets us easily move through history if you want to view a previous state.

But I'd love to try to apply some of your lessons to a later version. The challenge for us now is making a good api for expressing board games. That's been really tricky tbh. We've been working on this for ~7 years and have gone through many iterations of this api trying to get it right. I sure hope we're closer this time.

The reason the server isn't in Python is because in boardzilla, you don't express your game twice, once for the client and once for the server. Instead, you express the game once in typescript, and that code is actually used on both the server and client. The client is operating a lot like the server, just without the hidden information.

Hey jamager, thanks for the kind comments.

Totally agree, Asmodee has basically prevented a real competitor from entering the market. We have an idea in mind that doesn't involve going up against BGA, but instead looks at more smaller games from indie publishers. Not sure how viable that is, but not sure what else someone is supposed to do.

Manyverse 4 years ago

I'm working on a protocol that hopefully addresses some of these ideas, with a heavy emphasis on mobile-first. I'm just about to have a formal security audit, but if you have any interest in this, I'd love any early input I can get to see if it solved some of these problems.

If you're interested at all, please drop me a line at josh@meow.io.

Roost | Remote international | Swift iOS + Desktop | Contract-basis

Hey there, I’m Josh and I’m working with my friend Jared on Roost. I’m a developer and Jared is a designer who codes. Roost is a private by design, offline-first, and ultimately open-source iOS and macOS app that makes it easy for people to get things done and manage life with the people they care about. Roosts are essentially chat rooms organized around topics with todo lists. Our vision is for Roost to have the security and privacy benefits of Signal via end-to-end encryption with the interface design and user experience of Things.

We’ve already built a data and application layer in Go that provides an API for sending a message, creating a todo item, and all of the other functions needed to support the app. We also have high fidelity designs for the app in Figma that illustrate the concept and flows with some of the finer details still TBD. We’re looking for someone to join us on a contract-basis and not only take the designs and implement them in Swift using the data model we’ve built but also set up a strong foundation for future developers to build on in an open source community.

We have a full job posting over at https://getroost.app/careers and if this sounds interesting or want to chat about any of it, send me a line over at hello@getroost.app. Thanks!

I'm working on an offline/delayed syncing sqlite that deals with conflicts. It uses last-write-win for conflict resolution, the target audience is small sql databases you want replicated among a small group of people.

If it sounds like something that might be useful to you, I'd love to talk about your needs.

This exactly mirrors the situation where I work. They picked flask/sqlalchemy early on, the actual glue code is hard to get right, people were confused over the session api vs core api and problems ensue. As much as we want to tell people you should read docs carefully, libraries should make it hard to misuse and introduce footguns, and this is an aspect sqlalchemy maybe struggles with.