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hexhowells

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deep-ml-trench.vercel.app 7mo ago

The ML Trench

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1pts0
en.wikipedia.org 7mo ago

Nth Country Experiment

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news.mongabay.com 9mo ago

In memory of the Christmas Island shrew

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techxplore.com 10mo ago

The AI breakthrough that uses almost no power to create images

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www.primeintellect.ai 10mo ago

Environments Hub: A Community Hub to Scale RL to Open AGI

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press.asimov.com 11mo ago

The Weight of a Cell

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hexhowells.com 11mo ago

Understanding Moravec's Paradox

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www.interconnects.ai 1y ago

The American DeepSeek Project

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hexhowells.com 1y ago

I want to be a Journey Programmer Again

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press.asimov.com 1y ago

The Making of a Gene Circuit

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openrxiv.org 1y ago

OpenRxiv: a new independent home for preprint sharing in the life sciences

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arxiv.org 1y ago

NoLiMa: Long-Context Evaluation Beyond Literal Matching

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jcarlosroldan.com 1y ago

What Is SwiGLU?

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toponets.github.io 1y ago

TopoNets: High-Performing Vision and Language Models with Brain-Like Topography

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www.nature.com 1y ago

Dendrites endow ANNs with accurate, robust and parameter-efficient learning

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hexhowells.com 1y ago

Neural Golfing: Getting 98% accuracy on MNIST with 575 parameters

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hexhowells.com 1y ago

Paths Towards Intelligence

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en.wikipedia.org 1y ago

von Neumann Universal Constructor

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www.karlsims.com 1y ago

Evolved Virtual Creatures (1994)

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www.nature.com 1y ago

What's so special about the human brain?

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github.com 1y ago

Recreational Programming

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github.com 1y ago

Neural Golfing

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interstitiality.net 1y ago

An Engineering Diagram of the Brain (2008)

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www.youtube.com 2y ago

The Most Important Algorithm in Machine Learning [video]

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twitter.com 2y ago

Tenstorrent Launch Grayskull Dev Kit

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binary.golf 3y ago

Binary Golf Grand Prix 4

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papers.nips.cc 3y ago

NeurIPS Proceedings – All papers ever presented at NeurIPS

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ui.stampy.ai 3y ago

Stampy.ai – An Interactive FAQ about AI Safety

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hardwarelottery.github.io 3y ago

The Hardware Lottery (2020)

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github.com 3y ago

Deep Learning Tuning Playbook

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The human ability to learn from few examples can be explained with evolution (and thus search). We evolved to be fast learners as it was key to our survival. If you touched fire and felt pain, you better learn quickly not to keep touching it. This learning from reward signals (neurotransmitters) in our brain generalises to pretty much all learning tasks

Like a lot of human actions in space, folding clothes and other motor tasks are hierarchical sequences of smaller tasks that are strung together

I disagree, you can model those tasks as hiearchical sequences of smaller tasks. But the terminal goal of folding clothes is to turn a pile of unfolded clothes into a neat pile of folded clothes.

The reason you would break down the task is because getting between those two states with the only reward signal being "the clothes are now folded" takes a lot of steps, and given the possible actions the robot can take, results in a large search space.

OP here, I whipped this up in like 10 minutes after modelling the problem from a new perspective (I want to be less of a perfectionist with my blogs) so there are definitely grey areas I didn't consider/cover.

I do think LLMs can be good for certain boilerplate code whilst still allowing you to enjoy the problems you care about, and as far as my binary definitions this is more of a grey area.

I guess for me, this has introduced a slippery slope where if the LLM can also code the "fun" stuff, I'll be more inclined to use it, which defeats the whole purpose for me. Perhaps being able to identify which type of project I am working on, it can help me avoid using LLMs to enjoy programming more again!