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joaoh82

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About monetization, that is definitely very important. For now, and not sure how long, could be days or weeks, I am offering api-keys at no charge, because I want the feedback of real users. But obviously that is not sustainable in the long term, servers cost money and monetization also help keep the project alive.

At a second stage, I am planning to offer monthly or yearly plans with different limitations or unlimited also. But I am also planning on offering pay per use with short lives api-keys targeting agentic workflows, for example or people that dont really want to pay a monthly fee, but instead just cents for a short-lived tunnel.

For the monthly plans, I am planning to keep as low cost as possible, just enough to maintain the infrastructure and development + some overhead.

Very good points. Including the AGPL, that is definitely a better license for this type of project. I am just used to starting with MIT when I start a new open source project, but you have a point.

About monetization, that is definitely very important. For now, and not sure how long, could be days or weeks, I am offering api-keys at no charge, because I want the feedback of real users. But obviously that is not sustainable in the long term, servers cost money and monetization also help keep the project alive.

At a second stage, I am planning to offer monthly or yearly plans with different limitations or unlimited also. But I am also planning on offering pay per use with short lives api-keys targeting agentic workflows, for example or people that dont really want to pay a monthly fee, but instead just cents for a short-lived tunnel.

For the monthly plans, I am planning to keep as low cost as possible, just enough to maintain the infrastructure and development + some overhead.

Hey! it does support subdomains. Either by passing a flag --subdomain or just configuring them straight up in you config.yml file.

We also implemented auto-reconnect.

For now we only running servers in Europe, but we are implementing multi-region right now and should have it up in a couple of days. That should cut latency way down for people that not in Europe.

[dead] 3 years ago

Screen Console is a logging tool made for Godot 4 that allows you to print messages to the screen for debugging and development purposes.