Using modern diffusion models to recreate popular paintings...
HN user
iweczek
I wanted to share a recent project I have been working on and some write ups on building the API, the data work (https://www.experimentlog.com/blog/building-a-map-data-api), and the data ontology (https://www.experimentlog.com/blog/why-an-ontology-is-not-ju...). I think some people will find it interesting.
well i did it 10 years ago by myself in 1013 bytes :)
lol
great job, looks like you got it down to 786 bytes of html and under 400 for the map data. I like your approach.
Both are interesting, my html file is 846 bytes and the actual map data pulled in is 445 bytes but a comment on my blog someone came down to 786 bytes and it looks like under 400 bytes of data for the map.
Experimenting with drawing a world map and micro-optimization.
Added a few enhancements over the weekend: 1. Wind dynamics 2. Opponent selection or random 3. Support for mobile and touch devices 4. Difficulty level selection 5. Sounds for firing cannon and ship getting hit 6. Survival mode for seeing how many ship you can sink with increasing difficulty
Multiplayer coming soon...
should work now on mobile and ipad, are you not seeing the controls on the bottom?
try harder difficulty level
that is in now, check it out
ok, working on multiplayer, how many people/ships should be allowed at one time?
just fixed that, it is all on one screen now
thanks for sharing the video!
i like the idea of a progression, and multiplayer is coming
there is a difficulty level now
interesting, what Linux btw, Ubuntu?
Love the feedback, just wondering how to implement that. More difficult means your ship moves slower? you reload slower? your hits cause less damage? Need to think about that...
Thanks for playing! That's an interesting idea, thanks.
on a mac, windows, or linux? I have tested it in both browsers only on the mac but I don't see any reason why it would not work on a different OS since it is only HTML5 canvas
thanks, will do!
omg, thanks for reminding me about 4d boxing! that was so much fun
Thanks for the feedback, adding wind dynamics is on top of my list :)
Thanks for playing and the feedback. I plan on adding wind dynamics very soon. Letting you choose opponent instead of random should be easy. Multiplayer with more than 1 would be interesting, I like that idea!
I plan on adding wind dynamics. The largest ship has 1 more cannon, do you think I should add more? or perhaps longer range on the larger ship cannons?
yes, i also always chose the Sloop and would usually win.
Nice, I still remember that map even though I haven't played the game in decades :) tinywind looks very cool, thanks for sharing.
Thanks!
Thank you for the feedback! I'm going to address both points tonight when I get back home.
Thanks!