HN user

jmpavlec

136 karma

American living in the Netherlands. Software developer. Creator of gametje.com

Posts4
Comments89
View on HN

Buggy as hell on Android. The cats in the "area" are definitely not real. I know the cats on my street... That defeats the whole purpose of the app if it's just random cats from around the world.

Also pretty clearly written by AI. The "can" recharge is a clear money grab. Poor execution all around.

I got a flawless victory in a landslide with 0 hints but the result screen is a bit confusing. There are players that used hints that are to the "right" of where it shows me. Makes me feel like those people did better than me... But actually they did worse since they needed a hint or 4. Fun little game.

How do you curate the puzzle each day? Can you easily automate a bunch of puzzles then hand select them so back to back days aren't too similar? Or is it manual?

Still working on my daily word association game 'Noun Sense'. Had quite some people from the UK complaining that they were scoring lower with the British variations of words like colour or behaviour. Going to rerun the data crunching and combine the most common ones so the scores will be more "fair"

You can try the game here: https://daily.gametje.com

Also working on a multiplayer version of the same game.

Fun little game, worked well enough on mobile. Some of the upgrades were cut off and I left auto move on, but I was still able to beat the average fairly easily and was just off the leader board.

Some small tweaks for having everything be viewable and I'd say it is playable on mobile.

Nice job

That's why having goofy names for them matters so much, because it reminds me not to believe the biggest bog lie of all: that I'm stuck in a situation unlike any I, or anyone else, has ever seen before.

Toward the bottom of the article in case you didn't get that far.

Hi everyone, I built FuseCells, a minimalistic logic puzzle game where every level is handcrafted (no procedural generation). It started as a personal challenge to design a clean rule-set and scale it to thousands of puzzles without losing difficulty balance. > > What’s unique: • 2,500 handcrafted levels across multiple grid sizes • Deterministic logic — no guessing required • A rule system inspired by constraint-solving and path-finding concepts • Daily challenges and global progress tracking • Fully built as a solo dev project > > Technical notes for those curious: • Level generation tools I wrote validate solvability using a custom constraint solver • Difficulty is estimated via step-count of the solver • The game is optimized to run smoothly on low-end devices • Designed first for iOS, now fully adapted for iPad as well > > I’d love feedback from puzzle lovers, game designers, and anyone interested in handcrafted logic design. Here’s the App Store link: [inserați linkul] > > Thanks for reading — happy to answer any technical questions!

Sounds like something I would enjoy. Unfortunately I don't have iOS.

I hate to be the guy but your post text here doesn't exactly portray "handcrafted". Seems to be heavily AI with the sentence structure and the "[inserați linkul]" at the end (are you Romanian?). Quite a lot of em dashes and bullet points in the middle of sentences.

Any specific reason you used AI here?

Cool idea! I want to say there is a similar mechanic in the game Tetris Effect when playing the connected mode against the bossea where pieces become invisible as soon as they are placed. This is slightly more forgiving than that.

Great execution on mobile as well. Almost didn't try it as I didn't expect it to work, but it was intuitive and performant.

What did you use you make it?

Interesting idea. Here's my shared link:

https://www.storygaps.org/story/camping-trip/read?adjective-...

I'd work on shortening that url as it's just the inputs... Is there a backend or does it just fill in the blanks of a template story?

Would be nice to lowercase the inputs where appropriate in the sentence as well. My phone defaulted to using a capital letter for all inputs, that looked a bit strange and made reading the sentences harder. Not sure if you are using AI, but you probably could use it to clean up typos etc so the input words flow better.

Sorry to hear you had some problems. Can I ask what browser(s)/device you were using? Or what game you were playing? I have a few other exceptions/stacktraces to look into, any extra info would be helpful.

Good idea with the pubs. I also considered approaching places with Karaoke rooms. Like a little private game room party while you are out.

Most of the games are designed to be playable with 3-16 people (even 16 is pushing it for some). Would potentially need to design some games for a larger audience in a bar.