HN user
g_
http://en.wikipedia.org/wiki/Evenness_of_zero
Learning that such article could exist (it DOES exist), and reading it was a shocking experience to me.
if you don't have them already: build-essentials, python, svn
Chromium is also a must.
Most interesting:
guess 2/3 of average: http://en.wikipedia.org/wiki/Guess_2/3_of_the_average
pirate game: http://en.wikipedia.org/wiki/Pirate_game
dollar auction: http://en.wikipedia.org/wiki/Dollar_auction
Most common/well-known:
prisoner dilemma: http://en.wikipedia.org/wiki/Prisoner%27s_dilemma
chicken: http://en.wikipedia.org/wiki/Game_of_chicken
battle of the sexes: http://en.wikipedia.org/wiki/Battle_of_the_sexes_(game_theor...
El Farol bar: http://en.wikipedia.org/wiki/El_Farol_bar_problem
I read this article in high school, and it permanently changed my math life. Without it, I would continue to think I know derivatives because I learned twenty formulas and did forty exercises (which in fact every idiot could do).
I'll allow myself to give some advice for those who are interested in problem-solving, but have no experience. If you have some, then this should be well known.
* Keep problem / exercise ratio as high as possible. This is impossible with many calculus books; find a book with hard problems. An "exercise" is something which checks your understanding of definitions and theorems; a "problem" is something which exercises your skill and forces to think. Do exercises if the theory is unclear. If a task starts with "using mathematical induction prove that..." then it is an exercise. A problem forces you to think how to do it.
* Doing differentiation exercises will give you some speed, but after five-twenty minutes your brain will stop thinking and start to rot. Healthy mathematics - just like programming - hates doing the same thing again. Of course you have to learn some algorithms, but this is a tip of the iceberg.
* Always take 20 minutes (some say more) on a problem, unless you think it is ill-posed; giving up early is stupid. If you think the problem is impossible, try proving it. Think about some way of solving, reject it quickly if you made a thinko; if you sense "this might work" go deeper. Use paper.
* Don't read too much on philosophy of mathematics or biographies; this isn't deep from the mathematical side. Other articles (http://www.artofproblemsolving.com/Resources/AoPS_R_Articles...) are also worth reading. Check their forum (http://www.artofproblemsolving.com/Forum/index.php or www.mathlinks.ro).
I don't see the result in Bing.
alpha direct link: http://www.wolframalpha.com/input/?i=(x-3)/(x-1)%3D(x-4)/(x-...
What do you mean by 'is defined by group operation'? Reals/integers with multiplication don't form a group.
'Multiplying 0 by itself 0 times' is what Wikipedia calls 'empty product'. For me is is good intuition, but that's a matter of taste.
AFAIK the usual convention is:
* in contexts where the exponent is varying continuously and a is a real number, a^b is undefined for a=b=0
* in contexts where the exponent is varying discretely (as an integer/natural number), a^b = 1 for b=0 and any a
Haskell quite nicely distinguishes between these two:
(^) :: (Num a, Integral b) => a -> b -> a
(* * ) :: (Floating a) => a -> a -> a
but it still gives 0 * * 0 and 0^0 as 1. (There shouldn't be spaces between asterisks, HN treats them as italics)
It is possible to use a lowercase title: http://news.ycombinator.com/item?id=669937
Nitpick: it's written xkcd or XKCD, not Xkcd. (Source: http://xkcd.com/about)