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hvidevold

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news.ycombinator.com 2y ago

The End of Almost All Suffering

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github.com 3y ago

Show HN: Abstract coding using GPT 4

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emnh.no 3y ago

Show HN: Moonfisher Web Game

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github.com 3y ago

Show HN: 1500 Curated RPG Icons (Stable Diffusion, Public Domain)

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opengameart.org 3y ago

Show HN: Stable Diffusion RPG game art

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github.com 3y ago

Show HN: Rogue Likes (Pixel Art Ranking Webapp)

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emh.lart.no 4y ago

Show HN: Match 3 RPG

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www.youtube.com 4y ago

Explode the Dragon Demo

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emnh.github.io 4y ago

Show HN: Happy New Year Prodecural Art Generator

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www.shadertoy.com 4y ago

Show HN: Tsunami

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github.com 4y ago

Show HN: Shapes of Light and Magic (Open Source Tower Defense Game in Unity)

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store.steampowered.com 4y ago

Show HN: Dance of Cubes (Cellular Automaton Game) on Steam

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www.youtube.com 4y ago

Show HN: Game of Cubes Complex Behaviour

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tech.io 5y ago

Show HN: Fast Connected Components for 6x12 bitboard

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tech.io 5y ago

Show HN: Fast 15x15 bit grid BFS: breadth first search

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michaelmoroz.github.io 5y ago

WebGL Fluid Dynamics: Reintegration Tracking

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github.com 5y ago

Show HN: Categorizing OpenGameArt (using Grid t-SNE)

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emh.lart.no 5y ago

Show HN: Browse Random OpenGameArt

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emh.lart.no 6y ago

Show HN: WebGL Lighted Block Terrain

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emh.lart.no 7y ago

Show HN: Little Automatic Racing Game in WebGL with Three.js and Oimo.js

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37pts27
emh.lart.no 7y ago

Show HN: 144Hz 2560x1440 Video Sample (Starcraft 2 Rain)

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emh.lart.no 7y ago

Show HN: WebGL Imperial March

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emh.lart.no 7y ago

Show HN: WebAssembly WebGL2 Underwater Lights in C++

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output.jsbin.com 7y ago

Show HN: WebGL Walk the Dinosaur

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github.com 8y ago

Show HN: JavaScript to ReasonML transpiler hack

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12pts0
emnh.github.io 8y ago

Show HN: WebGL Demo in ReasonML

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74pts40
emnh.github.io 9y ago

Show HN: Blog about Real-Time Strategy Game in ClojureScript and WebGL

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7pts0
www.youtube.com 9y ago

Show HN: Animated Tree in ClojureScript and WebGL

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5pts2
emnh.github.io 9y ago

Show HN: WebGL Voxel Explosions

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1pts0
github.com 10y ago

Show HN: WebGL GPGPU Graph Layout in ClojureScript

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3pts0

True. Unity WebGL does not work on mobile. It's possible to compile it to an iOS or Android app though, but I don't plan to currently.

The models have about 1k triangles each. The code is optimized to scale to many units (racers), but the initial rendering cost of instancing with pre-rendered animation skeleton may be high I suspect, so it may be slow for few units on old hardware. I could try to have different rendering paths for small and big number of units to alleviate the problem.

Ah hahaha they are just two types of racing pods :) . There is no car/rider classification.

For my personal version I can use all Starcraft 2 units as racing pods, the dragon and the binocular pod are just a couple of free ones I found on Sketchfab and put in there to be able to publish it :)

Here are a couple of screenshots from personal version: http://emh.lart.no/publish/csb/million-mutas2.png http://emh.lart.no/publish/csb/csb3d.png

Author here. Are you getting any warnings? Does it say it is using WebGL 1 or 2 on the left side? I am getting 60 FPS on Windows Chrome 64 with WebGL 2 on a 5 year old Radeon 7870 and it's mostly idle. I have implemented fallback to WebGL 1 for other platforms than Windows, because there were bugs that I don't have the platforms to test on (I tested on Linux in VMWare, but only WebGL 1 as WebGL2 is blocked on VM), and that path is not very optimized. Still I was getting 60 FPS on Linux Chrome in a VM as well. Firefox in Linux VM was slower though, at 30 FPS or so.

There might still be optimizations I can make and I could add more configuration settings for texture sizes.

How does http://madebyevan.com/webgl-water/ look in comparison? Is it smooth? Most of my water code is copied from his version.

What's your OS and browser?