HN user

ingenieros

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www.nytimes.com 5y ago

Can an Algorithm Prevent Suicide?

ingenieros
2pts1
austin.culturemap.com 6y ago

Apple adds 192-room hotel to plans of Northwest Austin campus

ingenieros
101pts99
blog.mozilla.org 6y ago

Moss launches Covid-19 Solutions Fund

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www.theverge.com 6y ago

Magic Leap’s next-generation headset is reportedly ‘years away from launch’

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medium.com 6y ago

AI and Climate Change: How they’re connected, and what we can do about it

ingenieros
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www.theverge.com 6y ago

Palantir forced out of job fair after outcry over ICE contracts

ingenieros
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www.youtube.com 7y ago

Before Polygons: Sega's Legacy of 3D

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www.theverge.com 7y ago

Teenage Engineering is releasing a limited edition Rick and Morty pocket synth

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www.bloomberg.com 7y ago

Krugman Sees Possible U.S. Recession with Little Fed Wiggle Room

ingenieros
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www.theverge.com 7y ago

Google wants to improve your smart home with iRobot’s room maps

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www.theverge.com 7y ago

Peter Thiel associate named as ambassador to Sweden

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www.npr.org 8y ago

How Data Analysis Is Driving Policing

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story.californiasunday.com 8y ago

The Political Awakening of Silicon Valley

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www.theverge.com 9y ago

HTC's top Vive designer is leaving to work on Google Daydream

ingenieros
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www.theguardian.com 9y ago

Mark Zuckerberg 'reconsiders' forcing Hawaiians to sell him their land

ingenieros
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www.mapbox.com 9y ago

Interactive 3D Maps in Unity (game engine)

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finance.yahoo.com 9y ago

Foursquare's Dennis Crowley: Why I'm not bitter that 'Pokémon Go' has taken off

ingenieros
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www.bloomberg.com 10y ago

AB InBev Wins U.S. Antitrust Approval for SABMiller Deal

ingenieros
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rmanwiki.pixar.com 10y ago

Renderman 21.0 is out

ingenieros
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fortune.com 10y ago

One company says it can spot insider threats by reading all your workers’ email

ingenieros
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www.apple.com 10y ago

Hello, WWDC 16

ingenieros
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www.theverge.com 10y ago

GoPro delays its highly anticipated drone until winter

ingenieros
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dotbigbang.com 10y ago

DotBigBang will let you make your own game quickly and without programming

ingenieros
1pts0
www.theguardian.com 10y ago

Dozens killed as 7.8-magnitude earthquake hits Ecuador

ingenieros
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www.polygon.com 10y ago

Starting today, anyone can turn their Xbox One into a dev kit for free

ingenieros
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www.youtube.com 10y ago

Animated short created within Unity game engine

ingenieros
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news.ycombinator.com 10y ago

Meteor free hosting ends March 25th

ingenieros
1pts0
motherboard.vice.com 10y ago

The Most Interesting Curator on the Internet Knows Exactly What You Want to See

ingenieros
2pts0
www.theguardian.com 10y ago

Silicon Valley talks a good game on ‘basic income’, but its words are empty

ingenieros
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about.gitlab.com 10y ago

Announcing Git LFS Support in GitLab

ingenieros
6pts4

USAID was ironically a significant customer for Starlink. People are probably already familiar with the 5,000 Ukraine terminal scandal, but pretty much all their offices (in Colombia at least) had 1 or more terminals. What does USAID have anything to do with this conversation? Well, DOGE was largely responsible for putting the final nail on that coffin. If you think he cares about remote rural schools having connectivity you better think again.

Colonialism? Take the Falkland Islands as a small example. Ever since the British won the war in 1983 all inhabitants were automatically granted British Citizenship, hence no need for a separate passport.

Where Unity beats Godot is in the "Triple I" and "Double A" categories, as it has better 3D/performance features, tooling and add-ons

While this is true it does come with a big caveat. Every single AA developer has had access not only to the Unity source code, but in some instances also to Unity employees who became directly embedded in the production cycle. There’s a GDC presentation from the team behind Ori and The Blind Forest where they talk about how some Unity devs were flown to Austria to help out with custom tooling. Playdead also has a really nice blog where they talk about all the changes they had to make to the engine in order to achieve good lighting performance/fps for Inside. https://blog.playdead.com/articles/inside_presentations/insi...

I’m sure that if the Godot foundation had enough resources at hand then you would also see more games like Cuphead and the ones previously mentioned above.

This so called “sweet spot” comes at the cost of billions of dollars in operating losses and layoffs at Reality Labs year after year. The worst part is that Meta is merely licensing the Ray-Ban form factor and this also comes at a hefty price tag. Specially if other companies such as Google enter a bidding war to snatch that exclusivity away from them. https://www.cnbc.com/amp/2024/07/31/metas-reality-labs-posts...

https://www.androidauthority.com/google-steal-ray-ban-meta-m...

Swift Playgrounds might be the closest thing, but it’s nowhere near as fun or intuitive as HC once was.

Google has a Creative Lab which employs a handful of creative coders who primarily work with emerging tech on experimental projects. They also offer a one year paid fellowship to young grads to join their labs in either NY or London: https://www.creativelab5.com/

Creative coding is everywhere these days. From the parametric architecture of Zaha Hadid and MAD architects to procedurally generated furniture designs and jewelry. https://n-e-r-v-o-u-s.com/projects/

Dressmaking CAD 2 years ago

The big players in this field are actually Optitex and Gerber AccuMark. Lookup any pattern making job from the likes of adidas, Patagonia or Arc’teryx and they require knowledge in one of those two.

The reason why CLO is becoming so popular in recent years is because they’ve been really smart about striking partnerships with fashion schools and offering their software at steep student discounts. I once tried to get a price quote from a regional Optitex rep and they just shrugged me off because they only deal with BIG companies.

If there ever was an industry ripe for disruption it would be fashion. The incumbents have been resting on their laurels for decades so it’s nice to see upstarts like CLO trying to apply the Final Cut Pro formula to dethrone them.

How do these managers get jobs in these big name companies?

Nothing is very far from what I would consider a "big name company" They are actually a really small joint venture between Carl Pei and Teenage Engineering. This whole iMessage fiasco is exactly why I have such a hard time taking Carl seriously in anything he does. He seems more concerned with creating hype through smoke and mirrors than in releasing anything truly innovative and substantial.

The Darién Gap 3 years ago

It's a shame that this is behind a paywall and I already used my free enotes trial a long time ago.

The process is not completely absent in South America, it's just named differently. In Colombia for example it is referred to as maíz "pelado" and in Venezuela it is spelled slightly different "pelao" but the process is identical to what Mexicans call nixtamal.

"The system can stop an immersive experience when people get too close to a physical object or when they move too quickly."

"System can stop" seems to indicate that the whole Vision Pro shuts down or goes into suspended mode. Otherwise it would say "App can stop" to indicate that only the app in use would be closed.

Also, I came across this article on Apple Insider which seems to back this: https://appleinsider.com/articles/23/06/29/apple-vision-pro-....

Perhaps this only affects fully immersive apps and not passthrough apps, but glancing through Apple's best practices it seems they aren't too keen on users moving around while using the vision pro: https://developer.apple.com/design/human-interface-guideline...

"Let people use your app with minimal or no physical movement. Unless some physical movement is essential to your experience, help everyone enjoy it while remaining stationary."

If I'm understanding Apple's documentation correctly it seems like the app would automatically shutdown every single time you move to a new location. If this is the case then it would make for terrible UX having to reboot constantly just to get a full scan of the house as you envision.

You won't be able to move more than 1 meter with this device. https://developer.apple.com/design/human-interface-guideline...

If a person moves more than about a meter, the system automatically makes all displayed content translucent to help them navigate their surroundings.

When a fully immersive experience starts, the system defines an invisible zone that extends 1.5 meters from the initial position of the wearer’s head. If their head moves outside of that zone, the experience automatically stops and passthrough returns to help people avoid colliding with objects in their physical surroundings.

The system can stop an immersive experience when people get too close to a physical object or when they move too quickly.

There's a long vetting process which all studios must undergo in order to get approval to develop on all major consoles. Notice that I use the word: "studios" and this is simply because if you want to self-publish a game you must form an LLC or you won't get anywhere in the application process. (This is where publishers comes in really handy as they already have contacts inside the big 3 and can speed up the entire process.) If your studio and game project are approved you will receive the game engine licenses of your choice (Unity, Unreal, Game Maker and in some cases special builds which differ from the ones everyone can download online) and will have the opportunity to take a dev kit out on loan. The kits always have to go back at some point and you have to sign a bunch of NDA's basically agreeing that you will never post pics online or allow anyone outside of your studio access to them. With Microsoft you can actually use any retail Xbox as a dev kit: https://learn.microsoft.com/en-us/windows/uwp/xbox-apps/devk... One of Sony's weird requirements is that you must have a static IP address in order to access their dev portal. And I believe that Nintendo actually charges money for their dev kits, but it's been a while since I checked so I don't know if that's still the case.

Because it makes searching for info online much more complicated than it needs to be. Take Ubuntu Unity for instance, Unity is one of the most popular game engines out there and it also happens to run on Linux. When you do a search for Unity + Linux you get results for both things and it takes extra time sorting out the search results.