HN user

jkchu

200 karma

twitter: https://twitter.com/jstnchu

Posts27
Comments113
View on HN
jkchu.gumroad.com 3y ago

Show HN: Build a Better Software Developer Resume

jkchu
6pts3
gomobo.app 5y ago

Show HN: Mobo Games - Digital board games with your friends, no app install

jkchu
3pts2
www.businessinsider.com 5y ago

Reddit's Alexis Ohanian Compared Facebook to Marvel Villain Thanos

jkchu
2pts2
www.cnn.com 5y ago

India is bombarding Twitter with user data requests to remove content

jkchu
2pts0
www.vox.com 5y ago

From Macy’s to Ace Hardware, facial recognition is already everywhere

jkchu
1pts0
www.smalltechbusiness.com 5y ago

Differentiating an Indie Product

jkchu
1pts0
www.outcoldman.com 5y ago

My apps were at the top of Developers Tools (iOS/Mac App Store), I made $60

jkchu
3pts0
www.dolthub.com 5y ago

Creating a robot bartender with a Flask server and Dolt to serve cocktails

jkchu
2pts0
www.smalltechbusiness.com 5y ago

Building Around a Niche: How Carrd Went from MVP to Success

jkchu
1pts0
codesubmit.io 5y ago

The Evolution of Developer Salaries: Looking Back 20 Years

jkchu
3pts0
github.com 5y ago

JavaScript Algorithms and Data Structures (examples and explanations of each)

jkchu
48pts5
www.geekwire.com 5y ago

Game console energy consumption report dings Xbox for power-saving setting issue

jkchu
1pts0
github.com 5y ago

Build your own X, a collection of tutorials (Search engine, Neural Net, etc.)

jkchu
103pts5
github.com 5y ago

A dependency-free chess engine library built to run anywhere

jkchu
3pts0
www.smalltechbusiness.com 5y ago

Building the Next Creator Platform: Lessons from Gumroad, Substack, & Transistor

jkchu
1pts0
www.natlawreview.com 5y ago

FTC Brings First Bots Act Case Against Online Ticket Brokers

jkchu
1pts0
blog.postsharp.net 5y ago

PostSharp's Great Reset: Project Caravela, Roslyn-Based Aspect Framework

jkchu
1pts0
www.uptheretheylove.com 5y ago

Working fewer hours and getting more done

jkchu
3pts0
www.smalltechbusiness.com 5y ago

Monetizing Open-Source – How Tailwind CSS has grown into a $2m+ business

jkchu
1pts0
www.coryzue.com 5y ago

The Problem with a Comfortable Career (2018)

jkchu
1pts1
danielvassallo.com 5y ago

I Quit a $500K Job at Amazon to Work for Myself (2019)

jkchu
3pts1
smalltechbusiness.substack.com 5y ago

Small Tech Business Issue #1 – Inspiration for Indie Founders

jkchu
1pts0
news.ycombinator.com 7y ago

Ask HN: Best resources for the legal/taxes side of starting a company?

jkchu
5pts1
typographyhandbook.com 9y ago

Typography Handbook, a guide on best web typographic practices

jkchu
4pts0
medium.com 9y ago

Building Apps for Passive Income (2015)

jkchu
1pts0
jkchu.com 10y ago

Designing and Implementing a Ranking Algorithm

jkchu
3pts0
jkchu.com 10y ago

Designing and Implementing a Ranking Algorithm

jkchu
3pts0

Thank you, I'm glad to get validation from someone directly involved with recruitment!

I think a lot of people overlook how important it is to account for people doing recruitment related tasks. Scalability and simplicity really shine for that.

My first two games were built with my own hacky web sockets implementation. From a software perspective it's pretty messy, but it gets the job done haha.

I actually had built an alpha version of my 3rd game with my own networking code, but because it is more of a real-time game, there were tons of bugs. Switching to use Hathora for the back-end logic has made the game much more stable so I can finally work to release the game.

You can check out my first two games here: https://gomobo.app/. They play kind of similar to Jackbox games, but with more strategy board game elements. Would love to hear what you think!

Not dsiddharth, but for what it's worth I am using Hathora for my upcoming game (it's almost complete!). Their product still very new, but they have been extremely helpful with every step of the process building with Hathora.

They have two products - an open-source dev framework (free) and a cloud-hosting product (paid).

My games will likely never reach millions players, but my first two games led to over 1,000 sign-ups and I've made over $1k in revenue (which I'm super proud of). I can report back with how my newest game does after it launches.

I’ve gotten to know Harsh and we even built a game together with Hathora. We made a digital board game together in a week.

I’m a dev that makes web games (gomobo.app) but I’ve always wanted to spend more time building the game logic and UI and less on the networking and infrastructure stuff. I think Hathora is a great way to make your next game idea wayyy faster.

Isn't that a bit overly pedantic? I agree that some of these examples are far-from passive, but this wouldn't be much of a thread if everyone just listed some form of passive investing. I think the heart of this thread is near-passive income sources, like 1-2 hours per week.

I am personally fine with my current phone speeds. I even use my phone as a hotspot for my laptop when I do coding at the park.

Curious what the bottlenecks for people are that make them want 5G so urgently?

How HTTPS Works 6 years ago

Thanks for sharing, I found it really cool and informative.

Also, just a great example of an innovative marketing strategy: provide legitimate value to people who are part of your target market.

I think the major hangup for this discussion is that each of us probably have a different definition of what counts as a friend. I think there's certainly a gradient between "friendly" and "friend", but I honestly don't think the exact label matters much. For the sake of my discussion, I will consider a "friend" someone that I would want to hang out with 1-on-1.

But I think there are certain boundaries that both sides must be respectful of. For example, as a manager you need to make it clear to your employee/friend when you are communicating as a manager vs as a friend. That distinction should not be left ambiguous as that will make things potentially awkward if there is a disconnect.

As an employee, you need to respect that fact that your manager cannot tell you everything, and understanding that being their friend doesn't mean they will give you any special treatment. You should be extra careful to avoid this, as your manager will be sensitive if they notice you are trying to take advantage of the friendship in any way.

In the end, I think these boundaries can cause the friendship to not progress past a certain point if you are actively working together, mainly because it is just extra work to move past a certain level of friendship if so.

New Mac Pro 7 years ago

Your assumption requires that no one actually wants or will buy the 256gb option. I for one definitely would consider it, all my current computers have only 256gb and I haven't had issues (external hard drives are cheap).

Goodbye Medium 7 years ago

I agree that it is pretty obnoxious when logged out, but I find it to be fine when I am logged in. What parts bother you?

Yeah definitely, from reading the article it sounds like they just want the freedom to do what they want to do (and that likely could come with bonus income). The article mentions the programmer's wife is an optometrist and is still working actually.

You do bring up an interesting point. Apple's (expected?) responsibility here is to protect their users from malicious apps on their devices. It does seem reasonable for me what they are doing, but of course if they were to lose sight of their users' best interests, then this could become problematic. However, I think for issues like that we need to just trust the market to correct for that. If Apple were to destroy user trust, then I would not doubt that people would flock to their competitors (Google, Samsung, etc).

It's explicitly not a subscription because you can still play the game without purchasing the additional expansions. I have played Destiny 2 consistently since it was released for PC, but I play it almost exclusively for PvP (Crucible). I can continue to play PvP without purchasing the new expansions. The main difference is that I won't always be able to unlock some of the new guns (which is fine by me).

I totally agree with you. And to add to your point, the impact of having a dominance in the market of "personal project repos" extends far beyond individual developers paying money on their personal accounts and/or becoming paying customers when they start their own companies.

If you think about mid-sized software companies (~10-100 devs), if 80% of your developers have a strong preference for Github over Gitlab or Bitbucket, then that company is likely going to stick with Github or decide to move to Github eventually. I think this is where Github captures much more than that 12% revenue that they are giving up right now.