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grenoire

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Bourgeoisie spy.

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I love this movie so much it's _unreal_. What an experience, every single time.

And each time I see an article like this, I simply marvel at the immense love for art and life it has. What an incredibly talented crew, what product of mastery and care.

OpenTTD 2 years ago

There are quite a lot of mods (called NewGRFs), ones like FIRS make the game a lot more complex and challenging by making the economy more involved. There are other ways to increase the difficulty with mods, or just with AI players. I agree that the base game can lead to Too Much Money very quickly, which does feel pointless quickly.

Despite seeing it work at first I didn't even register my amazement until I saw it on the horse model. I was just thinking, oh a cool knife sharpener..?

Lithium is cheap because the externalities of the environmental damage it causes is not accounted for in the pricing. It's a highly exploitative resource which has destructive impacts on local bacterial ecosystems, human communities, and water availability.

Some articles, if you are interested:

https://www.sciencedirect.com/science/article/abs/pii/S09626... https://www.euractiv.com/section/energy-environment/news/fac...

It's not even comparable to sodium, which is abundant practically everywhere.

It's alright but it's not 'appetizing,' if you know what I mean. I look at the list of posts and it's just a wall of black scribbles. Tagging them and spacing it out a little will make it easier to catch people's attention.

At Mondragon, there are agreed-upon wage ratios between executive work and field or factory work which earns a minimum wage. These comparatively low wages can make it very difficult to recruit managers from investor-owned firms.

Wow, actually brilliant idea to keep out the nasty investor-owned firms away!

There's a distinction between the short-term economic incentives of using AI (work gets done quicker, more code gets written, output is created faster) versus the long-term personal incentives of not using AI early on. I believe mathematics and various natural sciences benefit from having a complete understanding of the tools, their inner workings, and their potential use-cases within your head. I think programming is similar too. If you are already a skilled programmer who is able to construct complex-and-reliable (engineering incentives) systems with great accuracy and reliability, then AI will add speed to your conquests. However, if you are a beginner who is not clear on what fits where, and how a canoe is built before a cargo ship, then AI will hinder the quality of your work, and eventually put you out of a job because you're just a mere puppet to the tool.

When you give people the freedom to use the KV store as they wish, you inevitably run into a meta-problem whereby the way they write their data structures in to the KV store is varied across applications. I don't know if you could standardise this structure beyond enforcing applications to use an OS-assigned private store, but I don't see how that would work with portable executables etc.

I suppose you'd need to be very opinionated for it to work, but people will still bodge it to make it work with their needs that your system doesn't natively satisfy (people putting JSON strings in the values, for example).

To any budding game developers, my advice would be to not rush into ECS and try to accomplish your goals with structs and loops first and understand the fundamentals of how a video game 'works' under the hood.

Your game will get done if you work on it, not necessarily if you pick ECS!

As if there's an implicit belief that companies artificially reducing their tax liability will lead to better growth or something? Perceived benefit is then positive, I suppose. On the other hand, an individual doing it for their personal gain is vilified indeed.

I think there exists a midway, where you rely on the heavily-tested open source solution that implements what you want, and a sprinkle more. RabbitMQ for example is that layer that your 40 lines of code would do, but pays off dividends in good nights' sleep.

In terms of usability, I still just find Dwarf Fortress to be a decade behind Rimworld. The fact that we had to use Dwarf Therapist for years... Rimworld just has it all on the screen within four clicks, with clear indications on how to resolve issues like mood modifiers.

Dwarf Fortress in all its complexity, embraces fuzziness in how things work, and focuses on a bit of a higher-level focus (fortresses reach many more dwarves than a Rimworld colony). However, this complexity makes the game a lot less accessible too. I hope the UI changes help bring ease of use and clarity!

Investment in education and social welfare, combined with time.

My university is growing into having a more balanced faculty mainly because it is now seeing an increasing number of female candidates. This is a result of the study (economics and finance) becoming more popular in the past two decades with women, and we are seeing the results only now. There will always be lagged effects in this.

Granted, there are quotas in place too.

Practice improves this, I suppose as you age it's harder to get that commitment to becoming a speedy note-taker, but I share the sentiment among many that speed is not necessarily a deal breaker. I can barely decipher my scribbles after the fact, but doubling down on the neural pathways is a deal breaker.

There are two major ways in which you would not identify this flow of money:

1) You do a bad job at the due diligence and do not review anything beyond the income statement and top-level balance sheet accounts.

2) You turn a blind eye to it because it is favourable to you. Favourable can also be just the outcome of assessing the risk of 'cost of reversing fund diversion practices' vs. 'letting it slide because those diversions yield returns'.