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ingenieros
USAID was ironically a significant customer for Starlink. People are probably already familiar with the 5,000 Ukraine terminal scandal, but pretty much all their offices (in Colombia at least) had 1 or more terminals. What does USAID have anything to do with this conversation? Well, DOGE was largely responsible for putting the final nail on that coffin. If you think he cares about remote rural schools having connectivity you better think again.
Perhaps for the same reason we got Airbnb of all companies to create Lottie. https://lottie.airbnb.tech/#/
These companies have super talented engineers and can afford to invest in skunkworks projects like these when they can’t find any suitable options in the market.
Colonialism? Take the Falkland Islands as a small example. Ever since the British won the war in 1983 all inhabitants were automatically granted British Citizenship, hence no need for a separate passport.
It's all shaders! That's why they take up so little memory space. Here's a video where IQ explains how to "model" a greek temple using this technique: https://youtu.be/-pdSjBPH3zM?t=303
Where Unity beats Godot is in the "Triple I" and "Double A" categories, as it has better 3D/performance features, tooling and add-ons
While this is true it does come with a big caveat. Every single AA developer has had access not only to the Unity source code, but in some instances also to Unity employees who became directly embedded in the production cycle. There’s a GDC presentation from the team behind Ori and The Blind Forest where they talk about how some Unity devs were flown to Austria to help out with custom tooling. Playdead also has a really nice blog where they talk about all the changes they had to make to the engine in order to achieve good lighting performance/fps for Inside. https://blog.playdead.com/articles/inside_presentations/insi...
I’m sure that if the Godot foundation had enough resources at hand then you would also see more games like Cuphead and the ones previously mentioned above.
Point taken! I would only add that Ray-Bans have become somewhat of a timeless fashion icon and this isn't something that you can easily replicate no matter how much R&D money you have at your disposal. (Just look at how goofy Snap's Spectacles are in comparison)
This so called “sweet spot” comes at the cost of billions of dollars in operating losses and layoffs at Reality Labs year after year. The worst part is that Meta is merely licensing the Ray-Ban form factor and this also comes at a hefty price tag. Specially if other companies such as Google enter a bidding war to snatch that exclusivity away from them. https://www.cnbc.com/amp/2024/07/31/metas-reality-labs-posts...
https://www.androidauthority.com/google-steal-ray-ban-meta-m...
Swift Playgrounds might be the closest thing, but it’s nowhere near as fun or intuitive as HC once was.
Google has a Creative Lab which employs a handful of creative coders who primarily work with emerging tech on experimental projects. They also offer a one year paid fellowship to young grads to join their labs in either NY or London: https://www.creativelab5.com/
Creative coding is everywhere these days. From the parametric architecture of Zaha Hadid and MAD architects to procedurally generated furniture designs and jewelry. https://n-e-r-v-o-u-s.com/projects/
The big players in this field are actually Optitex and Gerber AccuMark. Lookup any pattern making job from the likes of adidas, Patagonia or Arc’teryx and they require knowledge in one of those two.
The reason why CLO is becoming so popular in recent years is because they’ve been really smart about striking partnerships with fashion schools and offering their software at steep student discounts. I once tried to get a price quote from a regional Optitex rep and they just shrugged me off because they only deal with BIG companies.
If there ever was an industry ripe for disruption it would be fashion. The incumbents have been resting on their laurels for decades so it’s nice to see upstarts like CLO trying to apply the Final Cut Pro formula to dethrone them.
They've designed a bunch of stuff for IKEA and other brands: https://teenage.engineering/designs
According to this old article they are much more than simple consultants: https://www.theverge.com/2021/2/24/22298802/nothing-teenage-...
"Pei says that Teenage Engineering is one of Nothing’s founding partners, and will drive the design aesthetic at his new company."
Worldwide? Nothing Phone 1 wasn't even available for purchase in the U.S and I've yet to see any of their other products being sold throughout latam. They operate like the infamous street fashion brand Supreme with limited "drops" in carefully chosen markets to generate hype through manufactured scarcity.
How do these managers get jobs in these big name companies?
Nothing is very far from what I would consider a "big name company" They are actually a really small joint venture between Carl Pei and Teenage Engineering. This whole iMessage fiasco is exactly why I have such a hard time taking Carl seriously in anything he does. He seems more concerned with creating hype through smoke and mirrors than in releasing anything truly innovative and substantial.
Then eat the blossoms before they turn into actual zucchinis. Mexicans have enough recipes to keep you busy for 4 months straight.
They were acquihired by Zynga of all companies which then promptly proceeded to kill off all their products.
thx :)
It's a shame that this is behind a paywall and I already used my free enotes trial a long time ago.
I'd like to see your sources because this is the first time I'm hearing about this and I'm Colombian! For starters, the Muiscas never inhabited that region so this wild claim makes no sense at all! https://colombia.travel/es/bogota/conoce-la-laguna-de-guatav... https://en.wikipedia.org/wiki/El_Dorado
The process is not completely absent in South America, it's just named differently. In Colombia for example it is referred to as maíz "pelado" and in Venezuela it is spelled slightly different "pelao" but the process is identical to what Mexicans call nixtamal.
Coolchile in the UK will export their masa to just about every country in the E.U.
"The system can stop an immersive experience when people get too close to a physical object or when they move too quickly."
"System can stop" seems to indicate that the whole Vision Pro shuts down or goes into suspended mode. Otherwise it would say "App can stop" to indicate that only the app in use would be closed.
Also, I came across this article on Apple Insider which seems to back this: https://appleinsider.com/articles/23/06/29/apple-vision-pro-....
Perhaps this only affects fully immersive apps and not passthrough apps, but glancing through Apple's best practices it seems they aren't too keen on users moving around while using the vision pro: https://developer.apple.com/design/human-interface-guideline...
"Let people use your app with minimal or no physical movement. Unless some physical movement is essential to your experience, help everyone enjoy it while remaining stationary."
If I'm understanding Apple's documentation correctly it seems like the app would automatically shutdown every single time you move to a new location. If this is the case then it would make for terrible UX having to reboot constantly just to get a full scan of the house as you envision.
You won't be able to move more than 1 meter with this device. https://developer.apple.com/design/human-interface-guideline...
If a person moves more than about a meter, the system automatically makes all displayed content translucent to help them navigate their surroundings.
When a fully immersive experience starts, the system defines an invisible zone that extends 1.5 meters from the initial position of the wearer’s head. If their head moves outside of that zone, the experience automatically stops and passthrough returns to help people avoid colliding with objects in their physical surroundings.
The system can stop an immersive experience when people get too close to a physical object or when they move too quickly.
They are treating this as a major game console sdk with all the NDA's that come with them.
There's a long vetting process which all studios must undergo in order to get approval to develop on all major consoles. Notice that I use the word: "studios" and this is simply because if you want to self-publish a game you must form an LLC or you won't get anywhere in the application process. (This is where publishers comes in really handy as they already have contacts inside the big 3 and can speed up the entire process.) If your studio and game project are approved you will receive the game engine licenses of your choice (Unity, Unreal, Game Maker and in some cases special builds which differ from the ones everyone can download online) and will have the opportunity to take a dev kit out on loan. The kits always have to go back at some point and you have to sign a bunch of NDA's basically agreeing that you will never post pics online or allow anyone outside of your studio access to them. With Microsoft you can actually use any retail Xbox as a dev kit: https://learn.microsoft.com/en-us/windows/uwp/xbox-apps/devk... One of Sony's weird requirements is that you must have a static IP address in order to access their dev portal. And I believe that Nintendo actually charges money for their dev kits, but it's been a while since I checked so I don't know if that's still the case.
That didn't stop Montenegro from finding some other probable causes (fake passports) to arrest Do Kwon. They are now trying to decide where to extradite him. US, South Korea and Singapore all want a piece of him. https://www.rferl.org/a/montenegro-korea-kwon-terraform/3234...
Because it makes searching for info online much more complicated than it needs to be. Take Ubuntu Unity for instance, Unity is one of the most popular game engines out there and it also happens to run on Linux. When you do a search for Unity + Linux you get results for both things and it takes extra time sorting out the search results.
Dubai perhaps? With all the sanctions in place there's very few places where oligarchs can safely store their money. https://www.cnbc.com/2022/04/27/credit-suisse-document-shred...