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gnufs

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aligunduz.org

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android-developers.blogspot.de 13y ago

Android Studio: An IDE built for Android

gnufs
3pts0
www.lrb.co.uk 13y ago

Is Wagner bad for us?

gnufs
5pts2
www.andrew-wigglesworth.co.uk 13y ago

My user friendly GNU/Linux desktop

gnufs
4pts0
www.theverge.com 13y ago

Realtime war

gnufs
2pts0
corte.si 13y ago

The UDID leak is a privacy catastrophe

gnufs
119pts51
www.swaroopch.com 14y ago

Book review: Thoughts from Jaya, a retelling of Mahabharata

gnufs
1pts0
pthree.org 14y ago

ECB vs CBC Encryption

gnufs
1pts1
ascii.textfiles.com 14y ago

Javascript Hero: Success / Your Big Moment

gnufs
2pts0
www.hermann-uwe.de 14y ago

Sigrok - Cross-platform, Open-Source Logic Analyzer

gnufs
3pts0
0pointer.de 14y ago

The Most Awesome, Least-Advertised Fedora 17 Feature

gnufs
25pts6
research.swtch.com 14y ago

Finite Field Arithmetic and Reed-Solomon Coding

gnufs
64pts20
openbts.blogspot.de 14y ago

The Terminal-State of the Telecom Industry?

gnufs
2pts0
ascii.textfiles.com 14y ago

Javascript Hero: A Hero Appears

gnufs
4pts1
www.mylinuxrig.com 14y ago

The Linux Setup - Jon “maddog” Hall

gnufs
2pts0
openbts.blogspot.com 14y ago

Some Comments on Satellite Phones

gnufs
2pts0
blog.raynes.me 14y ago

I Code With Things and Stuff

gnufs
68pts28
calnewport.com 14y ago

Closing Your Interests Opens More Interesting Opportunities

gnufs
4pts1
tcoppi.net 14y ago

KILLALL considered harmful

gnufs
2pts1
www.freedesktop.org 14y ago

The Case for the /usr Merge

gnufs
7pts1
kitenet.net 14y ago

Announcing github-backup

gnufs
1pts0
prog21.dadgum.com 14y ago

Recovering From a Computer Science Education

gnufs
42pts0
c.learncodethehardway.org 14y ago

Deconstructing "K&R C"

gnufs
118pts129
openbts.blogspot.com 14y ago

UMTS: Truly, you have a dizzying intellect

gnufs
2pts0
www.youtube.com 14y ago

My advice to young people - Donald Knuth

gnufs
8pts0
laforge.gnumonks.org 14y ago

HTC's delays in releasing Linux source code are unacceptable

gnufs
148pts25
ileriseviye.org 14y ago

Language detection in the Bash command line using gzip

gnufs
3pts0
www.wildbunny.co.uk 14y ago

How to make a 2D Platform Game – part 1

gnufs
1pts0
prog21.dadgum.com 14y ago

Starting in the Middle

gnufs
2pts0
freetard.net 14y ago

Top ten GNU/Linux text editors

gnufs
2pts0
www.ft.com 14y ago

Entertainment industry: A cloud up in the air

gnufs
2pts0

"download in secure PDF format" (from the ebooks.com page linked from feynmanlectures.info/docroot/buy)

Is this some sort of DRM'ed format that's not readable on non-Adobe supported systems?

And, if it is, is there a way to buy a non-DRM version?

I am using a manually created /data partition as my personal space. Many dotfiles and 'dotdirectories' are distro+release specific. With having all my personal data in a separate partition makes switching distros (or using multiple ones) a breeze as I start with all my data intact and a virgin /home which I can populate with my dotfiles as I see fit.

At the end of the linked MSNBC video, the reporter (Kate Snow) is arguing that nobody is policing the pledged projects and that she could theoretically "go on there and say I'm gonna raise money to make a record album and then get all the money. And, if I never make a record album, nobody knows any different."

Is that really so with Kickstarter?

Since there's no limit on the publication date, "The Conquest of Gaul" by Caesar was a great read for me to do during my daily commute.

From the Preface:

P.6. Changes from the Previous Edition

The text is updated for the latest version, Perl 5.14, and some of the code only works with that version. We note in the text when we are talking about a Perl 5.14 feature, and we mark those code sections with a special use statement that ensures you’re using the right version:

  use 5.014; # this script requires Perl 5.14 or greater
If you don’t see that use 5.014 in a code example (or a similar statement with a different version), it should work all the way back to Perl 5.8. To see which version of Perl you have, try the -v command-line switch:
  $ perl -v
Here’s some of the new features from Perl 5.14 that we cover, and where appropriate, we still show you the old ways of doing the same thing:

* We include Unicode examples and features where appropriate. If you haven’t started playing with Unicode, we include a primer in Appendix C. You have to bite the bullet sometime, so it might as well be now. You’ll see Unicode throughout the book, most notably in the chapters on Scalars (Chapter 2), Input/Output (Chapter 5), and Sorting (Chapter 14).

* There is more information in the regular expression chapters, covering the new features from Perl 5.14 to deal with Unicode case-folding. The regular expression operators have new /a, /u, and /l switches. We now cover matching by Unicode properties with the \p{} and \P{} regular expression features.

* Perl 5.14 adds a nondestructive substitution operator (Chapter 9), which turns out to be really handy.

* Smart matching and given-when has mutated a bit since their introduction in Perl 5.10, so we update Chapter 15 to cover the new rules.

* We updated and expanded Perl Modules (Chapter 11) to include the latest news, including the zero-conf cpanm tool. We add some more module examples as well.

* Some of the items previously in Appendix B, the advanced-but-not-demonstrated features, move into the main text. Notably, that includes the fat arrow => moving into Hashes (Chapter 6) and splice moving into Lists and Arrays (Chapter 3).

It seems to be built using GWT (Google Web Toolkit) which churns out client-side JavaScript from a Java codebase.

It makes sense since they probably had a Java version written for Android.

Here's the license text from the README of the source code:

  JACK CLAW SOURCE CODE LICENSE

  THE COMPUTER CODE ("SOURCE CODE") CONTAINED HEREIN IS THE SOLE PROPERTY OF FROZENBYTE LTD. ("FROZENBYTE").
  FROZENBYTE GRANTS TO END-USERS A ROYALTY-FREE, PERPETUAL LICENSE TO USE, DISPLAY, MODIFY, DISTRIBUTE AND 
  CREATE DERIVATIVE WORKS OF THE SOURCE CODE, SO LONG AS SUCH ACTION IS FOR NON-COMMERCIAL, ROYALTY-FREE
  AND REVENUE-FREE PURPOSES. IN NO EVENT SHALL THE END-USER TAKE ANY ACTION WHEREBY THE SOURCE CODE CONTAINED
  HEREIN WOULD BE USED FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN
  AND ACCEPTS THE SAME BY USING THE SOURCE CODE IN ANY WAY. 

  THE SOURCE CODE IS PROVIDED AS-IS AND FROZENBYTE MAKES NO WARRANTY AS TO THE USABILITY OR CORRECTNESS
  OF THE SOURCE CODE. ANY USE IS AT YOUR OWN RISK. 

  FROZENBYTE RETAINS THE RIGHT TO ALTER THESE LICENSE TERMS AT ANY TIME FOR ANY REASON. 



  SOURCE CODE README AND FURTHER LICENSE NOTES
  --------------------------------------------
  Last update to this file: 12th of April 2011

  Jack Claw was a project in development at Frozenbyte during the years 2006-2008. It was a big-budget multiplatform game for next-gen consoles and PC. The project was canned in 2008 and the team set to work on Trine ( http://www.trine-thegame.com ) instead. More history on the project can be found at Frozenbyte's website or on the Jack Claw website, and more info on the transition from Jack Claw to Trine can be found in the Gamasutra postmortem: 
  http://www.gamasutra.com/view/feature/5826/postmortem_frozenbytes_trine.php

  This source code package allows you to compile the game and develop it further if you wish (for non-commercial purposes). All other Jack Claw files, including the art assets and the level editor, remain the sole property and copyright of Frozenbyte. You may not distribute any of the files not included in the source code package. Should the source code include any 3rd party files or software, the copyright remains with the original owner and you are not allowed to distribute or modify such files or software. It is also forbidden to distribute Jack Claw or any direct derivative, in any way (e.g. not even for free), in any "app stores" such as the Mac App Store or similar, or in any distribution channel that has authorization control by a third party. 

  If you have a question about the license or a specific file, please don't hesitate to contact us. We're mostly just covering our legal base with this stuff. 

  Please note that we cannot provide any official support for this source code release, although we will try to help where we can. 

  If you are interested in developing Jack Claw, please get in touch with us or join the community - we are not actively developing the game on our own anymore but we are generally open to ideas, and our main interest is to just get the game out there and see what happens, and support the community with their ideas.