HN user

jfernandez

198 karma

currently:

• consulting @ orangerobot.com

previously:

• product @sounder

• product @salido

• product & engineering @learnvest, @springpad

social:

• twitter @joeeey

• instagram @joey_f

• josephfernandez.io

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What's the goal of posting this right now? A lot of what's written here seems to be well-trodden ground from the last two years of discussions, is it just to centralize a thesis within one post?

Sprint (product development and testing)

It left me with a more fundamental, "first principles" outlook on the 5 key stages of doing _anything_:

1. Understand

2. Explore

3. Decide

4. Prototype/Build

5. Test

So for example, when things often go wrong it's because a stage was skipped, done out of sequence, or extremely neglected.

Meta 5 years ago

Agreed, Meta's "good parts" would have a better chance to succeed if it weren't entangled so much with Mark and Facebook at large. Listening to the interview made me feel that Mark/Facebook have good intent with this work (and are clearly doubling down ala rename) but the metaverse feels like something that's being pushed through vs a natural extension of human connection. They are making sure they have a big say on how it unfolds by shifting the focus on the company towards. Good and bad.

I was "defending" the metaverse to a friend outside of the tech bubble last night and I talked a lot about how much I learned about socialization/human connection when I used to play Star Wars Galaxies and World of Warcraft. That those relationships which started somewhat "metaverse"-first meant as much as my "real" connections did... and that's what I feel the essence of Meta/metaverse is really trying to bring to everyone.

Without getting to robotic: given how I also think dang is awesome, has anyone ever tried to compile of list of tactics dang employs to receive such high praise by almost everyone on the site? Meaning, like some sort of case studies that map back to higher order principles/values he's acting on.

Any idea that technology is an unmitigated good begins to be questioned.

I think that's where we as the more "common" society may have gone off course: no technology (chair, toothbrush, etc to be cheeky/comprehensive on my use of the word technology) lives in a world where it's an absolutely perfect good. Anything can be abused, and when we've though about adjusting or rethinking big internet-based technologies, including social media services, it seems we're not putting enough responsibility on the operators of these services.

To me, that _doesn't_ mean we expect them to be perfect either with the ability to be responsible actors, but there needs to be some agreed upon standards that we can evaluate performance of their ability to act responsibly. It can just be left up to them, which is currently the state at a high-level.

I love the thought you covered in your first video about "why not YouTube?", so best of luck with building a more specific community.

I think some will say that you'll lose a sense of discovery by not being on one of the largest video platforms, but you'll gain an opportunity to build something from scratch and see what you can cultivate. It really comes down to your goals/intent, and I think you did a great job of explaining your choice so far!

Wow, so many questions and thoughts this article raises in me.

The biggest takeaway for me was that this technology will likely naturally evolve to seeing ourselves in the content and clothing we want. Maybe it's a bit narcissistic to declare publicly, but I have personally seen through my own work the march towards personalization: what's more personal than seeing yourself everywhere doing everything?

I guess one of @smckk's main points is that when one looks up tutorials and guides they tend to be introductory. Meaning they don't go to intricacies of critical refactors to introduce major new functionality etc.. i.e. I think @smckk wants to see how people approach the thinking about changes beyond the "initial build".

@smckk the closet thing I can think of that may help you is to visit large company's engineering blogs that sometimes do small to large writeups on big changes in their architecture, code organization style, etc. It's not as detailed as seeing the actual changes line for line but it can help guide your thinking of taking a piece of non-trivial code to another level of non-trivial code if that makes any sense.

Location: NYC

Remote: Yes, preferred

Willing to relocate: No

Technologies: (former engineer, seeking a product role but..) js, node, java, obj-c, swift

Resume: https://www.linkedin.com/in/josephcfernandez/

Email: jcfernandez@gmail.com

TLDR: MIT CS grad seeking a senior-level product role at an early-stage startup or labs-like environment, 10+ years experience in IC and management across product and engineering.

I also do freelance product consulting @ https://orangerobot.com if any part-time work is needed.

Discourage your work 'culture' from being built around aggressive tech code reviews/debates/arguments/chat where young males love to beat their chest

I get what you're saying but at the same time... code reviews and conversations not debates/arguments are important regardless of gender. You're saying you want to built a tech org without that being a central idea to the way men and women on the team should work?

From what I've gathered through the years, I think there's this undertone to Nintendo's strategy around not directly competing with the likes of Sony and Microsoft: companies that tout and create powerful beefy specs that become a one if not the main driver to market their devices effectively.

Nintendo seems to continue, whether they're always successful or not (Wii vs Wii U), to push the company strategy towards make new-ish gaming paradigms and focusing more on the 1st party game quality.

We're also at a period where I feel we can all see the effect of diminishing returns on visual output (i.e. PS4 for a layperson doesn't look orders of magnitude better than PS3 releases later in that device's life), so again Nintendo is looking to differentiate where graphics quality is becoming more of a commodity amongst the major consoles.

Sounds excellent. In essence, this course doesn't teach you photographing but rather, how to maximise what you get out of a digital photograph. Definitely taking it, such a short course anyway.

I had a similar thought when I was browsing the content.

If anyone knows any classes that get closer to the idea of teaching concepts around composition, intent etc. I'm also interested! It's been a struggle to find something in this middle ground between 'this is a digital camera' all the way to a full on BFA. FWIW, I'm in NYC and open to in-person classes too if anyone knows anything in the area.

I think this was a big premise of Path, but it didn't pan out to well (I guess technically it's "hasn't panned out" since it is still around). I agree it's likely a stronger product, but not a strong or even equal business.

This is a huge blow, this was the mail app I used exclusively on the phone. What's the best alternative? Inbox? It seemed a bit complex when I first tried it out.

Ok cool, I knew that part...phew. I thought they were referring to something fundamental to the way the TLD worked etc. that they were fiddling with.

I'm not sure I agree with point #3, I think that remains to be seen based on the creativity of not only Apple but the entire community. I totally agree though making digestible and actionable content is hard on a small device.

Maybe it's a shallow example but canned text responses are something that was a great adaptation of the thought: 'well we don't have the affordance to provide a keyboard to the user'. I expect to see other things like this get iterated on.

Bottom line I think we'll just have to wait and see how this thing matures, if it does at all.

The new MacBook 11 years ago

I think it probably speaks to how 'mobile' you are with your laptop, either walking around in an office or even just actual traveling etc. I liked that it was easily detachable without any thought. Now I'll have to worry about whether or not the port will get loose over time if I aggressively pull it out at angle, etc.

The new MacBook 11 years ago

Accidentally clipping the power cable is something I definitely got used to not worrying about anymore. I'm loving the single mother-of-all ports USB-C will provide but I highly appreciated the magnet component of MagSafe..

I see a problem too when these sort of articles are a little too abstract/simple. I think the solution here is ground articles like this on, you know, real startups that have succeeded on focusing. In that respect there are few sites that try to address this issue.

I think what articles like this me is that the author/company has 'figured it out' through their own experiences and are so excited to share that joy in some way.

16 Things 12 years ago

Yeah I agree, it's sort of the 'early adopter' version of where it'll be in a few years hopefully. That said because it's sort of a different medium model, I can see why this is hard to change or move past.

16 Things 12 years ago

It would certainly make sense for Soundcloud to leverage their position beyond the hosting standpoint yeah. I wonder what are their thoughts on this manner.

16 Things 12 years ago

In the 'Online Video' section he calls out podcasts as an emerging/trending medium. I'd love to hear more about where people in HN community feel it's moving. Of course there's the obvious Serial momentum, and as a passionate consumer of podcasts I'd love to think through with you guys a little more where we think it'll go.

For example a YouTube-like podcast portal seems like a potential option (i.e. moving away from the need for dedicated apps/clients for a more mainstream audience), but I'm sure this isn't a novel idea.

Amazing transparency! Imagine if the whole industry behaved this way, we'd all be better for it.

Maybe a minor point to some here, but I'd love to know more about the QA process changes they're hinting at.