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itsmin

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Hi there. You bring up a great point (one that we've thought about ourselves quite a bit). I'd like to mention that we are working on a standalone distribution package for your published games. This package can be deployed to your own server, and runs without contacting our servers. For whatever reason, if we go down (fingers crossed) we do not want to take you down with us.

That is a great suggestion! We actually have an option available to the game developer to opt to preload each level - Essentially, they can choose to preload everything at once. There are some performance implications to this tho. In any case, we'll definitely look at an asset streaming option. Thanks for the input!

Hi, we're revising our EULA and privacy policy to be clearer. Also, I'll be posting an article on our site so please watch for that in the coming days. fyi, we provide an embed function for posting a game to your site (via iframe), so copying isn't an issue. Thanks for the specific input! Again, we'll have updated policies that are much clearer up soon.

First off, thanks for the kind words! You shouldn't be seeing a significant difference in performance on IE (6-8). We'll look into the alert boxes, are you in Chrome on Windows? We currently don't charge for use of the services. And, absolutely looking at dealing with multiplayer in the future.