Re-reading it, I guess I can see the AI bits... But at least the concept is novel.
It didn't scream AI generated to me.
HN user
American living in the Netherlands. Software developer. Creator of gametje.com
Re-reading it, I guess I can see the AI bits... But at least the concept is novel.
It didn't scream AI generated to me.
Amazing post. I'm a enthusiastic bowler myself and in tech so this scratches both of those itches. These are the types of posts that keep me coming back to HN.
Best of luck and please post some images/videos of the prototypes in action.
Buggy as hell on Android. The cats in the "area" are definitely not real. I know the cats on my street... That defeats the whole purpose of the app if it's just random cats from around the world.
Also pretty clearly written by AI. The "can" recharge is a clear money grab. Poor execution all around.
Fun game, managed in just over 3 min. How are people taking so long...?
Looks like the leaderboard was hacked unfortunately. Fun little concept.
I got a flawless victory in a landslide with 0 hints but the result screen is a bit confusing. There are players that used hints that are to the "right" of where it shows me. Makes me feel like those people did better than me... But actually they did worse since they needed a hint or 4. Fun little game.
How do you curate the puzzle each day? Can you easily automate a bunch of puzzles then hand select them so back to back days aren't too similar? Or is it manual?
Still working on my daily word association game 'Noun Sense'. Had quite some people from the UK complaining that they were scoring lower with the British variations of words like colour or behaviour. Going to rerun the data crunching and combine the most common ones so the scores will be more "fair"
You can try the game here: https://daily.gametje.com
Also working on a multiplayer version of the same game.
Currently getting a 503 on the docs: https://docs.canine.sh/
I'm American, 'one' and 'won' are pronounced the same. I'm trying figure out how they would be pronounced differently...
Thyme and Time are also the same for me (although I understand this one). I wonder where the other commenter is from.
Tried to visit the site, seems down? It's http://hyphen.space/ right?
The Dutch especially. It's refreshing
Very nice. Currently on mobile where it mostly works in landscape. (Unusable in portrait). Will check it out on desktop later.
Love the idea of making someone's day.
Great idea! I added a github issue for my game platform https://gametje.com. It currently has 8 multiplayer party games. Play on your smart TV, laptop. phone to phone, or directly within Discord.
I made a Show HN post back in November: https://news.ycombinator.com/item?id=45887709 but I've added two games since then.
Thanks for creating this.
Fun little game, worked well enough on mobile. Some of the upgrades were cut off and I left auto move on, but I was still able to beat the average fairly easily and was just off the leader board.
Some small tweaks for having everything be viewable and I'd say it is playable on mobile.
Nice job
That's why having goofy names for them matters so much, because it reminds me not to believe the biggest bog lie of all: that I'm stuck in a situation unlike any I, or anyone else, has ever seen before.
Toward the bottom of the article in case you didn't get that far.
What languages would you like to be playing in? I guess Noot vir Noot is Afrikaans?
I know these guys. Definitely give their games a try! They are actively developing and making it better every week. It's especially fun in person. My favorite game is the dodgeball game.
If you prefer more quiz/slower paced games akin to Jackbox. You can check out my project which was also on HackerNews recently: https://news.ycombinator.com/item?id=45887709
You can give https://gametje.com a try. I created an Android TV app for it (https://play.google.com/store/apps/details?id=com.gametje). Also works in browsers/remote calls etc. It is slower paced play from smart phones more akin to Jackbox Games (not action games).
(Also free to play with a Guest account)
Looks interesting, barebones but in a good way. Seems to be a good fit for how I am currently hosting. Will give it a shot after the holidays.
Thanks!
I mean your profile is public and probably already injested by other LLMs... So what are you protecting? Anyone could add your username in there...
Really well done! Not sure how I never stumbled on your game as I am doing something quite similar (https://gametje.com/). I'm also hosting on a minimal server stack with "boring" tech. Would love to have a chat if you are open to it. I'll send you an email on your support email.
In this blog, I dive into first letter analysis to make sure I can generate acronyms correctly in all languages my new game supports.
Hi everyone, I built FuseCells, a minimalistic logic puzzle game where every level is handcrafted (no procedural generation). It started as a personal challenge to design a clean rule-set and scale it to thousands of puzzles without losing difficulty balance. > > What’s unique: • 2,500 handcrafted levels across multiple grid sizes • Deterministic logic — no guessing required • A rule system inspired by constraint-solving and path-finding concepts • Daily challenges and global progress tracking • Fully built as a solo dev project > > Technical notes for those curious: • Level generation tools I wrote validate solvability using a custom constraint solver • Difficulty is estimated via step-count of the solver • The game is optimized to run smoothly on low-end devices • Designed first for iOS, now fully adapted for iPad as well > > I’d love feedback from puzzle lovers, game designers, and anyone interested in handcrafted logic design. Here’s the App Store link: [inserați linkul] > > Thanks for reading — happy to answer any technical questions!
Sounds like something I would enjoy. Unfortunately I don't have iOS.
I hate to be the guy but your post text here doesn't exactly portray "handcrafted". Seems to be heavily AI with the sentence structure and the "[inserați linkul]" at the end (are you Romanian?). Quite a lot of em dashes and bullet points in the middle of sentences.
Any specific reason you used AI here?
Cool idea! I want to say there is a similar mechanic in the game Tetris Effect when playing the connected mode against the bossea where pieces become invisible as soon as they are placed. This is slightly more forgiving than that.
Great execution on mobile as well. Almost didn't try it as I didn't expect it to work, but it was intuitive and performant.
What did you use you make it?
Interesting idea. Here's my shared link:
https://www.storygaps.org/story/camping-trip/read?adjective-...
I'd work on shortening that url as it's just the inputs... Is there a backend or does it just fill in the blanks of a template story?
Would be nice to lowercase the inputs where appropriate in the sentence as well. My phone defaulted to using a capital letter for all inputs, that looked a bit strange and made reading the sentences harder. Not sure if you are using AI, but you probably could use it to clean up typos etc so the input words flow better.
Sorry to hear you had some problems. Can I ask what browser(s)/device you were using? Or what game you were playing? I have a few other exceptions/stacktraces to look into, any extra info would be helpful.
Good idea with the pubs. I also considered approaching places with Karaoke rooms. Like a little private game room party while you are out.
Most of the games are designed to be playable with 3-16 people (even 16 is pushing it for some). Would potentially need to design some games for a larger audience in a bar.
I'm open to people joining the business. At the moment, it is not open source.
I actually know these guys. Definitely give their platform a look!
I feel like a moron for never seeing this after 2.5 years :-D. Thanks for pointing it out! Maybe I'll make a cute animation of the contraction for a loading screen. I'll make sure to credit you.
It's been a part-time project since January 2023. I left my part-time job in July and started on this full-time in August after some vacation. Here's a recent blog post about going full-time: https://blog.gametje.com/posts/2025-09-16/
Would love to connect and trade some ideas. You can find my contact details at the bottom of the blog.