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imgyuri

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oliverim.com

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Superpowers 6 19 days ago

I feel like all these fat skills on top of agents will become stale very quickly. Unless it is for a very specific workflow with a need for deterministic outputs, I just don't see them having high value.

If I do need such workflows I just use plan mode, and it is 90% sufficient. I created a skill that hooks on top of plan mode because of its shortcomings, but I'm pretty sure even this will become obsolete soon as models improve.

https://github.com/oliver-im/jidoka

because there are multiple abstractions in software that one is bound to come across once the software becomes complicated enough, and from that point on "passion" and "fundamentals" determine how effective they are at navigating that path

iTerm2 Web Browser 10 months ago

does anyone know how the new window shows the original terminal instead of the browser? do i need to switch the profile each time?

In terms of capturing the screen input for training, the fps is capped at 10 fps. This is following the number suggested in NVIDIA's paper[1], which cautions against overfitting. The program captures faster when the steering angle gets larger, because it suggests that curvy road is ahead, which are the more challenging scenarios for the program.

In terms of testing, the max fps is determined by the performance of the GPU and the complexity of the model. I couldn't find any definitive studies done on the matter, but anywhere from 10-30 fps seems to work OK.

[1] https://arxiv.org/abs/1604.07316