HN user

huevosabio

2,781 karma

ramondario.com

Posts27
Comments480
View on HN
www.youtube.com 10mo ago

Show HN: A monster trainer game with monsters you can train

huevosabio
2pts0
www.youtube.com 1y ago

Gen AI and Games Podcast: On Device Inference

huevosabio
1pts0
ramondario.com 1y ago

Playful Creation

huevosabio
1pts0
inference.cerebras.ai 1y ago

Llama 8B at 1800 tokens per second on Cerebras

huevosabio
2pts0
ramondario.com 2y ago

AIxGames, Topical Recap of GDC

huevosabio
1pts0
www.theverge.com 2y ago

Snap is laying off 10% of staff

huevosabio
3pts0
zaranova.xyz 2y ago

Show HN: Zaranova – A game where you must pretend you are an AI

huevosabio
65pts23
news.ycombinator.com 3y ago

Ask HN: Did Google remove the site:<url> feature from mobile?

huevosabio
3pts2
trungphan.substack.com 3y ago

The YouTube Learning Machine

huevosabio
1pts0
www.worksinprogress.co 4y ago

The Maintenance Race

huevosabio
198pts27
www.worksinprogress.co 4y ago

The Housing Theory of Everything

huevosabio
125pts80
www.bloomberg.com 4y ago

Vay: Teleoperated Ridesharing

huevosabio
3pts0
stratechery.com 7y ago

Uber's Bundles

huevosabio
1pts0
www.argmin.net 8y ago

Random Search Beats Reinforcement Learning in MuJoCo

huevosabio
3pts0
www.argmin.net 8y ago

“A Model, You Know What I Mean?”, Model-Based vs. Model-Free RL

huevosabio
2pts0
www.argmin.net 8y ago

The Policy of Truth: Efficiency of Policy Gradients

huevosabio
2pts0
medium.com 8y ago

Study estimates that AVs will shift ~$1T USD in Real Estate Value

huevosabio
3pts1
eng.uber.com 8y ago

Uncertainty Estimation in Neural Networks for Time Series Prediction at Uber

huevosabio
2pts0
watchers.news 9y ago

Possible Meteorite Observed Over Guatemala

huevosabio
3pts0
techcrunch.com 9y ago

Uber acquires Geometric Intelligence

huevosabio
3pts0
www.lifestudies.org 9y ago

Self Domestication

huevosabio
1pts0
www.theguardian.com 9y ago

Facebook and Israel to work to monitor posts that incite violence

huevosabio
1pts0
medium.com 9y ago

Lyft’s Vision for the Next Ten Years and Beyond

huevosabio
17pts0
fivethirtyeight.com 9y ago

New Yorkers Will Pay $56 a Month to Trim a Minute Off Their Commute

huevosabio
1pts0
news.ycombinator.com 10y ago

Ask HN: First time in PyCon, recommendations?

huevosabio
4pts1
news.ycombinator.com 10y ago

Ask HN: How do you plan your financial future?

huevosabio
14pts6
spectrum.ieee.org 10y ago

Optimus Ride Wants Autonomous Ride-Sharing Without Human Drivers

huevosabio
3pts1

Mexico performs as you'll expect a third world country that loves football to perform, and the US performs as well as you would expect a first world country that is ambivalent to football to perform.

I think the real mystery is, how come Brazil, Argentina and Uruguay play so much better than what you would expect from relatively poor countries?

My guess is that their leagues are fairly developed industries, like you would expect in the first world.

SpaceX S-1 2 months ago

The space launch operating loss is like 10% of the Starlink operating income.

So Starlink is a cash cow!

As I stated above, the problem is that even when I tried to pay, it was still failing under the same error.

I don't mind paying for software, I hate paying for half-assed, unsupported software.

I paid or tried to for the extra billing, I followed all the instructions and still got the same error. Attempts to get help land you in that catch-all issue.

Its a problem with their own systems and it's easier to role out your own alternative than to get a handle of a support person.

I don't follow, we pay them for the actions and everything and still ran into this issue.

That's why it's an issue.

We were building on C# Godot and I think it is a second class citizen in the sense that 1) you can't export to wasm and 2) they are moving the interface to be handled by gdextension.

That said, I think once you get the gist of it and understand the landmines, it is really nice to use vanilla dotnet rather than unity's fork.

The universe is infinitely detailed and incredibly complex. These machines are and will remain for a while anchored to solving problems that we as a species have solved before. Seek the problems and tasks that are novel, that are groundbreaking and meaningful. Seek the boundary of knowledge and craft, what neither human nor machine has done. Seek the problems that require both humans and machines.

I frankly don't understand why they keep CC proprietary. Feels to me that the key part is the model, not the harness, and they should make the harness public so the public can contribute.

Yes, this article was one of the best articles in the last few years. And to this day I think about it. It has that property of good writing that lingers with you way after you read it.

Can't wait to read the book!

I used to do this every now and then. I would leave my phone at home and take a book and a notebook to a coffee shop and sit and sip. I would read if I felt like it, or write, or just plain stare. I also chose cafes that were a hit of a walk away.

It was absolutely glorious. I got to think my own thoughts, get bored, get into conversations with random people.

I should do it more often.

Follow up thought: it would be cool if you imagine a match to consist of three sets each for a different class.

So each player comes with three teams of small, mid and large base stat classes. You can't repeat monster across teams. Whoever wins 2/3 wins the match.

...

And if this was my college house, we would have a price system for the mons so you wouldn't be able to repeat mons even between players. But that's a different thing altogether.

Love this!

My general problem with Pokémon (at least the older versions, haven't played the latest) is that when playing against others it frequently just boils down to the same set of legendary and overpowered mons.

You sort of addressed this running the milp without certain mons as options, which makes sense.

But you already have the machinery for a better constraint: max total base stat. You could think of it as "weight classes" in box.

So, for a given weight class, your team can only add up to Y in total base stat. You can squeeze one of the OP mons, but then the rest are slackers. Or you could balance them.

It makes it a lot more interesting and invites for diversity. And you could run it for many different values of Y.

I've been thinking about this for a while, and largely agree that industralization of software development is what we are seeing. But the emphasis on low quality is misplaced.

Take this for example:

``` Industrial systems reliably create economic pressure toward excess, low quality goods. ```

Industrial systems allow for low quality goods, but also they deliver quality way beyond what can be achieved in artisanal production. A mass produced mid-tier car is going to be much better than your artisanal car.

Scale allows you not only to produce more cheaply, but also to take quality control to the extreme.

What do you like to do? Do it with full intensity and seek IRL clubs/communities built around that activity.

What I love about the modern world is how for any niche activity there seems to be a community. You'll find that those that partake in the activity will have conversations beyond small talk. And when not talking you're doing this thing you like to do!

Its important to do it intensely and in a place with people IRL.

Focus on that for a while and you'll feel better and start hanging out with people.

I really like the balance that Morrowind offered: it all felt like one big world and going from town to outside to dungeon was smooth and unannounced. You really felt like you were discovering a place, and you really got lost in a pre-gmaps sense.

A modern version I like is Bg3. It has a much more linear playthrough than Morrowind and Toen/Outside/Dungeon is more clearly marked, but it's still smooth. Also, you have a sense of uncertain danger in all three setups. And dungeons can be fightless if you play them well!

Also, it's interesting how both Morrowind and Bg3 are both able to integrate the environment and the NPCs neatly into the battle system. Both feel like you're fighting in a live world. But they do it very differently. I think in bg3 it is much more fun to fight, but Morrowind allows for more silliness and out of the box thinking.