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iMerNibor

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the fans spinning at max speed

This always confuses me - don't people want their computations to run as fast as possible and thus inevitably produce more heat that needs to be vented?

I suppose sometimes it is just an analogy for "its utilizing 100% of my resources" (which I'm guessing it is here), but I've definitely had people say it as an actual complaint in different contexts

What gets me the thumbnails are now so big, they're blurry since the images need to be stretched to fit now!

The preview is 530x300px on a 1920x1080 screen vs the image shown being 336x188px

How this passed any sort of QA is beyond me

To quote from the blog post:

Unity has a package called Entities Graphics, but surprisingly Cities: Skylines 2 doesn’t seem to use that. The reason might be its relative immaturity and its limited set of supported rendering features

I'd hazard a guess their implementation of whatever bridge between ECS and rendering is not capable of LODs currently (for whatever reason). I doubt they simply forgot to slap on the standard Unity component for LODs during development, there's got to be a bigger roadblock here

Edit: The non-presence of lod'ed models in the build does not necessarily mean they don't exist. Unity builds will usually not include assets that aren't referenced, so they may well exists, just waiting to be used.

Maybe they could have gotten away with this with UE5's Nanite

Exactly.

If unity actually delivered a workable graphics pipeline (for the DOTS/ECS stack, or at all keeping up with what UE seems to be doing) these things probably wouldn't be an issue.

To give an example:

user installs the game on their pc? unity wants the fee paid for that

same user installs it on their laptop? pay again

same user upgrades their pc and has to install the game again? unity wants their install fee

I believe they also initially said that deinstall + install would incur another charge, but backpeddalled there (weird)

Being able to stop constantly keeping things in the back of your head and just trusting the compiler to complain if something is off was the biggest differentiator for me by far. Less footguns = more better

I'm a customer of virgin's fttp connection, which is converted from fibre to coax on premise - so yes, actual fiber going to your house, but running docsis in some fashion or other

The article you linked covers this as well:

while more than 1 million of their premises are also being served by “full fibre” FTTP using the older Radio Frequency over Glass (RFoG) approach to ensure compatibility between both sides of their network.

As for them going symmetric in the future: I'll believe it when they do, not holding my breath

From what I recall, its about phyiscal to virtual color matching, so pantone offers samples of say plastic with the exact matching color as the virtual ones, so you can pick a color, tell the manufacturer you want the plastic molded that color and be pretty sure you'll get the right color of product (or if not you can go back to them and tell them to do it according to spec).

You'd also want to calibrate your monitor accordingly of course

while the mega corps get away with billions.

The difference here is that megacorps use legal loopholes (and pay accountants and lawyers plenty of money to find those loopholes and make sure they are allowed) to avoid paying tax while the single mother probably thinks she can get away with not doing it while she may be obligated to

You can't go after companies for follwing the law, you'd have to change the law first.. which I don't see happening personally

Edit: Don't get me wrong - I'm all for making things easier for small businesses to enable them to grow

It's easier on yourself. You don't have to stress about rushing to get a new job until the end of the month (or what have you).

That'll also make you more relaxed during interviews (if you do bad/ask for too much the stakes are lower)

Unity actually exports Linux binaries so most developers could do Linux natively.

It'd be great if it was that easy, last time (been over a year to be fair) we tried we had weird unexplainable shader errors and graphics glitches, windows build via proton works fine

Sadly not worth the dev time to investigate that more thouroughly at the moment

For many websites it's perfectly acceptable to go down for a few hours (or however long it takes you to notice, spin up a new vm/server and restore a backup) should stuff go wrong, which is fairly unlikely if you're just running a few servers.

It's likely the additional overhead worrying about HA is not worth it, not to mention the real possibility of HA just not working properly in actual failure scenarios

..and even if you follow all the best practices you'll just randomly end up blacklisted for what I can only imagine is misguided users clicking on spam.

If that happens on the wrong email provider you're out of luck. One of the mail servers I have a hand in has been blocked by one of those difficult providers for the past 2 months and we sent them 4 mails/week before the block on average :)

Compromised aws or similar accounts shouldn't be that hard for someone to get hold of at that point though?

You could probably make the whole site fairly convincing with just static files & some js which would be super easy to scale up with just a free cloudflare account or something along those lines

There's a huge difference between calling someone you know and have interacted with for a significant amount of time or a random internet stranger the wrong thing though (not to mention the overhead of looking up & remembering the pronoun vs just writing around it for technical/factual answers)