Can't say that I agree. I play rhythm games on a national level and benchmarking and reducing input latency is very important in those games.
The games I play (ITGmania) measure accuracy to the tenth of a millisecond, any fluctuation in your hardware latency can ruin your scores and nothing really is more annoying than an inconsistent setup where the latency change between or during a session is absolute hell.
Vibes and latency don't belong in the same sentence at all imo.