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ianp

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Game-related libraries and engines can get expensive. They're both 3D, but C4 and Torque for example can both cost >$300USD.

It's pretty expensive, but given how well that demo worked i'd probably buy it if i did any javascript.

Even if $7-12/mo is peanuts to you (it definetly isn't to me), it's still $ vs free. And even comparing bitbucket's free plan vs github's $12 plan, bitbucket's /still/ provides more value.

As for if github is so much better as to be worth the extra money is an entirely different flamew..discussion.

It may be $7/mo, but you only get 5 private repos and one collaborator. If you want more than a small handful of private projects, or even want to work on a private project with another person you need to cough up $12/mo, which is infeasable for just a hobby project or two.

BitBucket, on the other hand, gives you unlimited public and private repositories and 5 collaborators for /free/.

For a business, $25/mo isn't much, but for personal projects i prefer free over paid.

The best way to pick a framework is the same as the best way to pick anything-- make a simple app like a blog or a forum with both frameworks and decide from there which one you like better.

Well i'm glad to see you never take breaks. Err, except when you waste all day on HN?

Don't criticize others for spending their free time differently from you. The same arguements you posed for HN work just as well for video games.

Python Black Magic 16 years ago

Private members are generally just to protect your from yourself. If you have an integer that should /always/ be 1-10, it's easier to use a private variable and a setter that ensures the variable is always valid, than to hope all your code follows the rules. (Then also if the rule changes, e.g. to 5-100, you just need to change one function).

There are some other uses and examples, but this is the simplest one i can think of off the top of my head.