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gareth_untether

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Game dev

https://untether.group

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There’s a book called The Artist’s Way by Julia Cameron. One of the main tasks is writing three pages every morning, called The Morning Pages. I personally find the first two pages quite quick and easy, but it’s that third page where the interesting stuff comes out.

I’m nine weeks into the twelve week program and it has taken me on an incredible journey of self discovery. Memories from childhood, dreams and hopes for the future. All of them uncovered to explore.

There’s something beautiful about writing with a fountain pen and paper. Setting aside time every day to dive deep and see what comes out.

Wondering if this means regular streams can use music. There’s a lot of artists and game devs that would benefit from background music.

The following section from the readme stands out:

The GPT-V accepts screenshots of your desktop and application GUI as input. Please ensure that no sensitive or confidential information is visible or captured during the execution process.

Another of Unity’s big plays goes up in flames. I must admit I really didn’t understand what the plan was for Weta. At the time of the deal it sounded like in five to 10 years Unity would become a realtime movie effects company competing with Unreal.

When I think of where Unity is heading, I suspect I’ll be using a different tool in a couple of years. But for now I’m sticking with it and making my code run as much outside the engine as possible.

I tried it, but the only way I found to find people in my field was to follow a username that had the name in the title and then follow the followers. By that point I was pretty bored of talking into the gloom. I should give it one last check to see if it’s easier to connect with people.

One of my side projects has been hacking a ChatGPT model and a JS App to make a multiplayer dnd style game. The AI does all the creative descriptions which are saved by the JS app and fed to the players.

It has been a lot of fun working on it because it gave me a taste of new way of working, honing prompts and finding the limits of the AI, then figuring out how to offload the parts it struggled with (mainly storing stats, inventory, regurgitating room descriptions, etc.).