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iamshariq

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VentureDive | Karachi, Pakistan | iOS developer + 3d Generalist | Full Time | Remote

VentureDive is the tech company that has built multiple unicorns - including Careem (Uber of Middle East) and Vistajet (private jet service).

I've come onboard to build the XR division. Looking to create innovate AR/ VR/ MR products for global clients.

I'm building a team of rockstars from around the globe. Currently working with folks from Netherlands, London and Massachusetts.

If you're passionate about XR and would like to make a dent in the universe - lets talk! Hit me up: m.shariq@venturedive.com

“It’s a great relationship,” Ben says. The two disagree constantly and their honesty often causes tensions between them, when they argue about all kinds of topics. “I’m not friends with Marc, he’s much more like a relative. I don’t want to have lunch with him every day, in fact I prefer not to!” But this is what makes theirs a unique and strong bond: the disagreements create a robust exchange of ideas, which means they have much to learn from one another.

Magic 11 years ago

Great service for a consumer. But as a business - how do you earn revenue?

How did people come to the conclusion that these companies had the agreement to reduce wages?

It seems like they had this agreement - only because they hated their employees being poached on.

It's not price fixing.

It's self preservation.

Sure it had a side effect of keeping wages low - but that was not their goal. None of them are short on money.

I'm not saying what they did was right - but lets not frame it in a context that makes it look like they did this to not let employees have more money.

When in reality - they did it to stop others from stealing their employees.

With what you've shared about you and your idea - there's a 0.01% chance it may be one of those 1 in a million idea that is a surefire hit.

But it doesn't matter how small the chance is. You got to give it a shot.

Only thing is - when the chances are so low, almost nobody believes in you - except you yourself.

You already know the "usual" way. Create a startup. Get financed, work on your app and so on.

But here's the other way..

If I were in your place and absolutely flat broke - I'd get a job with the skills I have that can support my dream (your app in this case).

And here's the strategy I would use:

To start with, make small apps that have a high chance of being a hit. Cross promote each other. One download becomes three.

Once you've a solid network of your own apps and a good profit stream - then make your big app. Once launched, promote it among all your apps. Plus if the app has a viral component involving facebook or any other majro social network, it should grow virally. If not, find out why.

If the app has in-app-purchases, they should be converting and providing you a major revenue stream. Keep optimizing the app/game and reinvesting the profits.

That's what I would do. Not the most efficient way. But something anyone can do.

Hope it helps.

P.S. This is also why Zynga's new games get to the no.1 spot. They promote it in all their previous apps. Even Rovio's Angry Bird was their 60th app or something. When it released, you bet they promoted it in all their older apps.

I'd pay for a saas to manage all my (similar) iphone apps from one central location. Something that would replace the things I currently do with a plist file on my server.