That works! Just post in #general and I'll find you :)
HN user
jonmarkgo
99% sure I used your copyover snippet when we first added it to our MUD like 25 years ago
Thanks! We'll fix that broken link. Fwiw I also used to play SW Combine too. I think their irc server was where I first learned about MUDs.
Kind of funny how many people from LotJMUD or SWC I've met in the real world who work in tech now
HuffPo wrote a piece about us like a decade ago, and I've been meaning to write more about the technical evolution of the game..just haven't gotten around to it. Certainly interested in collaborating on something
MUDs were how I really learned to code (in C) and how I fell in love with programming and online communities, almost 25 years ago now.
Posted earlier in the thread!
https://www.legendsofthejedi.com/
It originated (more than 20 years ago) as a fork of SWReality, which is itself a fork of SMAUG, which comes from DIKU, and so on and so on.
We (myself and a lot of other awesome volunteer coders over the years) have made some pretty major modifications to the codebase. It all runs on PostgreSQL now (instead of flat text files with a custom parser), it has a built-in Lua scripting interpreter for extensions and in-game interactions, it has deep integrations to our Discord community, it has sidecar web services, and much much more...
I actually run a MUD that stills uses this copyover method (primarily C code) for major code changes and migrations. We have about 100 players online at any given time! We've actually built in some more modern automatic copyover triggers and hooks related to recovering from crashes, capturing backtraces, performing database migrations, and sending/receiving systemd signals (among a lot of other modernization upgrades).
This is very cool! I have a MUD (that still has a fairly active playerbase) written in straight-up C. Been working on it 20+ years now, and always had some curiosity about rewriting it.
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Aww thanks. We're hoping it'll be helpful - so far students seem pretty stoked about it
Good suggestion, just updated it!
That's correct! We want to charge folks to make sure they'll show up and are actually committed to doing this, but do it for a good cause - 100% of proceeds are going to that fund.
This reminds me a lot of HackNY (https://apply.hackny.org/) - it's a non-profit in NYC that handles housing, activities, and placement for NYC startup interns
I noticed that AMP has recently started adding 'apps' to my launcher in Android. I visited Vimeo.com in mobile Chrome and then suddenly a Vimeo app icon with a little AMP symbol showed up in my launcher without any opt-in.
This is awesome. I've never really understood group theory before, but this helps a lot
Why not both?
Jon from MLH here - we are really excited to be able to offer these GitHub grants to new member events.
Honestly, when you're a small on-campus event getting funding to buy lunch is surprisingly difficult - we hope this will help to fuel more hacker communities on campus to build cool stuff and not worry as much about the $$
Blog post about the sploit here from the authors: https://news.ycombinator.com/item?id=10217551
Is this vulnerability in 1Password too?
This is amazing
Yeah, one of my favorite things about them is that they're a risk-free creative environment when compared to school or work. It lets people get outside their comfort zones more.
I've had this problem around the edges of my screen after about a year. I've only used the anti-static monitor wipes to clean my screen...
If you go into the event hoping to build something productive or that has longevity, it will likely feel like a waste. But that's really not the point of hackathons, and seems to be a major factor that people take issue with. Especially for students/new programmers, the goal is to tinker with technology, have fun, and discover like-minded collaborators in a risk-free environment.
You might be thinking - hey! a competition isn't risk-free - but really, compared to a work or academic environment there is far less risk involved with building something ambitious or using a technology you are completely unfamiliar with. The best hackathons don't focus on the competitive element, but instead create a system where people are rewarded for ambitious but not perfectly polished work. I wrote another blog post about that here: http://news.mlh.io/are-hackathon-prizes-the-worst-thing-sinc...
There was a pretty interesting, though potentially biased report about the impact of NY Tech on the job market here: http://www.nyctecheconomy.com/
This is really neat. I'd love to be able to send and receive Stellar with SMS commands too, though I suppose that could remove some of the anonymity.
I'm generally opposed to the co-opting of hackathons for startup prototyping. Startup Weekend and StartupBus and similar events have their place, but I wouldn't call it a hackathon.
Awesome student hacks: https://www.youtube.com/user/MajorLeagueHackingTV
I'm amazed at the depth and breadth of detail that is going into these student events. Kudos to them!
Really glad you liked it!