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iambrakes

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Owner of Dunk Tank. Working on a startups in Atlanta.

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I released SoundKit (https://soundkit.io), a library of UI sounds a few years back. At the time, there weren't really people marketing sounds for UI, so people were interested in discussing. I learned a lot from the feedback (some good, some bad) and saw a lot of traffic in the first few weeks from it.

I still get a regular stream of traffic now, and there are tons of others making sounds for UI. So, hopefully it helped kickstart that market a little.

I'm in the process of creating a second set of sounds now to try and keep the interest alive.

Original Post https://news.ycombinator.com/item?id=8527861

I'm not sure if there was a playback issue, but I've replaced the sample anyway to be safe.

The point of the product is to be a good value for the price. I encourage you to listen to all of the sounds available in the videos and listening samples to decide if it's a good value.

Thanks everyone for the support today. The biggest concern has been the license and uses. In trying to make it easier to understand, we have rewritten the license in simpler terms.

For anyone who purchased previously, no rights have been removed. In fact, the new license is more flexible. If anyone has questions, please reach out.

The new license can be found here. https://soundkit.io/license.html

The license works the same as any other license you probably have for fonts, images, sounds, etc. For example, if you load a web font in an app, you most likely have a single use license, but thousands of users may use the font when they use the app. They don't however have a right to use that font in other applications.

This is similar. However, I'm going to work on wording that makes the concerned users more comfortable. I understand that this is a tricky situation. And I'm much more interested design then legal matters. I hope I can ease the concerns.

I appreciate your concerns. Let me see if I can ease them. The intention is to make this product as useful as possible at a good price. The license is in place to try and keep a few basic things from happening.

1.) Purchaser buys SoundKit then adds the sounds to a commercial product like a toolkit that they want to sell. Or they add the sounds to a website template that they sell to others. Anything where another user would come along and use those sounds commercially for their own projects.

2.) Purchaser buys SoundKit then gives it to their friends for free.

3.) Purchaser buys SoundKit then places it on a server at an office for everyone to use.

4.) Someone accesses a repo who doesn't have a license for SoundKit, they pull the sounds and use them on another project.

On the other hand, if you buy the license and then you work on a project like a web or mobile app and you want to add the sounds, go for it. If someone else adds to the project or makes changes, that's not a problem. As long as a license owner is involved with the project and added them.

I really don't want to limit the use of the product, I just have to try and keep from everyone giving it to everyone for every use. And regarding the company issue, I should add a multiuser license. It is common in these situations.

At the end of the day, most people are probably not using their licenses correctly for all sorts of design elements, but this gives us some sort of protection in a worst case scenario.

I'll try and update the wording of the license to be as clear as possible for future buyers. If you have already purchased, feat not, the usage will become more flexible, not less.

The license is designed to work like a font or stock photo license. It's allows for a specific user individual or within a company to use the sounds for as many projects as they'd like.

From my experience this is typical for most licenses on most royalty free items. The same type of license can be found at sites like Shutterstock at the Boom Library that another user mentioned in the comments.

It's just the nature of the business. I believe the prices are fair for the quantity and unlimited project use. But it wouldn't be fair to just then share all of them with as many people as you had in an organization.

On the software side it's a combination of Reason for synth sounds and Audition for recording and editing. Sounds were recorded with the Reason Balance box and with a Zoom H6 portable recorder using various mics.

Everything was mastered in Pro Tools at another studio for consistency.

Try Resonator.co it does exactly that. Links to Spotify and Rdio playlists weekly with separate purchase links in iTunes.

It's free, but you can donate to keep it going.

Most of the time I just use Flickr. I search for what I'm looking for, then click the advanced search tab. Checking the "Only search within Creative Commons-licensed content" limits the results to stuff that copyright owners are willing to let you use. Most of the time you just need a simple attribution with the image.

Kurt Vonnegut is an all time favorite of mine. His sense of humor is understated but so on point, and he just seemed to understand the world around him better than a lot of people, especially at that time. Good to see there is still stuff to discvoer from him even after his death.

[dead] 14 years ago

Job Description: Figure out what needs to get done and do that before I have to ask.

In regards to the "off topic" comment, I would submit that this sort of thing happens all the time in the startup community with ideas, design, code, etc. It's interesting to see how it plays out and how both parties handle it.

This actually makes a lot of sense. It hadn't dawned on me that I was looking in the wrong places.

It's funny, but I've been to programmer user group meetings where all I met was idea guys looking for programmers.

It's like a bunch of teenage boys thinking they are going to meet hot girls at a party, only to find out it's all boys at the party.

Thanks for making me think about my methods.