Pretty slick! And I really enjoyed the interactive, destructible house at the top :-)
HN user
hunterirving
Here's a personal website I built to catalog the various lifeforms I've encountered on my adventures. It's kind of like a Pokédex, but for real life.
- Lifeforms are categorized by Kingdom → Phylum → Class → Order → Family → Genus → species, and you can click to expand each nested category.
- As you click around, the species you've viewed are added to the browser cache. This updates the "New!" indicators, so you can see at a glance if anything new has been posted since your last visit.
- Image dithering is done client-side using a slightly modified version of Andrew Stephens' as-dithered-image[0]. My main addition was the ability to dither with 3 colors instead of 2.
I've found that since I started cataloging lifeforms, I've noticed a lot more of them while out and about. Maybe I'll catch 'em all one day.
Really slick, thanks for sharing! I haven't dug deep into the menus yet, but I would love a way to increase the text speed.
I've been dealing with the same issue for the last week or so, but just found a solution!
Install the GitHub CLI ("brew install gh" or similar), authenticate with your GitHub credentials ("gh auth login"), then run the following:
gh api --method PUT -H "Accept: application/vnd.github+json" /notifications -F read=true
Blue dot gone! :-) This marks all notifications as read, which clears the phantom notification from the deleted account.
Wild World was actually the first Animal Crossing game I played! Back in the day, I remember using a browser-based pattern creator, then tapping it out by hand paint-by-numbers style with a DS stylus (which could easily take the better part of an hour). I think past me would let out a sigh of relief knowing future me finally automated it :-)
Same! It's such a special game. There's something about the original that the newer ones never quite recaptured. Maybe it's the slightly rougher edges that give it character.
I'm a big fan of Hunter's work! His videos definitely informed this one. I would love to do a collab given the chance.
Could this be a new hit game genre? :-) I'm not sure it comes across in the video, but it's actually surprisingly fun. I say "1ish fps", but it actually runs at a variable framerate – faster when the snake's head and tail are closer together, and slower when they're further apart. This means that, on your way to the next apple, you can try slithering close to your tail for a short speed boost. It can be a little risky, but I think that adds to the fun.
I've been meaning to try that out as well. I recently picked up the FlippyDrive Deluxe, which comes with an ethernet connectivity kit. I think the software only supports using it to transfer files over a local network for now, but the idea is that eventually it'll be usable for online play.
It seemed like a pretty logical progression to me! I half considered adding a two-player mode to the Snake game, but of course that would be ridiculous.
That's exactly it! The hacker spirit definitely took over on this one. I guess it did take a lot of work, but IMO the absurdity of going this far adds to the humor of it all. So glad to hear you enjoyed the video!
Yes! That's exactly what I was going for :-) Glad to hear you enjoyed it!
In a way, I'm glad the OSK was so tedious, since it drove me to create this whole crazy project. Thanks for checking it out!
Thanks! Yeah, I was surprised how much utility I could get out of it without directly modifying the game or console themselves. The first Animal Crossing has this great, simple charm. I would definitely recommend it!
Thanks for checking it out! I had some help from the many open source projects I made use of :-)
Thanks for checking it out! I'm a big fan of FrogFind. http://68k.news was another one that got the gears turning while starting out on this project.
I was able to dig up this ancient webpage about a browser for the Newton called PocketWeb ( http://web.archive.org/web/20120610041940/https://www.teco.e... ). Sounds promising.
If your browser lets you configure a proxy server, it should work!
Thanks again for your contributions! The BlueSCSI is a fantastic little device. I've really enjoyed playing with it.
The browser I'm using (MacWeb 2.0) has its own proxy config (you can see it in the demonstration video around 3:27), but you can also enable a proxy at the system level using Internet Config (click Firewalls, check "Use HTTP Proxy", then enter the server address and port in the text field).
If you're patient (and willing to do some repair work) you can sometimes find reasonably priced fixer-uppers on eBay.
Thanks for checking it out! Hope it works out well for you.
That feature was inspired by an existing website, https://websim.ai/ . Definitely worth checking out, and a lot more feature rich than the vintage Macintosh version.