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jeffffff

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None of the things people care about really get much out of "unified memory". GPUs need a lot of memory bandwidth, but CPUs generally don't and it's rare to find something which is memory bandwidth bound on a CPU that doesn't run better on a GPU to begin with. Not having to copy data between the CPU and GPU is nice on paper but again there isn't much in the way of workloads where that was a significant bottleneck.

the bottleneck in lots of database workloads is memory bandwidth. for example, hash join performance with a build side table that doesn't fit in L2 cache. if you analyze this workload with perf, assuming you have a well written hash join implementation, you will see something like 0.1 instructions per cycle, and the memory bandwidth will be completely maxed out.

similarly, while there have been some attempts at GPU accelerated databases, they have mostly failed exactly because the cost of moving data from the CPU to the GPU is too high to be worth it.

i wish aws and the other cloud providers would offer arm servers with apple m-series levels of memory bandwidth per core, it would be a game changer for analytical databases. i also wish they would offer local NVMe drives with reasonable bandwidth - the current offerings are terrible (https://databasearchitects.blogspot.com/2024/02/ssds-have-be...)

we're not really close, for two reasons:

1) programming takes a long time, and it only makes sense to take the time to do it if you're making a bunch of copies of something. this is something that could be improved with better software and ux - if cad programs made it easy to just drag and drop joints from a joint library into your model then this would be a different story. a hardware+software solution could also work here, something like a cnc version of https://www.woodpeck.com/multi-router-group.html where the software makes it easy to scale the templates to your work piece.

2) setup takes a long time on the affordable machines. every time you change bits you have to recalibrate. positioning the work piece on the table and clamping/taping it down takes a lot of time. if you have to flip the work piece over then that takes even longer and positioning is even more critical, and programming is more complicated as well. regardless of whether your designs require cutting on one or both sides, you have to program tabs into your design so the router doesn't cut all the way through (or else the piece will move and the router will screw it up), and then you have to go back and cut the pieces out the rest of the way manually and trim off the tabs with a flush trim router bit. the high end production quality machines mitigate a lot of these issues, but now you are talking about a machine that costs at least $100,000 and takes up a whole room.

i'm a hobbyist woodworker with more money than time. i have a pretty basic 3-axis cnc and i thought it would save me time, but it really doesn't. the only thing i actually use it for is cutting out router templates, and even that would be done better with a laser cutter (although a good laser cutter costs a lot more than my cnc).

i could see how a machine big enough for 4x8 sheets with an automatic tool changer, a vacuum table, and all the automatic calibration gizmos might be a time saver for a production shop, but if you're building something that's a one-off or you don't have all the setup automation goodies (which are $$$$$) then setup and programming usually end up taking longer than doing the work the old fashioned way.

for tenon cutting like in the bed rail example you gave, i have a hard time imagining any situation where cnc is going to be more efficient than a domino xl.

Zenbleed 3 years ago

shouldn't have any effect, the new amd hardware is zen 4 and this only affects zen 2

JIT compilation has the opportunity to do profile-guided optimization at runtime. JIT compilation is also simpler when distributing an application to non-identical servers, as it can optimize for the exact hardware it is running on.

AVX and AVX2 are pretty awful because of lane-crossing limitations, but AVX512 is actually really nice and feels like a real programmer designed it rather than an electrical engineer.

i have jenn air appliances and tried to connect to my dishwasher solely because i was curious as to why anyone would want their dishwasher to be connected to the internet. i could never get it to actually work, so i am still in the dark as to what i am missing out on in the world of internet connected dishwashers.

of course the standard allows implementations to "behave during translation or program execution in a documented manner characteristic of the environment" if you do something that is undefined behavior, implementations are literally allowed to do anything they want if you do something that is undefined behavior. the key point is that they are not required to do anything, so what's the point of adding more undefined behavior for this case?

i think you could actually do that in C++ as a library with a bit of metaprogramming. the arithmetic operations will get weird though unless everything is the same type, for example what is the result type of int<-10, 10>+int<0, 20>? (the "right" answer is probably a megabyte of compiler errors)

torstenvl is correct. UB is UB whether you are in debug mode or release mode. making it UB for it to store a negative value doesn't make sense. you could put debug checks for it behind an if constexpr or a macro but please C++ has enough UB already, don't add more. disappointing to see that this is downvoted.

the one about unsigned integers with one bit missing would be trivial to implement as a library in C++ with no significant downside. all you have to do is make a class wrapping a signed int and put debug checks for if the high 1 bit is set behind an if constexpr in operator= and the copy constructor. in most other languages this would bring a big performance penalty, but this is one thing that C++ is actually very good at.

if it's not in ram, you have to do an extra IO to look it up. i don't think you understand how precious metadata space is in a large scale storage system. if you pollute the metadata cache with useless junk like this, you can't cache as many things, your hit rate goes down, and you have to do more IO operations to service each request on average. name one popular distributed file system or object store that compresses everything by default like you are claiming. you won't be able to, because none of them do it, because it's better to leave it to the application.

https://www.reddit.com/r/programming/comments/wtd61q/aws_swi...

this tweet is not talking about compressing customer data in s3, i seriously doubt that aws compresses customer data in s3 for all the reasons i've already listed. i am right and amazon does know what they're doing, which is why they don't compress customer data in s3.

4 bytes per megabyte becomes significant at scale when you have to keep it in ram, which you have to do if you want to avoid the extra IO.

yeah that isn't free either, it adds significant bloat to your metadata. with most enterprise customers encrypting and/or compressing data before putting it into s3, it doesn't seem like there would be much benefit. s3 really isn't the right layer to implement compression. filesystems aren't either. it's better to leave it up to the application.